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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-10 20:51:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-10 21:02:17 +0300 |
commit | 0c3535df9f5bb91045d85298ebc4697fec75eda1 (patch) | |
tree | fc9e8b85cca068f0185add949239baa1874d4c69 /source/blender | |
parent | 8e37eb10a1899dc6cf54b68880bba6fa5812c93f (diff) |
Edit Mesh: Fix edges poking through the verts points in xray/seethrough mode
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl index a04494d2ec4..30b88080b71 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl @@ -92,7 +92,7 @@ void mask_edge_flag(int v, ivec3 eflag) /* Only shade the edge that we are currently drawing. * (fix corner bleeding) */ - flag = eflag & ~EDGE_VERTEX_EXISTS; + flag = eflag; flag[vaf] &= ~EDGE_EXISTS; flag[v] &= ~EDGE_EXISTS; } |