diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-08 19:43:59 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-08 19:43:59 +0400 |
commit | facc97637108efbde58e4da10d333a5bddd5a7c5 (patch) | |
tree | eaccecd2812966a28251d8648fa66b433f79348e /source/blender | |
parent | f9d07ff3ee312a9ea7d93ef53bfebe327fa058ee (diff) |
style cleanup: screen
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/screen/area.c | 836 | ||||
-rw-r--r-- | source/blender/editors/screen/glutil.c | 442 | ||||
-rw-r--r-- | source/blender/editors/screen/screen_context.c | 98 | ||||
-rw-r--r-- | source/blender/editors/screen/screen_edit.c | 954 | ||||
-rw-r--r-- | source/blender/editors/screen/screen_intern.h | 32 | ||||
-rw-r--r-- | source/blender/editors/screen/screendump.c | 143 |
6 files changed, 1251 insertions, 1254 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 2fa1e759e21..0f286d91613 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -104,10 +104,10 @@ static void region_draw_emboss(ARegion *ar, rcti *scirct) void ED_region_pixelspace(ARegion *ar) { - int width= ar->winrct.xmax-ar->winrct.xmin+1; - int height= ar->winrct.ymax-ar->winrct.ymin+1; + int width = ar->winrct.xmax - ar->winrct.xmin + 1; + int height = ar->winrct.ymax - ar->winrct.ymin + 1; - wmOrtho2(-0.375f, (float)width-0.375f, -0.375f, (float)height-0.375f); + wmOrtho2(-0.375f, (float)width - 0.375f, -0.375f, (float)height - 0.375f); glLoadIdentity(); } @@ -117,7 +117,7 @@ void ED_region_do_listen(ARegion *ar, wmNotifier *note) /* generic notes first */ switch (note->category) { case NC_WM: - if (note->data==ND_FILEREAD) + if (note->data == ND_FILEREAD) ED_region_tag_redraw(ar); break; case NC_WINDOW: @@ -145,7 +145,7 @@ void ED_area_do_refresh(bContext *C, ScrArea *sa) if (sa->type && sa->type->refresh) { sa->type->refresh(C, sa); } - sa->do_refresh= 0; + sa->do_refresh = 0; } /* based on screen region draw tags, set draw tags in azones, and future region tabs etc */ @@ -154,15 +154,15 @@ void ED_area_overdraw_flush(ScrArea *sa, ARegion *ar) { AZone *az; - for (az= sa->actionzones.first; az; az= az->next) { + for (az = sa->actionzones.first; az; az = az->next) { int xs, ys; - xs= (az->x1+az->x2)/2; - ys= (az->y1+az->y2)/2; + xs = (az->x1 + az->x2) / 2; + ys = (az->y1 + az->y2) / 2; /* test if inside */ if (BLI_in_rcti(&ar->winrct, xs, ys)) { - az->do_draw= 1; + az->do_draw = 1; } } } @@ -181,16 +181,16 @@ static void area_draw_azone(short x1, short y1, short x2, short y2) glColor4ub(255, 255, 255, 180); fdrawline(x1, y2, x2, y1); glColor4ub(255, 255, 255, 130); - fdrawline(x1, y2-dy, x2-dx, y1); + fdrawline(x1, y2 - dy, x2 - dx, y1); glColor4ub(255, 255, 255, 80); - fdrawline(x1, y2-2*dy, x2-2*dx, y1); + fdrawline(x1, y2 - 2 * dy, x2 - 2 * dx, y1); glColor4ub(0, 0, 0, 210); - fdrawline(x1, y2+1, x2+1, y1); + fdrawline(x1, y2 + 1, x2 + 1, y1); glColor4ub(0, 0, 0, 180); - fdrawline(x1, y2-dy+1, x2-dx+1, y1); + fdrawline(x1, y2 - dy + 1, x2 - dx + 1, y1); glColor4ub(0, 0, 0, 150); - fdrawline(x1, y2-2*dy+1, x2-2*dx+1, y1); + fdrawline(x1, y2 - 2 * dy + 1, x2 - 2 * dx + 1, y1); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); @@ -199,8 +199,8 @@ static void area_draw_azone(short x1, short y1, short x2, short y2) static void region_draw_azone_icon(AZone *az) { GLUquadricObj *qobj = NULL; - short midx = az->x1 + (az->x2 - az->x1)/2; - short midy = az->y1 + (az->y2 - az->y1)/2; + short midx = az->x1 + (az->x2 - az->x1) / 2; + short midy = az->y1 + (az->y2 - az->y1) / 2; qobj = gluNewQuadric(); @@ -226,8 +226,8 @@ static void region_draw_azone_icon(AZone *az) gluDeleteQuadric(qobj); /* + */ - sdrawline(midx, midy-2, midx, midy+3); - sdrawline(midx-2, midy, midx+3, midy); + sdrawline(midx, midy - 2, midx, midy + 3); + sdrawline(midx - 2, midy, midx + 3, midy); } static void draw_azone_plus(float x1, float y1, float x2, float y2) @@ -235,9 +235,9 @@ static void draw_azone_plus(float x1, float y1, float x2, float y2) float width = 2.0f; float pad = 4.0f; - glRectf((x1 + x2 - width)*0.5f, y1 + pad, (x1 + x2 + width)*0.5f, y2 - pad); - glRectf(x1 + pad, (y1 + y2 - width)*0.5f, (x1 + x2 - width)*0.5f, (y1 + y2 + width)*0.5f); - glRectf((x1 + x2 + width)*0.5f, (y1 + y2 - width)*0.5f, x2 - pad, (y1 + y2 + width)*0.5f); + glRectf((x1 + x2 - width) * 0.5f, y1 + pad, (x1 + x2 + width) * 0.5f, y2 - pad); + glRectf(x1 + pad, (y1 + y2 - width) * 0.5f, (x1 + x2 - width) * 0.5f, (y1 + y2 + width) * 0.5f); + glRectf((x1 + x2 + width) * 0.5f, (y1 + y2 - width) * 0.5f, x2 - pad, (y1 + y2 + width) * 0.5f); } static void region_draw_azone_tab_plus(AZone *az) @@ -288,14 +288,14 @@ static void region_draw_azone_tab(AZone *az) uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); - uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f); + uiRoundRect((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f); break; case AE_BOTTOM_TO_TOPLEFT: uiSetRoundBox(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA); uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f); glColor4ub(0, 0, 0, 255); - uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f); + uiRoundRect((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f); break; case AE_LEFT_TO_TOPRIGHT: uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA); @@ -327,19 +327,19 @@ static void region_draw_azone_tria(AZone *az) /* add code to draw region hidden as 'too small' */ switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: - ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1+az->x2)/2, (float)az->y2); + ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1 + az->x2) / 2, (float)az->y2); break; case AE_BOTTOM_TO_TOPLEFT: - ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1+az->x2)/2, (float)az->y1); + ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1 + az->x2) / 2, (float)az->y1); break; case AE_LEFT_TO_TOPRIGHT: - ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1+az->y2)/2); + ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1 + az->y2) / 2); break; case AE_RIGHT_TO_TOPLEFT: - ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1+az->y2)/2); + ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1 + az->y2) / 2); break; } @@ -350,8 +350,8 @@ static void region_draw_azone_tria(AZone *az) /* only exported for WM */ void ED_area_overdraw(bContext *C) { - wmWindow *win= CTX_wm_window(C); - bScreen *screen= CTX_wm_screen(C); + wmWindow *win = CTX_wm_window(C); + bScreen *screen = CTX_wm_screen(C); ScrArea *sa; /* Draw AZones, in screenspace */ @@ -360,23 +360,23 @@ void ED_area_overdraw(bContext *C) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - for (sa= screen->areabase.first; sa; sa= sa->next) { + for (sa = screen->areabase.first; sa; sa = sa->next) { AZone *az; - for (az= sa->actionzones.first; az; az= az->next) { + for (az = sa->actionzones.first; az; az = az->next) { if (az->do_draw) { - if (az->type==AZONE_AREA) { + if (az->type == AZONE_AREA) { area_draw_azone(az->x1, az->y1, az->x2, az->y2); } - else if (az->type==AZONE_REGION) { + else if (az->type == AZONE_REGION) { if (az->ar) { /* only display tab or icons when the region is hidden */ - if (az->ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) { - if (G.rt==3) + if (az->ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { + if (G.rt == 3) region_draw_azone_icon(az); - else if (G.rt==2) + else if (G.rt == 2) region_draw_azone_tria(az); - else if (G.rt==1) + else if (G.rt == 1) region_draw_azone_tab(az); else region_draw_azone_tab_plus(az); @@ -384,7 +384,7 @@ void ED_area_overdraw(bContext *C) } } - az->do_draw= 0; + az->do_draw = 0; } } } @@ -395,21 +395,21 @@ void ED_area_overdraw(bContext *C) /* get scissor rect, checking overlapping regions */ void region_scissor_winrct(ARegion *ar, rcti *winrct) { - *winrct= ar->winrct; + *winrct = ar->winrct; if (ELEM(ar->alignment, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) return; while (ar->prev) { - ar= ar->prev; + ar = ar->prev; if (BLI_isect_rcti(winrct, &ar->winrct, NULL)) { - if (ar->flag & RGN_FLAG_HIDDEN); - else if (ar->alignment & RGN_SPLIT_PREV); - else if (ar->alignment==RGN_OVERLAP_LEFT) { + if (ar->flag & RGN_FLAG_HIDDEN) ; + else if (ar->alignment & RGN_SPLIT_PREV) ; + else if (ar->alignment == RGN_OVERLAP_LEFT) { winrct->xmin = ar->winrct.xmax + 1; } - else if (ar->alignment==RGN_OVERLAP_RIGHT) { + else if (ar->alignment == RGN_OVERLAP_RIGHT) { winrct->xmax = ar->winrct.xmin - 1; } else break; @@ -421,19 +421,19 @@ void region_scissor_winrct(ARegion *ar, rcti *winrct) /* makes region ready for drawing, sets pixelspace */ void ED_region_set(const bContext *C, ARegion *ar) { - wmWindow *win= CTX_wm_window(C); - ScrArea *sa= CTX_wm_area(C); + wmWindow *win = CTX_wm_window(C); + ScrArea *sa = CTX_wm_area(C); rcti winrct; /* checks other overlapping regions */ region_scissor_winrct(ar, &winrct); - ar->drawrct= winrct; + ar->drawrct = winrct; /* note; this sets state, so we can use wmOrtho and friends */ wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct); - UI_SetTheme(sa?sa->spacetype:0, ar->type?ar->type->regionid:0); + UI_SetTheme(sa ? sa->spacetype : 0, ar->type ? ar->type->regionid : 0); ED_region_pixelspace(ar); } @@ -442,9 +442,9 @@ void ED_region_set(const bContext *C, ARegion *ar) /* only exported for WM */ void ED_region_do_draw(bContext *C, ARegion *ar) { - wmWindow *win= CTX_wm_window(C); - ScrArea *sa= CTX_wm_area(C); - ARegionType *at= ar->type; + wmWindow *win = CTX_wm_window(C); + ScrArea *sa = CTX_wm_area(C); + ARegionType *at = ar->type; rcti winrct; /* see BKE_spacedata_draw_locks() */ @@ -456,7 +456,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar) /* if no partial draw rect set, full rect */ if (ar->drawrct.xmin == ar->drawrct.xmax) - ar->drawrct= winrct; + ar->drawrct = winrct; else { /* extra clip for safety */ ar->drawrct.xmin = MAX2(winrct.xmin, ar->drawrct.xmin); @@ -468,7 +468,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar) /* note; this sets state, so we can use wmOrtho and friends */ wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct); - UI_SetTheme(sa?sa->spacetype:0, ar->type?ar->type->regionid:0); + UI_SetTheme(sa ? sa->spacetype : 0, ar->type ? ar->type->regionid : 0); /* optional header info instead? */ if (ar->headerstr) { @@ -487,7 +487,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar) ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_PIXEL); - ar->do_draw= 0; + ar->do_draw = 0; memset(&ar->drawrct, 0, sizeof(ar->drawrct)); uiFreeInactiveBlocks(C, &ar->uiblocks); @@ -505,7 +505,7 @@ void ED_region_tag_redraw(ARegion *ar) { if (ar) { /* zero region means full region redraw */ - ar->do_draw= RGN_DRAW; + ar->do_draw = RGN_DRAW; memset(&ar->drawrct, 0, sizeof(ar->drawrct)); } } @@ -513,7 +513,7 @@ void ED_region_tag_redraw(ARegion *ar) void ED_region_tag_redraw_overlay(ARegion *ar) { if (ar) - ar->do_draw_overlay= RGN_DRAW; + ar->do_draw_overlay = RGN_DRAW; } void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct) @@ -521,8 +521,8 @@ void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct) if (ar) { if (!ar->do_draw) { /* no redraw set yet, set partial region */ - ar->do_draw= RGN_DRAW_PARTIAL; - ar->drawrct= *rct; + ar->do_draw = RGN_DRAW_PARTIAL; + ar->drawrct = *rct; } else if (ar->drawrct.xmin != ar->drawrct.xmax) { /* partial redraw already set, expand region */ @@ -539,7 +539,7 @@ void ED_area_tag_redraw(ScrArea *sa) ARegion *ar; if (sa) - for (ar= sa->regionbase.first; ar; ar= ar->next) + for (ar = sa->regionbase.first; ar; ar = ar->next) ED_region_tag_redraw(ar); } @@ -548,7 +548,7 @@ void ED_area_tag_redraw_regiontype(ScrArea *sa, int regiontype) ARegion *ar; if (sa) { - for (ar= sa->regionbase.first; ar; ar= ar->next) { + for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == regiontype) { ED_region_tag_redraw(ar); } @@ -559,7 +559,7 @@ void ED_area_tag_redraw_regiontype(ScrArea *sa, int regiontype) void ED_area_tag_refresh(ScrArea *sa) { if (sa) - sa->do_refresh= 1; + sa->do_refresh = 1; } /* *************************************************************** */ @@ -573,16 +573,16 @@ void ED_area_headerprint(ScrArea *sa, const char *str) if (sa == NULL) return; - for (ar= sa->regionbase.first; ar; ar= ar->next) { - if (ar->regiontype==RGN_TYPE_HEADER) { + for (ar = sa->regionbase.first; ar; ar = ar->next) { + if (ar->regiontype == RGN_TYPE_HEADER) { if (str) { - if (ar->headerstr==NULL) - ar->headerstr= MEM_mallocN(256, "headerprint"); + if (ar->headerstr == NULL) + ar->headerstr = MEM_mallocN(256, "headerprint"); BLI_strncpy(ar->headerstr, str, 256); } else if (ar->headerstr) { MEM_freeN(ar->headerstr); - ar->headerstr= NULL; + ar->headerstr = NULL; } ED_region_tag_redraw(ar); } @@ -600,53 +600,53 @@ static void area_azone_initialize(ScrArea *sa) BLI_freelistN(&sa->actionzones); /* set area action zones */ - az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); + az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); BLI_addtail(&(sa->actionzones), az); - az->type= AZONE_AREA; - az->x1= sa->totrct.xmin - 1; - az->y1= sa->totrct.ymin - 1; - az->x2= sa->totrct.xmin + (AZONESPOT-1); - az->y2= sa->totrct.ymin + (AZONESPOT-1); + az->type = AZONE_AREA; + az->x1 = sa->totrct.xmin - 1; + az->y1 = sa->totrct.ymin - 1; + az->x2 = sa->totrct.xmin + (AZONESPOT - 1); + az->y2 = sa->totrct.ymin + (AZONESPOT - 1); BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2); - az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); + az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); BLI_addtail(&(sa->actionzones), az); - az->type= AZONE_AREA; - az->x1= sa->totrct.xmax + 1; - az->y1= sa->totrct.ymax + 1; - az->x2= sa->totrct.xmax - (AZONESPOT-1); - az->y2= sa->totrct.ymax - (AZONESPOT-1); + az->type = AZONE_AREA; + az->x1 = sa->totrct.xmax + 1; + az->y1 = sa->totrct.ymax + 1; + az->x2 = sa->totrct.xmax - (AZONESPOT - 1); + az->y2 = sa->totrct.ymax - (AZONESPOT - 1); BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2); } -#define AZONEPAD_EDGE 4 -#define AZONEPAD_ICON 9 +#define AZONEPAD_EDGE 4 +#define AZONEPAD_ICON 9 static void region_azone_edge(AZone *az, ARegion *ar) { switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: - az->x1= ar->winrct.xmin; - az->y1= ar->winrct.ymax - AZONEPAD_EDGE; - az->x2= ar->winrct.xmax; - az->y2= ar->winrct.ymax; + az->x1 = ar->winrct.xmin; + az->y1 = ar->winrct.ymax - AZONEPAD_EDGE; + az->x2 = ar->winrct.xmax; + az->y2 = ar->winrct.ymax; break; case AE_BOTTOM_TO_TOPLEFT: - az->x1= ar->winrct.xmin; - az->y1= ar->winrct.ymin + AZONEPAD_EDGE; - az->x2= ar->winrct.xmax; - az->y2= ar->winrct.ymin; + az->x1 = ar->winrct.xmin; + az->y1 = ar->winrct.ymin + AZONEPAD_EDGE; + az->x2 = ar->winrct.xmax; + az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: - az->x1= ar->winrct.xmin; - az->y1= ar->winrct.ymin; - az->x2= ar->winrct.xmin + AZONEPAD_EDGE; - az->y2= ar->winrct.ymax; + az->x1 = ar->winrct.xmin; + az->y1 = ar->winrct.ymin; + az->x2 = ar->winrct.xmin + AZONEPAD_EDGE; + az->y2 = ar->winrct.ymax; break; case AE_RIGHT_TO_TOPLEFT: - az->x1= ar->winrct.xmax; - az->y1= ar->winrct.ymin; - az->x2= ar->winrct.xmax - AZONEPAD_EDGE; - az->y2= ar->winrct.ymax; + az->x1 = ar->winrct.xmax; + az->y1 = ar->winrct.ymin; + az->x2 = ar->winrct.xmax - AZONEPAD_EDGE; + az->y2 = ar->winrct.ymax; break; } @@ -656,55 +656,55 @@ static void region_azone_edge(AZone *az, ARegion *ar) static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; - int tot=0; + int tot = 0; /* count how many actionzones with along same edge are available. * This allows for adding more action zones in the future without * having to worry about correct offset */ - for (azt= sa->actionzones.first; azt; azt= azt->next) { + for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: - az->x1= ar->winrct.xmax - tot*2*AZONEPAD_ICON; - az->y1= ar->winrct.ymax + AZONEPAD_ICON; - az->x2= ar->winrct.xmax - tot*AZONEPAD_ICON; - az->y2= ar->winrct.ymax + 2*AZONEPAD_ICON; + az->x1 = ar->winrct.xmax - tot * 2 * AZONEPAD_ICON; + az->y1 = ar->winrct.ymax + AZONEPAD_ICON; + az->x2 = ar->winrct.xmax - tot * AZONEPAD_ICON; + az->y2 = ar->winrct.ymax + 2 * AZONEPAD_ICON; break; case AE_BOTTOM_TO_TOPLEFT: - az->x1= ar->winrct.xmin + AZONEPAD_ICON; - az->y1= ar->winrct.ymin - 2*AZONEPAD_ICON; - az->x2= ar->winrct.xmin + 2*AZONEPAD_ICON; - az->y2= ar->winrct.ymin - AZONEPAD_ICON; + az->x1 = ar->winrct.xmin + AZONEPAD_ICON; + az->y1 = ar->winrct.ymin - 2 * AZONEPAD_ICON; + az->x2 = ar->winrct.xmin + 2 * AZONEPAD_ICON; + az->y2 = ar->winrct.ymin - AZONEPAD_ICON; break; case AE_LEFT_TO_TOPRIGHT: - az->x1= ar->winrct.xmin - 2*AZONEPAD_ICON; - az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON; - az->x2= ar->winrct.xmin - AZONEPAD_ICON; - az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON; + az->x1 = ar->winrct.xmin - 2 * AZONEPAD_ICON; + az->y1 = ar->winrct.ymax - tot * 2 * AZONEPAD_ICON; + az->x2 = ar->winrct.xmin - AZONEPAD_ICON; + az->y2 = ar->winrct.ymax - tot * AZONEPAD_ICON; break; case AE_RIGHT_TO_TOPLEFT: - az->x1= ar->winrct.xmax + AZONEPAD_ICON; - az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON; - az->x2= ar->winrct.xmax + 2*AZONEPAD_ICON; - az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON; + az->x1 = ar->winrct.xmax + AZONEPAD_ICON; + az->y1 = ar->winrct.ymax - tot * 2 * AZONEPAD_ICON; + az->x2 = ar->winrct.xmax + 2 * AZONEPAD_ICON; + az->y2 = ar->winrct.ymax - tot * AZONEPAD_ICON; break; } BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2); /* if more azones on 1 spot, set offset */ - for (azt= sa->actionzones.first; azt; azt= azt->next) { - if (az!=azt) { - if ( ABS(az->x1-azt->x1) < 2 && ABS(az->y1-azt->y1) < 2) { - if (az->edge==AE_TOP_TO_BOTTOMRIGHT || az->edge==AE_BOTTOM_TO_TOPLEFT) { - az->x1+= AZONESPOT; - az->x2+= AZONESPOT; + for (azt = sa->actionzones.first; azt; azt = azt->next) { + if (az != azt) { + if (ABS(az->x1 - azt->x1) < 2 && ABS(az->y1 - azt->y1) < 2) { + if (az->edge == AE_TOP_TO_BOTTOMRIGHT || az->edge == AE_BOTTOM_TO_TOPLEFT) { + az->x1 += AZONESPOT; + az->x2 += AZONESPOT; } else { - az->y1-= AZONESPOT; - az->y2-= AZONESPOT; + az->y1 -= AZONESPOT; + az->y2 -= AZONESPOT; } BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2); } @@ -712,44 +712,44 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar) } } -#define AZONEPAD_TAB_PLUSW 14 -#define AZONEPAD_TAB_PLUSH 14 +#define AZONEPAD_TAB_PLUSW 14 +#define AZONEPAD_TAB_PLUSH 14 /* region already made zero sized, in shape of edge */ static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; - int tot= 0, add; + int tot = 0, add; - for (azt= sa->actionzones.first; azt; azt= azt->next) { + for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: - if (ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0; - az->x1= ar->winrct.xmax - 2.5*AZONEPAD_TAB_PLUSW; - az->y1= ar->winrct.ymax - add; - az->x2= ar->winrct.xmax - 1.5*AZONEPAD_TAB_PLUSW; - az->y2= ar->winrct.ymax - add + AZONEPAD_TAB_PLUSH; + if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0; + az->x1 = ar->winrct.xmax - 2.5 * AZONEPAD_TAB_PLUSW; + az->y1 = ar->winrct.ymax - add; + az->x2 = ar->winrct.xmax - 1.5 * AZONEPAD_TAB_PLUSW; + az->y2 = ar->winrct.ymax - add + AZONEPAD_TAB_PLUSH; break; case AE_BOTTOM_TO_TOPLEFT: - az->x1= ar->winrct.xmax - 2.5*AZONEPAD_TAB_PLUSW; - az->y1= ar->winrct.ymin - AZONEPAD_TAB_PLUSH; - az->x2= ar->winrct.xmax - 1.5*AZONEPAD_TAB_PLUSW; - az->y2= ar->winrct.ymin; + az->x1 = ar->winrct.xmax - 2.5 * AZONEPAD_TAB_PLUSW; + az->y1 = ar->winrct.ymin - AZONEPAD_TAB_PLUSH; + az->x2 = ar->winrct.xmax - 1.5 * AZONEPAD_TAB_PLUSW; + az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: - az->x1= ar->winrct.xmin - AZONEPAD_TAB_PLUSH; - az->y1= ar->winrct.ymax - 2.5*AZONEPAD_TAB_PLUSW; - az->x2= ar->winrct.xmin; - az->y2= ar->winrct.ymax - 1.5*AZONEPAD_TAB_PLUSW; + az->x1 = ar->winrct.xmin - AZONEPAD_TAB_PLUSH; + az->y1 = ar->winrct.ymax - 2.5 * AZONEPAD_TAB_PLUSW; + az->x2 = ar->winrct.xmin; + az->y2 = ar->winrct.ymax - 1.5 * AZONEPAD_TAB_PLUSW; break; case AE_RIGHT_TO_TOPLEFT: - az->x1= ar->winrct.xmax - 1; - az->y1= ar->winrct.ymax - 2.5*AZONEPAD_TAB_PLUSW; - az->x2= ar->winrct.xmax - 1 + AZONEPAD_TAB_PLUSH; - az->y2= ar->winrct.ymax - 1.5*AZONEPAD_TAB_PLUSW; + az->x1 = ar->winrct.xmax - 1; + az->y1 = ar->winrct.ymax - 2.5 * AZONEPAD_TAB_PLUSW; + az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TAB_PLUSH; + az->y2 = ar->winrct.ymax - 1.5 * AZONEPAD_TAB_PLUSW; break; } /* rect needed for mouse pointer test */ @@ -757,89 +757,89 @@ static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar) } -#define AZONEPAD_TABW 18 -#define AZONEPAD_TABH 7 +#define AZONEPAD_TABW 18 +#define AZONEPAD_TABH 7 /* region already made zero sized, in shape of edge */ static void region_azone_tab(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; - int tot= 0, add; + int tot = 0, add; - for (azt= sa->actionzones.first; azt; azt= azt->next) { + for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: - if (ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0; - az->x1= ar->winrct.xmax - 2*AZONEPAD_TABW; - az->y1= ar->winrct.ymax - add; - az->x2= ar->winrct.xmax - AZONEPAD_TABW; - az->y2= ar->winrct.ymax - add + AZONEPAD_TABH; + if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0; + az->x1 = ar->winrct.xmax - 2 * AZONEPAD_TABW; + az->y1 = ar->winrct.ymax - add; + az->x2 = ar->winrct.xmax - AZONEPAD_TABW; + az->y2 = ar->winrct.ymax - add + AZONEPAD_TABH; break; case AE_BOTTOM_TO_TOPLEFT: - az->x1= ar->winrct.xmin + AZONEPAD_TABW; - az->y1= ar->winrct.ymin - AZONEPAD_TABH; - az->x2= ar->winrct.xmin + 2*AZONEPAD_TABW; - az->y2= ar->winrct.ymin; + az->x1 = ar->winrct.xmin + AZONEPAD_TABW; + az->y1 = ar->winrct.ymin - AZONEPAD_TABH; + az->x2 = ar->winrct.xmin + 2 * AZONEPAD_TABW; + az->y2 = ar->winrct.ymin; break; case AE_LEFT_TO_TOPRIGHT: - az->x1= ar->winrct.xmin + 1 - AZONEPAD_TABH; - az->y1= ar->winrct.ymax - 2*AZONEPAD_TABW; - az->x2= ar->winrct.xmin + 1; - az->y2= ar->winrct.ymax - AZONEPAD_TABW; + az->x1 = ar->winrct.xmin + 1 - AZONEPAD_TABH; + az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TABW; + az->x2 = ar->winrct.xmin + 1; + az->y2 = ar->winrct.ymax - AZONEPAD_TABW; break; case AE_RIGHT_TO_TOPLEFT: - az->x1= ar->winrct.xmax - 1; - az->y1= ar->winrct.ymax - 2*AZONEPAD_TABW; - az->x2= ar->winrct.xmax - 1 + AZONEPAD_TABH; - az->y2= ar->winrct.ymax - AZONEPAD_TABW; + az->x1 = ar->winrct.xmax - 1; + az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TABW; + az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TABH; + az->y2 = ar->winrct.ymax - AZONEPAD_TABW; break; } /* rect needed for mouse pointer test */ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2); } -#define AZONEPAD_TRIAW 16 -#define AZONEPAD_TRIAH 9 +#define AZONEPAD_TRIAW 16 +#define AZONEPAD_TRIAH 9 /* region already made zero sized, in shape of edge */ static void region_azone_tria(ScrArea *sa, AZone *az, ARegion *ar) { AZone *azt; - int tot= 0, add; + int tot = 0, add; - for (azt= sa->actionzones.first; azt; azt= azt->next) { + for (azt = sa->actionzones.first; azt; azt = azt->next) { if (azt->edge == az->edge) tot++; } switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: - if (ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0; - az->x1= ar->winrct.xmax - 2*AZONEPAD_TRIAW; - az->y1= ar->winrct.ymax - add; - az->x2= ar->winrct.xmax - AZONEPAD_TRIAW; - az->y2= ar->winrct.ymax - add + AZONEPAD_TRIAH; + if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0; + az->x1 = ar->winrct.xmax - 2 * AZONEPAD_TRIAW; + az->y1 = ar->winrct.ymax - add; + az->x2 = ar->winrct.xmax - AZONEPAD_TRIAW; + az->y2 = ar->winrct.ymax - add + AZONEPAD_TRIAH; break; - case AE_BOTTOM_TO_TOPLEFT: - az->x1= ar->winrct.xmin + AZONEPAD_TRIAW; - az->y1= ar->winrct.ymin - AZONEPAD_TRIAH; - az->x2= ar->winrct.xmin + 2*AZONEPAD_TRIAW; - az->y2= ar->winrct.ymin; + case AE_BOTTOM_TO_TOPLEFT: + az->x1 = ar->winrct.xmin + AZONEPAD_TRIAW; + az->y1 = ar->winrct.ymin - AZONEPAD_TRIAH; + az->x2 = ar->winrct.xmin + 2 * AZONEPAD_TRIAW; + az->y2 = ar->winrct.ymin; break; - case AE_LEFT_TO_TOPRIGHT: - az->x1= ar->winrct.xmin + 1 - AZONEPAD_TRIAH; - az->y1= ar->winrct.ymax - 2*AZONEPAD_TRIAW; - az->x2= ar->winrct.xmin + 1; - az->y2= ar->winrct.ymax - AZONEPAD_TRIAW; + case AE_LEFT_TO_TOPRIGHT: + az->x1 = ar->winrct.xmin + 1 - AZONEPAD_TRIAH; + az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TRIAW; + az->x2 = ar->winrct.xmin + 1; + az->y2 = ar->winrct.ymax - AZONEPAD_TRIAW; break; - case AE_RIGHT_TO_TOPLEFT: - az->x1= ar->winrct.xmax - 1; - az->y1= ar->winrct.ymax - 2*AZONEPAD_TRIAW; - az->x2= ar->winrct.xmax - 1 + AZONEPAD_TRIAH; - az->y2= ar->winrct.ymax - AZONEPAD_TRIAW; + case AE_RIGHT_TO_TOPLEFT: + az->x1 = ar->winrct.xmax - 1; + az->y1 = ar->winrct.ymax - 2 * AZONEPAD_TRIAW; + az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TRIAH; + az->y2 = ar->winrct.ymax - AZONEPAD_TRIAW; break; } /* rect needed for mouse pointer test */ @@ -851,18 +851,18 @@ static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge) { AZone *az; - az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); + az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); BLI_addtail(&(sa->actionzones), az); - az->type= AZONE_REGION; - az->ar= ar; - az->edge= edge; + az->type = AZONE_REGION; + az->ar = ar; + az->edge = edge; - if (ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) { - if (G.rt==3) + if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { + if (G.rt == 3) region_azone_icon(sa, az, ar); - else if (G.rt==2) + else if (G.rt == 2) region_azone_tria(sa, az, ar); - else if (G.rt==1) + else if (G.rt == 1) region_azone_tab(sa, az, ar); else region_azone_tab_plus(sa, az, ar); @@ -878,11 +878,11 @@ static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge) static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment) { - /* edge code (t b l r) is along which area edge azone will be drawn */ + /* edge code (t b l r) is along which area edge azone will be drawn */ - if (alignment==RGN_ALIGN_TOP) + if (alignment == RGN_ALIGN_TOP) region_azone_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT); - else if (alignment==RGN_ALIGN_BOTTOM) + else if (alignment == RGN_ALIGN_BOTTOM) region_azone_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT); else if (ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) region_azone_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT); @@ -893,21 +893,21 @@ static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment) /* dir is direction to check, not the splitting edge direction! */ static int rct_fits(rcti *rect, char dir, int size) { - if (dir=='h') { - return rect->xmax-rect->xmin - size; + if (dir == 'h') { + return rect->xmax - rect->xmin - size; } else { // 'v' - return rect->ymax-rect->ymin - size; + return rect->ymax - rect->ymin - size; } } static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int quad) { - rcti *remainder_prev= remainder; + rcti *remainder_prev = remainder; int prefsizex, prefsizey; int alignment; - if (ar==NULL) + if (ar == NULL) return; /* no returns in function, winrct gets set in the end again */ @@ -916,53 +916,53 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int /* for test; allow split of previously defined region */ if (ar->alignment & RGN_SPLIT_PREV) if (ar->prev) - remainder= &ar->prev->winrct; + remainder = &ar->prev->winrct; alignment = ar->alignment & ~RGN_SPLIT_PREV; /* clear state flags first */ ar->flag &= ~RGN_FLAG_TOO_SMALL; /* user errors */ - if (ar->next==NULL && alignment!=RGN_ALIGN_QSPLIT) - alignment= RGN_ALIGN_NONE; + if (ar->next == NULL && alignment != RGN_ALIGN_QSPLIT) + alignment = RGN_ALIGN_NONE; /* prefsize, for header we stick to exception */ - prefsizex= ar->sizex?ar->sizex:ar->type->prefsizex; - if (ar->regiontype==RGN_TYPE_HEADER) - prefsizey= ar->type->prefsizey; - else if (ar->regiontype==RGN_TYPE_UI && sa->spacetype == SPACE_FILE) { - prefsizey= UI_UNIT_Y * 2 + (UI_UNIT_Y/2); + prefsizex = ar->sizex ? ar->sizex : ar->type->prefsizex; + if (ar->regiontype == RGN_TYPE_HEADER) + prefsizey = ar->type->prefsizey; + else if (ar->regiontype == RGN_TYPE_UI && sa->spacetype == SPACE_FILE) { + prefsizey = UI_UNIT_Y * 2 + (UI_UNIT_Y / 2); } else - prefsizey= ar->sizey?ar->sizey:ar->type->prefsizey; + prefsizey = ar->sizey ? ar->sizey : ar->type->prefsizey; /* hidden is user flag */ - if (ar->flag & RGN_FLAG_HIDDEN); + if (ar->flag & RGN_FLAG_HIDDEN) ; /* XXX floating area region, not handled yet here */ - else if (alignment == RGN_ALIGN_FLOAT); + else if (alignment == RGN_ALIGN_FLOAT) ; /* remainder is too small for any usage */ - else if ( rct_fits(remainder, 'v', 1)<0 || rct_fits(remainder, 'h', 1) < 0 ) { + else if (rct_fits(remainder, 'v', 1) < 0 || rct_fits(remainder, 'h', 1) < 0) { ar->flag |= RGN_FLAG_TOO_SMALL; } - else if (alignment==RGN_ALIGN_NONE) { + else if (alignment == RGN_ALIGN_NONE) { /* typically last region */ - ar->winrct= *remainder; + ar->winrct = *remainder; BLI_init_rcti(remainder, 0, 0, 0, 0); } - else if (alignment==RGN_ALIGN_TOP || alignment==RGN_ALIGN_BOTTOM) { + else if (alignment == RGN_ALIGN_TOP || alignment == RGN_ALIGN_BOTTOM) { - if ( rct_fits(remainder, 'v', prefsizey) < 0 ) { + if (rct_fits(remainder, 'v', prefsizey) < 0) { ar->flag |= RGN_FLAG_TOO_SMALL; } else { - int fac= rct_fits(remainder, 'v', prefsizey); + int fac = rct_fits(remainder, 'v', prefsizey); - if (fac < 0 ) + if (fac < 0) prefsizey += fac; - ar->winrct= *remainder; + ar->winrct = *remainder; - if (alignment==RGN_ALIGN_TOP) { + if (alignment == RGN_ALIGN_TOP) { ar->winrct.ymin = ar->winrct.ymax - prefsizey + 1; remainder->ymax = ar->winrct.ymin - 1; } @@ -972,92 +972,92 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int } } } - else if ( ELEM4(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) { + else if (ELEM4(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) { - if ( rct_fits(remainder, 'h', prefsizex) < 0 ) { + if (rct_fits(remainder, 'h', prefsizex) < 0) { ar->flag |= RGN_FLAG_TOO_SMALL; } else { - int fac= rct_fits(remainder, 'h', prefsizex); + int fac = rct_fits(remainder, 'h', prefsizex); - if (fac < 0 ) + if (fac < 0) prefsizex += fac; - ar->winrct= *remainder; + ar->winrct = *remainder; if (ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) { ar->winrct.xmin = ar->winrct.xmax - prefsizex + 1; - if (alignment==RGN_ALIGN_RIGHT) + if (alignment == RGN_ALIGN_RIGHT) remainder->xmax = ar->winrct.xmin - 1; } else { ar->winrct.xmax = ar->winrct.xmin + prefsizex - 1; - if (alignment==RGN_ALIGN_LEFT) + if (alignment == RGN_ALIGN_LEFT) remainder->xmin = ar->winrct.xmax + 1; } } } - else if (alignment==RGN_ALIGN_VSPLIT || alignment==RGN_ALIGN_HSPLIT) { + else if (alignment == RGN_ALIGN_VSPLIT || alignment == RGN_ALIGN_HSPLIT) { /* percentage subdiv*/ - ar->winrct= *remainder; + ar->winrct = *remainder; - if (alignment==RGN_ALIGN_HSPLIT) { - if ( rct_fits(remainder, 'h', prefsizex) > 4) { - ar->winrct.xmax = (remainder->xmin+remainder->xmax)/2; - remainder->xmin = ar->winrct.xmax+1; + if (alignment == RGN_ALIGN_HSPLIT) { + if (rct_fits(remainder, 'h', prefsizex) > 4) { + ar->winrct.xmax = (remainder->xmin + remainder->xmax) / 2; + remainder->xmin = ar->winrct.xmax + 1; } else { BLI_init_rcti(remainder, 0, 0, 0, 0); } } else { - if ( rct_fits(remainder, 'v', prefsizey) > 4) { - ar->winrct.ymax = (remainder->ymin+remainder->ymax)/2; - remainder->ymin = ar->winrct.ymax+1; + if (rct_fits(remainder, 'v', prefsizey) > 4) { + ar->winrct.ymax = (remainder->ymin + remainder->ymax) / 2; + remainder->ymin = ar->winrct.ymax + 1; } else { BLI_init_rcti(remainder, 0, 0, 0, 0); } } } - else if (alignment==RGN_ALIGN_QSPLIT) { - ar->winrct= *remainder; + else if (alignment == RGN_ALIGN_QSPLIT) { + ar->winrct = *remainder; /* test if there's still 4 regions left */ - if (quad==0) { - ARegion *artest= ar->next; - int count= 1; + if (quad == 0) { + ARegion *artest = ar->next; + int count = 1; while (artest) { - artest->alignment= RGN_ALIGN_QSPLIT; - artest= artest->next; + artest->alignment = RGN_ALIGN_QSPLIT; + artest = artest->next; count++; } - if (count!