diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-06-29 16:06:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-29 16:06:46 +0400 |
commit | 9a7ea9664e27679935adaea3093630d7a6a30b5d (patch) | |
tree | 96d706f511e571c490f33a4b1702a48c53033723 /source/blender/windowmanager/WM_api.h | |
parent | 7ca31bb171b2c94f8e9b928990363a42af8716fb (diff) |
BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects.
Adding a UI to set the type on startup can be added easily.
# ----
class myPlayer(GameTypes.KX_GameObject):
def die(self):
# ... do stuff ...
self.endObject()
# make an instance
player = myPlayer(gameOb) # gameOb is made invalid now.
player.die()
# ----
One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
Diffstat (limited to 'source/blender/windowmanager/WM_api.h')
-rw-r--r-- | source/blender/windowmanager/WM_api.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h index 92b71e9fff0..ffeb342df77 100644 --- a/source/blender/windowmanager/WM_api.h +++ b/source/blender/windowmanager/WM_api.h @@ -79,7 +79,7 @@ void WM_keymap_tweak (ListBase *lb, short type, short val, int modifier, short ListBase *WM_keymap_listbase (struct wmWindowManager *wm, const char *nameid, int spaceid, int regionid); -char *WM_key_event_string(short type); +const char *WM_key_event_string(short type); char *WM_key_event_operator_string(const struct bContext *C, const char *opname, int opcontext, struct IDProperty *properties, char *str, int len); /* handlers */ |