diff options
author | Joshua Leung <aligorith@gmail.com> | 2010-02-03 14:09:47 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-02-03 14:09:47 +0300 |
commit | 74190f255b6dab788b33d2dfb6341ff2bdfd9a74 (patch) | |
tree | dccc3acb537383dee45d17d7c34eb3ca971ea262 /source/blender | |
parent | ba4cf7bf0c32b713948308a80d78df6ddb07b87a (diff) |
Spline IK: Small tweak improving (but not completely solving) the situation for bug #20708
The best workaround for problems with SplineIK applied to a chain of BBones so far is to disable 'Chain Offset'. Hopefully this workaround will soon become irrelevant.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index ca7d1b7e77a..96607a4732b 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -2028,11 +2028,9 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o * the shape but be moved elsewhere */ if (ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) { - VECCOPY(poseMat[3], pchan->pose_head); - } - else { - VECCOPY(poseMat[3], poseHead); + VECCOPY(poseHead, pchan->pose_head); } + VECCOPY(poseMat[3], poseHead); /* finally, store the new transform */ copy_m4_m4(pchan->pose_mat, poseMat); |