=4) { + if (count != 4) { /* let's stop adding regions */ BLI_init_rcti(remainder, 0, 0, 0, 0); if (G.debug & G_DEBUG) printf("region quadsplit failed\n"); } - else quad= 1; + else quad = 1; } if (quad) { - if (quad==1) { /* left bottom */ - ar->winrct.xmax = (remainder->xmin + remainder->xmax)/2; - ar->winrct.ymax = (remainder->ymin + remainder->ymax)/2; + if (quad == 1) { /* left bottom */ + ar->winrct.xmax = (remainder->xmin + remainder->xmax) / 2; + ar->winrct.ymax = (remainder->ymin + remainder->ymax) / 2; } - else if (quad==2) { /* left top */ - ar->winrct.xmax = (remainder->xmin + remainder->xmax)/2; - ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax)/2; + else if (quad == 2) { /* left top */ + ar->winrct.xmax = (remainder->xmin + remainder->xmax) / 2; + ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax) / 2; } - else if (quad==3) { /* right bottom */ - ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax)/2; - ar->winrct.ymax = (remainder->ymin + remainder->ymax)/2; + else if (quad == 3) { /* right bottom */ + ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax) / 2; + ar->winrct.ymax = (remainder->ymin + remainder->ymax) / 2; } - else { /* right top */ - ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax)/2; - ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax)/2; + else { /* right top */ + ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax) / 2; + ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax) / 2; BLI_init_rcti(remainder, 0, 0, 0, 0); } @@ -1066,16 +1066,16 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int } /* for speedup */ - ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1; - ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1; + ar->winx = ar->winrct.xmax - ar->winrct.xmin + 1; + ar->winy = ar->winrct.ymax - ar->winrct.ymin + 1; /* set winrect for azones */ - if (ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) { - ar->winrct= *remainder; + if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { + ar->winrct = *remainder; - if (alignment==RGN_ALIGN_TOP) + if (alignment == RGN_ALIGN_TOP) ar->winrct.ymin = ar->winrct.ymax; - else if (alignment==RGN_ALIGN_BOTTOM) + else if (alignment == RGN_ALIGN_BOTTOM) ar->winrct.ymax = ar->winrct.ymin; else if (ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) ar->winrct.xmin = ar->winrct.xmax; @@ -1088,9 +1088,9 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int /* restore prev-split exception */ if (ar->alignment & RGN_SPLIT_PREV) { if (ar->prev) { - remainder= remainder_prev; - ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1; - ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1; + remainder = remainder_prev; + ar->prev->winx = ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1; + ar->prev->winy = ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1; } } @@ -1113,34 +1113,34 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int static void area_calc_totrct(ScrArea *sa, int sizex, int sizey) { - short rt= 0; // CLAMPIS(G.rt, 0, 16); + short rt = 0; // CLAMPIS(G.rt, 0, 16); - if (sa->v1->vec.x>0) sa->totrct.xmin = sa->v1->vec.x+1+rt; + if (sa->v1->vec.x > 0) sa->totrct.xmin = sa->v1->vec.x + 1 + rt; else sa->totrct.xmin = sa->v1->vec.x; - if (sa->v4->vec.x<sizex-1) sa->totrct.xmax = sa->v4->vec.x-1-rt; + if (sa->v4->vec.x < sizex - 1) sa->totrct.xmax = sa->v4->vec.x - 1 - rt; else sa->totrct.xmax = sa->v4->vec.x; - if (sa->v1->vec.y>0) sa->totrct.ymin = sa->v1->vec.y+1+rt; + if (sa->v1->vec.y > 0) sa->totrct.ymin = sa->v1->vec.y + 1 + rt; else sa->totrct.ymin = sa->v1->vec.y; - if (sa->v2->vec.y<sizey-1) sa->totrct.ymax = sa->v2->vec.y-1-rt; + if (sa->v2->vec.y < sizey - 1) sa->totrct.ymax = sa->v2->vec.y - 1 - rt; else sa->totrct.ymax = sa->v2->vec.y; /* for speedup */ - sa->winx= sa->totrct.xmax-sa->totrct.xmin+1; - sa->winy= sa->totrct.ymax-sa->totrct.ymin+1; + sa->winx = sa->totrct.xmax - sa->totrct.xmin + 1; + sa->winy = sa->totrct.ymax - sa->totrct.ymin + 1; } /* used for area initialize below */ static void region_subwindow(wmWindow *win, ARegion *ar) { - if (ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) { + if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) { if (ar->swinid) wm_subwindow_close(win, ar->swinid); - ar->swinid= 0; + ar->swinid = 0; } - else if (ar->swinid==0) - ar->swinid= wm_subwindow_open(win, &ar->winrct); + else if (ar->swinid == 0) + ar->swinid = wm_subwindow_open(win, &ar->winrct); else wm_subwindow_position(win, ar->swinid, &ar->winrct); } @@ -1164,10 +1164,10 @@ static void ed_default_handlers(wmWindowManager *wm, ScrArea *sa, ListBase *hand wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Markers", 0, 0); /* time space only has this keymap, the others get a boundbox restricted map */ - if (sa->spacetype!=SPACE_TIME) { + if (sa->spacetype != SPACE_TIME) { ARegion *ar; - static rcti rect= {0, 10000, 0, 30}; /* same local check for all areas */ - ar= BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); + static rcti rect = {0, 10000, 0, 30}; /* same local check for all areas */ + ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW); if (ar) { WM_event_add_keymap_handler_bb(handlers, keymap, &rect, &ar->winrct); } @@ -1205,15 +1205,15 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa) rcti rect; /* set typedefinitions */ - sa->type= BKE_spacetype_from_id(sa->spacetype); + sa->type = BKE_spacetype_from_id(sa->spacetype); - if (sa->type==NULL) { - sa->butspacetype= sa->spacetype= SPACE_VIEW3D; - sa->type= BKE_spacetype_from_id(sa->spacetype); + if (sa->type == NULL) { + sa->butspacetype = sa->spacetype = SPACE_VIEW3D; + sa->type = BKE_spacetype_from_id(sa->spacetype); } - for (ar= sa->regionbase.first; ar; ar= ar->next) - ar->type= BKE_regiontype_from_id(sa->type, ar->regiontype); + for (ar = sa->regionbase.first; ar; ar = ar->next) + ar->type = BKE_regiontype_from_id(sa->type, ar->regiontype); /* area sizes */ area_calc_totrct(sa, win->sizex, win->sizey); @@ -1222,7 +1222,7 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa) area_azone_initialize(sa); /* region rect sizes */ - rect= sa->totrct; + rect = sa->totrct; region_rect_recursive(sa, sa->regionbase.first, &rect, 0); /* default area handlers */ @@ -1232,7 +1232,7 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa) sa->type->init(wm, sa); /* region windows, default and own handlers */ - for (ar= sa->regionbase.first; ar; ar= ar->next) { + for (ar = sa->regionbase.first; ar; ar = ar->next) { region_subwindow(win, ar); if (ar->swinid) { @@ -1248,7 +1248,7 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa) } /* rechecks 2d matrix for header on dpi changing, do not do for other regions, it resets view && blocks view2d operator polls (ton) */ - if (ar->regiontype==RGN_TYPE_HEADER) + if (ar->regiontype == RGN_TYPE_HEADER) ar->v2d.flag &= ~V2D_IS_INITIALISED; } } @@ -1261,17 +1261,17 @@ void ED_region_init(bContext *C, ARegion *ar) /* refresh can be called before window opened */ region_subwindow(CTX_wm_window(C), ar); - ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1; - ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1; + ar->winx = ar->winrct.xmax - ar->winrct.xmin + 1; + ar->winy = ar->winrct.ymax - ar->winrct.ymin + 1; /* UI convention */ - wmOrtho2(-0.01f, ar->winx-0.01f, -0.01f, ar->winy-0.01f); + wmOrtho2(-0.01f, ar->winx - 0.01f, -0.01f, ar->winy - 0.01f); glLoadIdentity(); } void ED_region_toggle_hidden(bContext *C, ARegion *ar) { - ScrArea *sa= CTX_wm_area(C); + ScrArea *sa = CTX_wm_area(C); ar->flag ^= RGN_FLAG_HIDDEN; @@ -1288,11 +1288,11 @@ void area_copy_data(ScrArea *sa1, ScrArea *sa2, int swap_space) { SpaceType *st; ARegion *ar; - int spacetype= sa1->spacetype; + int spacetype = sa1->spacetype; - sa1->headertype= sa2->headertype; - sa1->spacetype= sa2->spacetype; - sa1->butspacetype= sa2->butspacetype; + sa1->headertype = sa2->headertype; + sa1->spacetype = sa2->spacetype; + sa1->butspacetype = sa2->butspacetype; if (swap_space == 1) { SWAP(ListBase, sa1->spacedata, sa2->spacedata); @@ -1315,16 +1315,16 @@ void area_copy_data(ScrArea *sa1, ScrArea *sa2, int swap_space) SWAP(ListBase, sa1->regionbase, sa2->regionbase); } else { - if (swap_space<2) { - st= BKE_spacetype_from_id(spacetype); - for (ar= sa1->regionbase.first; ar; ar= ar->next) + if (swap_space < 2) { + st = BKE_spacetype_from_id(spacetype); + for (ar = sa1->regionbase.first; ar; ar = ar->next) BKE_area_region_free(st, ar); BLI_freelistN(&sa1->regionbase); } - st= BKE_spacetype_from_id(sa2->spacetype); - for (ar= sa2->regionbase.first; ar; ar= ar->next) { - ARegion *newar= BKE_area_region_copy(st, ar); + st = BKE_spacetype_from_id(sa2->spacetype); + for (ar = sa2->regionbase.first; ar; ar = ar->next) { + ARegion *newar = BKE_area_region_copy(st, ar); BLI_addtail(&sa1->regionbase, newar); } } @@ -1334,7 +1334,7 @@ void area_copy_data(ScrArea *sa1, ScrArea *sa2, int swap_space) void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2) { - ScrArea *tmp= MEM_callocN(sizeof(ScrArea), "addscrarea"); + ScrArea *tmp = MEM_callocN(sizeof(ScrArea), "addscrarea"); ED_area_exit(C, sa1); ED_area_exit(C, sa2); @@ -1366,34 +1366,34 @@ void ED_area_newspace(bContext *C, ScrArea *sa, int type) ED_area_exit(C, sa); - st= BKE_spacetype_from_id(type); - slold= sa->spacedata.first; + st = BKE_spacetype_from_id(type); + slold = sa->spacedata.first; - sa->spacetype= type; - sa->butspacetype= type; - sa->type= st; + sa->spacetype = type; + sa->butspacetype = type; + sa->type = st; /* check previously stored space */ - for (sl= sa->spacedata.first; sl; sl= sl->next) - if (sl->spacetype==type) + for (sl = sa->spacedata.first; sl; sl = sl->next) + if (sl->spacetype == type) break; /* old spacedata... happened during work on 2.50, remove */ - if (sl && sl->regionbase.first==NULL) { + if (sl && sl->regionbase.first == NULL) { st->free(sl); BLI_freelinkN(&sa->spacedata, sl); if (slold == sl) { - slold= NULL; + slold = NULL; } - sl= NULL; + sl = NULL; } if (sl) { /* swap regions */ - slold->regionbase= sa->regionbase; - sa->regionbase= sl->regionbase; - sl->regionbase.first= sl->regionbase.last= NULL; + slold->regionbase = sa->regionbase; + sa->regionbase = sl->regionbase; + sl->regionbase.first = sl->regionbase.last = NULL; /* put in front of list */ BLI_remlink(&sa->spacedata, sl); @@ -1402,14 +1402,14 @@ void ED_area_newspace(bContext *C, ScrArea *sa, int type) else { /* new space */ if (st) { - sl= st->new(C); + sl = st->new(C); BLI_addhead(&sa->spacedata, sl); /* swap regions */ if (slold) - slold->regionbase= sa->regionbase; - sa->regionbase= sl->regionbase; - sl->regionbase.first= sl->regionbase.last= NULL; + slold->regionbase = sa->regionbase; + sa->regionbase = sl->regionbase; + sl->regionbase.first = sl->regionbase.last = NULL; } } @@ -1419,7 +1419,7 @@ void ED_area_newspace(bContext *C, ScrArea *sa, int type) WM_event_add_mousemove(C); /*send space change notifier*/ - WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, sa); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, sa); ED_area_tag_refresh(sa); } @@ -1446,47 +1446,47 @@ void ED_area_prevspace(bContext *C, ScrArea *sa) ED_area_tag_redraw(sa); /*send space change notifier*/ - WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, sa); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, sa); } static const char *editortype_pup(void) { - const char *types= N_( - "Editor type:%t" - "|3D View %x1" + const char *types = N_( + "Editor type:%t" + "|3D View %x1" - "|%l" + "|%l" - "|Timeline %x15" - "|Graph Editor %x2" - "|DopeSheet %x12" - "|NLA Editor %x13" + "|Timeline %x15" + "|Graph Editor %x2" + "|DopeSheet %x12" + "|NLA Editor %x13" - "|%l" + "|%l" - "|UV/Image Editor %x6" + "|UV/Image Editor %x6" - "|Video Sequence Editor %x8" - "|Movie Clip Editor %x20" - "|Text Editor %x9" - "|Node Editor %x16" - "|Logic Editor %x17" + "|Video Sequence Editor %x8" + "|Movie Clip Editor %x20" + "|Text Editor %x9" + "|Node Editor %x16" + "|Logic Editor %x17" - "|%l" + "|%l" - "|Properties %x4" - "|Outliner %x3" - "|User Preferences %x19" - "|Info%x7" + "|Properties %x4" + "|Outliner %x3" + "|User Preferences %x19" + "|Info%x7" - "|%l" + "|%l" - "|File Browser %x5" + "|File Browser %x5" - "|%l" + "|%l" - "|Python Console %x18" - ); + "|Python Console %x18" + ); return IFACE_(types); } @@ -1497,20 +1497,20 @@ static void spacefunc(struct bContext *C, void *UNUSED(arg1), void *UNUSED(arg2) ED_area_tag_redraw(CTX_wm_area(C)); /*send space change notifier*/ - WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, CTX_wm_area(C)); + WM_event_add_notifier(C, NC_SPACE | ND_SPACE_CHANGED, CTX_wm_area(C)); } /* returns offset for next button in header */ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco) { - ScrArea *sa= CTX_wm_area(C); + ScrArea *sa = CTX_wm_area(C); uiBut *but; - int xco= 8; + int xco = 8; but = uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D, - editortype_pup(), xco, yco, UI_UNIT_X+10, UI_UNIT_Y, - &(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0, - TIP_("Displays current editor type. Click for menu of available types")); + editortype_pup(), xco, yco, UI_UNIT_X + 10, UI_UNIT_Y, + &(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0, + TIP_("Displays current editor type. Click for menu of available types")); uiButSetFunc(but, spacefunc, NULL, NULL); uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ @@ -1519,12 +1519,12 @@ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco) int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco) { - ScrArea *sa= CTX_wm_area(C); - int xco= 8; + ScrArea *sa = CTX_wm_area(C); + int xco = 8; uiBut *but; if (!sa->full) - xco= ED_area_header_switchbutton(C, block, yco); + xco = ED_area_header_switchbutton(C, block, yco); uiBlockSetEmboss(block, UI_EMBOSSN); @@ -1554,25 +1554,25 @@ int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco) void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *context, int contextnr) { - ScrArea *sa= CTX_wm_area(C); - uiStyle *style= UI_GetStyle(); + ScrArea *sa = CTX_wm_area(C); + uiStyle *style = UI_GetStyle(); uiBlock *block; PanelType *pt; Panel *panel; - View2D *v2d= &ar->v2d; + View2D *v2d = &ar->v2d; View2DScrollers *scrollers; - int x, y, xco, yco, w, em, triangle, open, newcontext= 0; + int x, y, xco, yco, w, em, triangle, open, newcontext = 0; if (contextnr >= 0) - newcontext= UI_view2d_tab_set(v2d, contextnr); + newcontext = UI_view2d_tab_set(v2d, contextnr); if (vertical) { - w= v2d->cur.xmax - v2d->cur.xmin; - em= (ar->type->prefsizex)? UI_UNIT_Y/2: UI_UNIT_Y; + w = v2d->cur.xmax - v2d->cur.xmin; + em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y; } else { - w= UI_PANEL_WIDTH; - em= (ar->type->prefsizex)? UI_UNIT_Y/2: UI_UNIT_Y; + w = UI_PANEL_WIDTH; + em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y; } /* create panels */ @@ -1581,7 +1581,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char * /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(v2d); - for (pt= ar->type->paneltypes.first; pt; pt= pt->next) { + for (pt = ar->type->paneltypes.first; pt; pt = pt->next) { /* verify context */ if (context) if (pt->context[0] && strcmp(context, pt->context) != 0) @@ -1589,25 +1589,25 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char * /* draw panel */ if (pt->draw && (!pt->poll || pt->poll(C, pt))) { - block= uiBeginBlock(C, ar, pt->idname, UI_EMBOSS); - panel= uiBeginPanel(sa, ar, block, pt, &open); + block = uiBeginBlock(C, ar, pt->idname, UI_EMBOSS); + panel = uiBeginPanel(sa, ar, block, pt, &open); /* bad fixed values */ - triangle= (int)(UI_UNIT_Y * 1.1f); + triangle = (int)(UI_UNIT_Y * 1.1f); if (pt->draw_header && !