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authorCampbell Barton <ideasman42@gmail.com>2013-07-30 14:58:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-30 14:58:36 +0400
commit76e989d7b1303c877e8469513eae4ed746a8efe5 (patch)
treec67376b4919e0f3981ff11101164e76869a2832c /source/blender
parent298a03ee634d2ef7eef0d4a7f1c23c7df7593a4c (diff)
function renaming for own recently added BLI_math functions, suggested by Brecht.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h2
-rw-r--r--source/blender/blenlib/BLI_math_vector.h6
-rw-r--r--source/blender/blenlib/intern/math_matrix.c11
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c9
-rw-r--r--source/blender/bmesh/operators/bmo_connect_nonplanar.c4
-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c12
-rw-r--r--source/blender/bmesh/operators/bmo_utils.c2
7 files changed, 28 insertions, 18 deletions
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index a4b0f449dc3..c305cc9a030 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -175,7 +175,7 @@ void mat4_to_size(float r[3], float M[4][4]);
void translate_m4(float mat[4][4], float tx, float ty, float tz);
void rotate_m4(float mat[4][4], const char axis, const float angle);
void rotate_m2(float mat[2][2], const float angle);
-void pivot_m4(float mat[4][4], const float pivot[3]);
+void transform_pivot_set_m4(float mat[4][4], const float pivot[3]);
void mat3_to_rot_size(float rot[3][3], float size[3], float mat3[3][3]);
void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wmat[4][4]);
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 6be679a90b6..38b377c640e 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -116,9 +116,9 @@ MINLINE void mul_v3_v3v3(float r[3], const float a[3], const float b[3]);
MINLINE void mul_v4_fl(float r[4], float f);
MINLINE void mul_v4_v4fl(float r[3], const float a[3], float f);
MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3]);
-MINLINE float mul_m3_v3_single_x(float M[3][3], const float a[3]);
-MINLINE float mul_m3_v3_single_y(float M[3][3], const float a[3]);
-MINLINE float mul_m3_v3_single_z(float M[3][3], const float a[3]);
+MINLINE float dot_m3_v3_row_x(float M[3][3], const float a[3]);
+MINLINE float dot_m3_v3_row_y(float M[3][3], const float a[3]);
+MINLINE float dot_m3_v3_row_z(float M[3][3], const float a[3]);
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f);
MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3]);
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 8565698110e..99342c4d6dc 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -1374,8 +1374,15 @@ void rotate_m2(float mat[2][2], const float angle)
mat[1][0] = -mat[0][1];
}
-/* scale or rotate around a non zero pivot */
-void pivot_m4(float mat[4][4], const float pivot[3])
+/**
+ * Scale or rotate around a pivot point,
+ * a convenience function to avoid having to do inline.
+ *
+ * Since its common to make a scale/rotation matrix that pivots around an arbitrary point.
+ *
+ * Typical use case is to make 3x3 matrix, copy to 4x4, then pass to this function.
+ */
+void transform_pivot_set_m4(float mat[4][4], const float pivot[3])
{
float tmat[4][4];
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index eff735ef8d5..8e5040d983b 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -418,15 +418,18 @@ MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3])
(mat[2][3] * co[2]) + mat[3][3];
}
-MINLINE float mul_m3_v3_single_x(float M[3][3], const float a[3])
+/**
+ * Has the effect of mul_m3_v3(), on a single axis.
