diff options
author | Campbell Barton <campbell@blender.org> | 2022-08-17 05:53:35 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-08-17 05:58:17 +0300 |
commit | 48da8c40405c3901df87b6388128ca2d73a4f656 (patch) | |
tree | fbde3fc7b60f14fb0637967cab7e794ac3a992dc /source/blender/windowmanager/intern | |
parent | 54827bb7cd8bd060a9588b5b0e01eec887c6a971 (diff) |
Fix T98462: Save Screenshot (glReadPixels) fails under Wayland
Use an off-screen buffer for the screen-shot operator.
Reading from the front-buffer immediately after calling swap-buffers
failed for GHOST/Wayland in some cases.
While EGL can request to preserve the front-buffer while drawing,
this isn't always supported. So workaround the problem by avoiding
use of the front-buffer entirely.
Diffstat (limited to 'source/blender/windowmanager/intern')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 33 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_window.c | 3 |
2 files changed, 36 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 1bb405d1abc..48743c2649f 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -1191,6 +1191,39 @@ static void wm_draw_surface(bContext *C, wmSurface *surface) wm_surface_clear_drawable(); } +uint *WM_window_pixels_read_offscreen(bContext *C, wmWindow *win, int r_size[2]) +{ + /* NOTE(@campbellbarton): There is a problem reading the windows front-buffer after redrawing + * the window in some cases (typically to clear UI elements such as menus or search popup). + * With EGL `eglSurfaceAttrib(..)` may support setting the `EGL_SWAP_BEHAVIOR` attribute to + * `EGL_BUFFER_PRESERVED` however not all implementations support this. + * Requesting the ability with `EGL_SWAP_BEHAVIOR_PRESERVED_BIT` can even cause the EGL context + * not to initialize at all. + * Confusingly there are some cases where this *does* work, depending on the state of the window + * and prior calls to swap-buffers, however ensuring the state exactly as needed to satisfy a + * particular GPU back-end is fragile, see T98462. + * + * So provide an alternative to #WM_window_pixels_read that avoids using the front-buffer. */ + + /* Draw into an off-screen buffer and read it's contents. */ + r_size[0] = WM_window_pixels_x(win); + r_size[1] = WM_window_pixels_y(win); + + GPUOffScreen *offscreen = GPU_offscreen_create(r_size[0], r_size[1], false, GPU_RGBA8, NULL); + if (UNLIKELY(!offscreen)) { + return NULL; + } + + const uint rect_len = r_size[0] * r_size[1]; + uint *rect = MEM_mallocN(sizeof(*rect) * rect_len, __func__); + GPU_offscreen_bind(offscreen, false); + wm_draw_window_onscreen(C, win, -1); + GPU_offscreen_unbind(offscreen, false); + GPU_offscreen_read_pixels(offscreen, GPU_DATA_UBYTE, rect); + GPU_offscreen_free(offscreen); + return rect; +} + /** \} */ /* -------------------------------------------------------------------- */ diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index a4dba7145bd..723b606251e 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -1951,6 +1951,9 @@ void WM_window_pixel_sample_read(const wmWindowManager *wm, uint *WM_window_pixels_read(wmWindowManager *wm, wmWindow *win, int r_size[2]) { + /* WARNING: Reading from the front-buffer immediately after drawing may fail, + * for a slower but more reliable version of this function #WM_window_pixels_read_offscreen + * should be preferred. See it's comments for details on why it's needed, see also T98462. */ bool setup_context = wm->windrawable != win; if (setup_context) { |