(pt->flag & PNL_NO_HEADER) && (open || vertical)) { /* for enabled buttons */ - panel->layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, - triangle, UI_UNIT_Y+style->panelspace+2, UI_UNIT_Y, 1, style); + panel->layout = uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, + triangle, UI_UNIT_Y + style->panelspace + 2, UI_UNIT_Y, 1, style); pt->draw_header(C, panel); uiBlockLayoutResolve(block, &xco, &yco); - panel->labelofs= xco - triangle; - panel->layout= NULL; + panel->labelofs = xco - triangle; + panel->layout = NULL; } else { - panel->labelofs= 0; + panel->labelofs = 0; } if (open) { @@ -1615,23 +1615,23 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char * /* panel context can either be toolbar region or normal panels region */ if (ar->regiontype == RGN_TYPE_TOOLS) - panelContext= UI_LAYOUT_TOOLBAR; + panelContext = UI_LAYOUT_TOOLBAR; else - panelContext= UI_LAYOUT_PANEL; + panelContext = UI_LAYOUT_PANEL; - panel->layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, panelContext, - style->panelspace, 0, w-2*style->panelspace, em, style); + panel->layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, panelContext, + style->panelspace, 0, w - 2 * style->panelspace, em, style); pt->draw(C, panel); uiBlockLayoutResolve(block, &xco, &yco); - panel->layout= NULL; + panel->layout = NULL; - yco -= 2*style->panelspace; + yco -= 2 * style->panelspace; uiEndPanel(block, w, -yco); } else { - yco= 0; + yco = 0; uiEndPanel(block, w, 0); } @@ -1643,28 +1643,28 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char * uiEndPanels(C, ar, &x, &y); /* clear */ - UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW)?TH_PREVIEW_BACK:TH_BACK); + UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK); glClear(GL_COLOR_BUFFER_BIT); /* before setting the view */ if (vertical) { /* only allow scrolling in vertical direction */ - v2d->keepofs |= V2D_LOCKOFS_X|V2D_KEEPOFS_Y; - v2d->keepofs &= ~(V2D_LOCKOFS_Y|V2D_KEEPOFS_X); + v2d->keepofs |= V2D_LOCKOFS_X | V2D_KEEPOFS_Y; + v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X); v2d->scroll |= V2D_SCROLL_HORIZONTAL_HIDE; v2d->scroll &= ~V2D_SCROLL_VERTICAL_HIDE; // don't jump back when panels close or hide if (!newcontext) - y= MAX2(-y, -v2d->cur.ymin); + y = MAX2(-y, -v2d->cur.ymin); else - y= -y; + y = -y; } else { /* for now, allow scrolling in both directions (since layouts are optimized for vertical, * they often don't fit in horizontal layout) */ - v2d->keepofs &= ~(V2D_LOCKOFS_X|V2D_LOCKOFS_Y|V2D_KEEPOFS_X|V2D_KEEPOFS_Y); + v2d->keepofs &= ~(V2D_LOCKOFS_X | V2D_LOCKOFS_Y | V2D_KEEPOFS_X | V2D_KEEPOFS_Y); //v2d->keepofs |= V2D_LOCKOFS_Y|V2D_KEEPOFS_X; //v2d->keepofs &= ~(V2D_LOCKOFS_X|V2D_KEEPOFS_Y); v2d->scroll |= V2D_SCROLL_VERTICAL_HIDE; @@ -1672,12 +1672,12 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char * // don't jump back when panels close or hide if (!newcontext) - x= MAX2(x, v2d->cur.xmax); - y= -y; + x = MAX2(x, v2d->cur.xmax); + y = -y; } // +V2D_SCROLL_HEIGHT is workaround to set the actual height - UI_view2d_totRect_set(v2d, x+V2D_SCROLL_WIDTH, y+V2D_SCROLL_HEIGHT); + UI_view2d_totRect_set(v2d, x + V2D_SCROLL_WIDTH, y + V2D_SCROLL_HEIGHT); /* set the view */ UI_view2d_view_ortho(v2d); @@ -1689,7 +1689,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char * UI_view2d_view_restore(C); /* scrollers */ - scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY); + scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY); UI_view2d_scrollers_draw(C, v2d, scrollers); UI_view2d_scrollers_free(scrollers); } @@ -1699,13 +1699,13 @@ void ED_region_panels_init(wmWindowManager *wm, ARegion *ar) wmKeyMap *keymap; // XXX quick hacks for files saved with 2.5 already (i.e. the builtin defaults file) - // scrollbars for button regions - ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM); + // scrollbars for button regions + ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); ar->v2d.scroll |= V2D_SCROLL_HORIZONTAL_HIDE; ar->v2d.scroll &= ~V2D_SCROLL_VERTICAL_HIDE; ar->v2d.keepzoom |= V2D_KEEPZOOM; - // correctly initialized User-Prefs? + // correctly initialized User-Prefs? if (!(ar->v2d.align & V2D_ALIGN_NO_POS_Y)) ar->v2d.flag &= ~V2D_IS_INITIALISED; @@ -1717,52 +1717,52 @@ void ED_region_panels_init(wmWindowManager *wm, ARegion *ar) void ED_region_header(const bContext *C, ARegion *ar) { - uiStyle *style= UI_GetStyle(); + uiStyle *style = UI_GetStyle(); uiBlock *block; uiLayout *layout; HeaderType *ht; Header header = {NULL}; int maxco, xco, yco; - int headery= ED_area_headersize(); + int headery = ED_area_headersize(); /* clear */ - UI_ThemeClearColor((ED_screen_area_active(C))?TH_HEADER:TH_HEADERDESEL); + UI_ThemeClearColor((ED_screen_area_active(C)) ? TH_HEADER : TH_HEADERDESEL); glClear(GL_COLOR_BUFFER_BIT); /* set view2d view matrix for scrolling (without scrollers) */ UI_view2d_view_ortho(&ar->v2d); - xco= maxco= 8; - yco= headery-4; + xco = maxco = 8; + yco = headery - 4; /* draw all headers types */ - for (ht= ar->type->headertypes.first; ht; ht= ht->next) { - block= uiBeginBlock(C, ar, ht->idname, UI_EMBOSS); - layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, UI_UNIT_Y, 1, style); + for (ht = ar->type->headertypes.first; ht; ht = ht->next) { + block = uiBeginBlock(C, ar, ht->idname, UI_EMBOSS); + layout = uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, UI_UNIT_Y, 1, style); if (ht->draw) { - header.type= ht; - header.layout= layout; + header.type = ht; + header.layout = layout; ht->draw(C, &header); /* for view2d */ - xco= uiLayoutGetWidth(layout); + xco = uiLayoutGetWidth(layout); if (xco > maxco) - maxco= xco; + maxco = xco; } uiBlockLayoutResolve(block, &xco, &yco); /* for view2d */ if (xco > maxco) - maxco= xco; + maxco = xco; uiEndBlock(C, block); uiDrawBlock(C, block); } /* always as last */ - UI_view2d_totRect_set(&ar->v2d, maxco+UI_UNIT_X+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin); + UI_view2d_totRect_set(&ar->v2d, maxco + UI_UNIT_X + 80, ar->v2d.tot.ymax - ar->v2d.tot.ymin); /* restore view matrix? */ UI_view2d_view_restore(C); @@ -1776,20 +1776,20 @@ void ED_region_header_init(ARegion *ar) /* UI_UNIT_Y is defined as U variable now, depending dpi */ int ED_area_headersize(void) { - return UI_UNIT_Y+6; + return UI_UNIT_Y + 6; } void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha) { const int header_height = 18; - uiStyle *style= UI_GetStyle(); - int fontid= style->widget.uifont_id; + uiStyle *style = UI_GetStyle(); + int fontid = style->widget.uifont_id; rcti rect; BLF_size(fontid, 11.0f, 72); /* background box */ - rect= ar->winrct; + rect = ar->winrct; rect.xmin = 0; rect.ymin = ar->winrct.ymax - ar->winrct.ymin - header_height; @@ -1805,7 +1805,7 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.0f, 0.0f, 0.0f, alpha); - glRecti(rect.xmin, rect.ymin, rect.xmax+1, rect.ymax+1); + glRecti(rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1); glDisable(GL_BLEND); /* text */ diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 69db65fda1c..0f1ffb856e7 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -92,7 +92,7 @@ GLubyte stipple_quarttone[128] = { GLubyte stipple_diag_stripes_pos[128] = { - 0x00, 0xff, 0x00, 0xff, 0x01, 0xfe, 0x01, 0xfe, + 0x00, 0xff, 0x00, 0xff, 0x01, 0xfe, 0x01, 0xfe, 0x03, 0xfc, 0x03, 0xfc, 0x07, 0xf8, 0x07, 0xf8, 0x0f, 0xf0, 0x0f, 0xf0, 0x1f, 0xe0, 0x1f, 0xe0, 0x3f, 0xc0, 0x3f, 0xc0, 0x7f, 0x80, 0x7f, 0x80, @@ -111,7 +111,7 @@ GLubyte stipple_diag_stripes_pos[128] = { GLubyte stipple_diag_stripes_neg[128] = { - 0xff, 0x00, 0xff, 0x00, 0xfe, 0x01, 0xfe, 0x01, + 0xff, 0x00, 0xff, 0x00, 0xfe, 0x01, 0xfe, 0x01, 0xfc, 0x03, 0xfc, 0x03, 0xf8, 0x07, 0xf8, 0x07, 0xf0, 0x0f, 0xf0, 0x0f, 0xe0, 0x1f, 0xe0, 0x1f, 0xc0, 0x3f, 0xc0, 0x3f, 0x80, 0x7f, 0x80, 0x7f, @@ -134,16 +134,16 @@ void fdrawbezier(float vec[4][3]) float dist; float curve_res = 24, spline_step = 0.0f; - dist= 0.5f*ABS(vec[0][0] - vec[3][0]); + dist = 0.5f * ABS(vec[0][0] - vec[3][0]); /* check direction later, for top sockets */ - vec[1][0]= vec[0][0]+dist; - vec[1][1]= vec[0][1]; + vec[1][0] = vec[0][0] + dist; + vec[1][1] = vec[0][1]; - vec[2][0]= vec[3][0]-dist; - vec[2][1]= vec[3][1]; + vec[2][0] = vec[3][0] - dist; + vec[2][1] = vec[3][1]; /* we