+ */
+MINLINE float dot_m3_v3_row_x(float M[3][3], const float a[3])
{
return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2];
}
-MINLINE float mul_m3_v3_single_y(float M[3][3], const float a[3])
+MINLINE float dot_m3_v3_row_y(float M[3][3], const float a[3])
{
return M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2];
}
-MINLINE float mul_m3_v3_single_z(float M[3][3], const float a[3])
+MINLINE float dot_m3_v3_row_z(float M[3][3], const float a[3])
{
return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2];
}
diff --git a/source/blender/bmesh/operators/bmo_connect_nonplanar.c b/source/blender/bmesh/operators/bmo_connect_nonplanar.c
index eb92886c4cf..6d30b327a6c 100644
--- a/source/blender/bmesh/operators/bmo_connect_nonplanar.c
+++ b/source/blender/bmesh/operators/bmo_connect_nonplanar.c
@@ -77,9 +77,9 @@ static float bm_face_subset_calc_planar(BMLoop *l_first, BMLoop *l_last, const f
axis_dominant_v3_to_m3(axis_mat, no);
- z_prev = mul_m3_v3_single_z(axis_mat, l_last->v->co);
+ z_prev = dot_m3_v3_row_z(axis_mat, l_last->v->co);
do {
- z_curr = mul_m3_v3_single_z(axis_mat, l_iter->v->co);
+ z_curr = dot_m3_v3_row_z(axis_mat, l_iter->v->co);
delta_z += fabsf(z_curr - z_prev);
z_prev = z_curr;
} while ((l_iter = l_iter->next) != l_term);
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
index fb9ebe31c62..0bc29c56256 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -87,8 +87,8 @@ typedef struct PathLinkState {
static int state_isect_co_pair(const PathContext *pc,
const float co_a[3], const float co_b[3])
{
- const float diff_a = mul_m3_v3_single_x((float (*)[3])pc->matrix, co_a) - pc->axis_sep;
- const float diff_b = mul_m3_v3_single_x((float (*)[3])pc->matrix, co_b) - pc->axis_sep;
+ const float diff_a = dot_m3_v3_row_x((float (*)[3])pc->matrix, co_a) - pc->axis_sep;
+ const float diff_b = dot_m3_v3_row_x((float (*)[3])pc->matrix, co_b) - pc->axis_sep;
const int test_a = (fabsf(diff_a) < CONNECT_EPS) ? 0 : (diff_a < 0.0f) ? -1 : 1;
const int test_b = (fabsf(diff_b) < CONNECT_EPS) ? 0 : (diff_b < 0.0f) ? -1 : 1;
@@ -104,7 +104,7 @@ static int state_isect_co_pair(const PathContext *pc,
static int state_isect_co_exact(const PathContext *pc,
const float co[3])
{
- const float diff = mul_m3_v3_single_x((float (*)[3])pc->matrix, co) - pc->axis_sep;
+ const float diff = dot_m3_v3_row_x((float (*)[3])pc->matrix, co) - pc->axis_sep;
return (fabsf(diff) <= CONNECT_EPS);
}
@@ -113,8 +113,8 @@ static float state_calc_co_pair_fac(const PathContext *pc,
{
float diff_a, diff_b, diff_tot;
- diff_a = fabsf(mul_m3_v3_single_x((float (*)[3])pc->matrix, co_a) - pc->axis_sep);
- diff_b = fabsf(mul_m3_v3_single_x((float (*)[3])pc->matrix, co_b) - pc->axis_sep);
+ diff_a = fabsf(dot_m3_v3_row_x((float (*)[3])pc->matrix, co_a) - pc->axis_sep);
+ diff_b = fabsf(dot_m3_v3_row_x((float (*)[3])pc->matrix, co_b) - pc->axis_sep);
diff_tot = (diff_a + diff_b);
return (diff_tot > FLT_EPSILON) ? (diff_a / diff_tot) : 0.5f;
}
@@ -437,7 +437,7 @@ void bmo_connect_vert_pair_exec(BMesh *bm, BMOperator *op)
normalize_v3_v3(pc.matrix[2], basis_nor);
invert_m3(pc.matrix);
- pc.axis_sep = mul_m3_v3_single_x(pc.matrix, pc.v_a->co);
+ pc.axis_sep = dot_m3_v3_row_x(pc.matrix, pc.v_a->co);
}
/* add first vertex */
diff --git a/source/blender/bmesh/operators/bmo_utils.c b/source/blender/bmesh/operators/bmo_utils.c
index fb1e8ec6a17..8b8cab9d881 100644
--- a/source/blender/bmesh/operators/bmo_utils.c
+++ b/source/blender/bmesh/operators/bmo_utils.c
@@ -103,7 +103,7 @@ void bmo_rotate_exec(BMesh *bm, BMOperator *op)
BMO_slot_vec_get(op->slots_in, "cent", center);
BMO_slot_mat4_get(op->slots_in, "matrix", mat);
- pivot_m4(mat, center);
+ transform_pivot_set_m4(mat, center);
BMO_op_callf(bm, op->flag, "transform matrix=%m4 space=%s verts=%s", mat, op, "space", op, "verts");
}