can reuse the dist variable here to increment the GL curve eval amount*/ - dist = 1.0f/curve_res; + dist = 1.0f / curve_res; cpack(0x0); glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]); @@ -193,7 +193,7 @@ void fdrawbox(float x1, float y1, float x2, float y2) void fdrawcheckerboard(float x1, float y1, float x2, float y2) { - unsigned char col1[4]= {40, 40, 40}, col2[4]= {50, 50, 50}; + unsigned char col1[4] = {40, 40, 40}, col2[4] = {50, 50, 50}; GLubyte checker_stipple[32 * 32 / 8] = { 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, @@ -238,11 +238,11 @@ void sdrawline(short x1, short y1, short x2, short y2) static void sdrawtripoints(short x1, short y1, short x2, short y2) { short v[2]; - v[0]= x1; v[1]= y1; + v[0] = x1; v[1] = y1; glVertex2sv(v); - v[0]= x1; v[1]= y2; + v[0] = x1; v[1] = y2; glVertex2sv(v); - v[0]= x2; v[1]= y1; + v[0] = x2; v[1] = y1; glVertex2sv(v); } @@ -285,7 +285,7 @@ void sdrawbox(short x1, short y1, short x2, short y2) void setlinestyle(int nr) { - if (nr==0) { + if (nr == 0) { glDisable(GL_LINE_STIPPLE); } else { @@ -295,20 +295,20 @@ void setlinestyle(int nr) } } - /* Invert line handling */ +/* Invert line handling */ -#define gl_toggle(mode, onoff) (((onoff)?glEnable:glDisable)(mode)) +#define gl_toggle(mode, onoff) (((onoff) ? glEnable : glDisable)(mode)) void set_inverted_drawing(int enable) { - glLogicOp(enable?GL_INVERT:GL_COPY); + glLogicOp(enable ? GL_INVERT : GL_COPY); gl_toggle(GL_COLOR_LOGIC_OP, enable); gl_toggle(GL_DITHER, !enable); } void sdrawXORline(int x0, int y0, int x1, int y1) { - if (x0==x1 && y0==y1) return; + if (x0 == x1 && y0 == y1) return; set_inverted_drawing(1); @@ -323,35 +323,35 @@ void sdrawXORline(int x0, int y0, int x1, int y1) void sdrawXORline4(int nr, int x0, int y0, int x1, int y1) { static short old[4][2][2]; - static char flags[4]= {0, 0, 0, 0}; + static char flags[4] = {0, 0, 0, 0}; - /* with builtin memory, max 4 lines */ + /* with builtin memory, max 4 lines */ set_inverted_drawing(1); glBegin(GL_LINES); - if (nr== -1) { /* flush */ - for (nr=0; nr<4; nr++) { + if (nr == -1) { /* flush */ + for (nr = 0; nr < 4; nr++) { if (flags[nr]) { glVertex2sv(old[nr][0]); glVertex2sv(old[nr][1]); - flags[nr]= 0; + flags[nr] = 0; } } } else { - if (nr>=0 && nr<4) { + if (nr >= 0 && nr < 4) { if (flags[nr]) { glVertex2sv(old[nr][0]); glVertex2sv(old[nr][1]); } - old[nr][0][0]= x0; - old[nr][0][1]= y0; - old[nr][1][0]= x1; - old[nr][1][1]= y1; + old[nr][0][0] = x0; + old[nr][0][1] = y0; + old[nr][1][0] = x1; + old[nr][1][1] = y1; - flags[nr]= 1; + flags[nr] = 1; } glVertex2i(x0, y0); @@ -364,14 +364,14 @@ void sdrawXORline4(int nr, int x0, int y0, int x1, int y1) void fdrawXORellipse(float xofs, float yofs, float hw, float hh) { - if (hw==0) return; + if (hw == 0) return; set_inverted_drawing(1); glPushMatrix(); glTranslatef(xofs, yofs, 0.0f); glScalef(1.0f, hh / hw, 1.0f); - glutil_draw_lined_arc(0.0, M_PI*2.0, hw, 20); + glutil_draw_lined_arc(0.0, M_PI * 2.0, hw, 20); glPopMatrix(); set_inverted_drawing(0); @@ -382,7 +382,7 @@ void fdrawXORcirc(float xofs, float yofs, float rad) glPushMatrix(); glTranslatef(xofs, yofs, 0.0); - glutil_draw_lined_arc(0.0, M_PI*2.0, rad, 20); + glutil_draw_lined_arc(0.0, M_PI * 2.0, rad, 20); glPopMatrix(); set_inverted_drawing(0); @@ -394,11 +394,11 @@ void glutil_draw_filled_arc(float start, float angle, float radius, int nsegment glBegin(GL_TRIANGLE_FAN); glVertex2f(0.0, 0.0); - for (i=0; i<nsegments; i++) { - float t= (float) i/(nsegments-1); - float cur= start + t*angle; + for (i = 0; i < nsegments; i++) { + float t = (float) i / (nsegments - 1); + float cur = start + t * angle; - glVertex2f(cosf(cur)*radius, sinf(cur)*radius); + glVertex2f(cosf(cur) * radius, sinf(cur) * radius); } glEnd(); } @@ -408,11 +408,11 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments int i; glBegin(GL_LINE_STRIP); - for (i=0; i<nsegments; i++) { - float t= (float) i/(nsegments-1); - float cur= start + t*angle; + for (i = 0; i < nsegments; i++) { + float t = (float) i / (nsegments - 1); + float cur = start + t * angle; - glVertex2f(cosf(cur)*radius, sinf(cur)*radius); + glVertex2f(cosf(cur) * radius, sinf(cur) * radius); } glEnd(); } @@ -433,29 +433,29 @@ float glaGetOneFloat(int param) void glaRasterPosSafe2f(float x, float y, float known_good_x, float known_good_y) { - GLubyte dummy= 0; + GLubyte dummy = 0; - /* As long as known good coordinates are correct - * this is guaranteed to generate an ok raster - * position (ignoring potential (real) overflow - * issues). - */ + /* As long as known good coordinates are correct + * this is guaranteed to generate an ok raster + * position (ignoring potential (real) overflow + * issues). + */ glRasterPos2f(known_good_x, known_good_y); - /* Now shift the raster position to where we wanted - * it in the first place using the glBitmap trick. - */ + /* Now shift the raster position to where we wanted + * it in the first place using the glBitmap trick. + */ glBitmap(0, 0, 0, 0, x - known_good_x, y - known_good_y, &dummy); } static int get_cached_work_texture(int *w_r, int *h_r) { - static GLint texid= -1; - static int tex_w= 256; - static int tex_h= 256; + static GLint texid = -1; + static int tex_w = 256; + static int tex_h = 256; - if (texid==-1) { - GLint ltexid= glaGetOneInteger(GL_TEXTURE_2D); + if (texid == -1) { + GLint ltexid = glaGetOneInteger(GL_TEXTURE_2D); unsigned char *tbuf; glGenTextures(1, (GLuint *)&texid); @@ -465,28 +465,28 @@ static int get_cached_work_texture(int *w_r, int *h_r) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - tbuf= MEM_callocN(tex_w*tex_h*4, "tbuf"); + tbuf = MEM_callocN(tex_w * tex_h * 4, "tbuf"); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_w, tex_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, tbuf); MEM_freeN(tbuf); glBindTexture(GL_TEXTURE_2D, ltexid); } - *w_r= tex_w; - *h_r= tex_h; + *w_r = tex_w; + *h_r = tex_h; return texid; } void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, void *rect, float scaleX, float scaleY) { - unsigned char *uc_rect= (unsigned char*) rect; - float *f_rect= (float *)rect; - float xzoom= glaGetOneFloat(GL_ZOOM_X), yzoom= glaGetOneFloat(GL_ZOOM_Y); - int ltexid= glaGetOneInteger(GL_TEXTURE_2D); - int lrowlength= glaGetOneInteger(GL_UNPACK_ROW_LENGTH); + unsigned char *uc_rect = (unsigned char *) rect; + float *f_rect = (float *)rect; + float xzoom = glaGetOneFloat(GL_ZOOM_X), yzoom = glaGetOneFloat(GL_ZOOM_Y); + int ltexid = glaGetOneInteger(GL_TEXTURE_2D); + int lrowlength = glaGetOneInteger(GL_UNPACK_ROW_LENGTH); int subpart_x, subpart_y, tex_w, tex_h; int seamless, offset_x, offset_y, nsubparts_x, nsubparts_y; - int texid= get_cached_work_texture(&tex_w, &tex_h); + int texid = get_cached_work_texture(&tex_w, &tex_h); /* Specify the color outside this function, and tex will modulate it. * This is useful for changing alpha without using glPixelTransferf() @@ -505,66 +505,66 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, #endif /* setup seamless 2=on, 0=off */ - seamless= ((tex_w<img_w || tex_h<img_h) && tex_w>2 && tex_h>2)? 2: 0; - - offset_x= tex_w - seamless; - offset_y= tex_h - seamless; - - nsubparts_x= (img_w + (offset_x - 1))/(offset_x); - nsubparts_y= (img_h + (offset_y - 1))/(offset_y); - - for (subpart_y=0; subpart_y<nsubparts_y; subpart_y++) { - for (subpart_x=0; subpart_x<nsubparts_x; subpart_x++) { - int remainder_x= img_w-subpart_x*offset_x; - int remainder_y= img_h-subpart_y*offset_y; - int subpart_w= (remainder_x<tex_w)? remainder_x: tex_w; - int subpart_h= (remainder_y<tex_h)? remainder_y: tex_h; - int offset_left= (seamless && subpart_x!=0)? 1: 0; - int offset_bot= (seamless && subpart_y!=0)? 1: 0; - int offset_right= (seamless && remainder_x>tex_w)? 1: 0; - int offset_top= (seamless && remainder_y>tex_h)? 1: 0; - float rast_x= x+subpart_x*offset_x*xzoom; - float rast_y= y+subpart_y*offset_y*yzoom; + seamless = ((tex_w < img_w || tex_h < img_h) && tex_w > 2 && tex_h > 2) ? 2 : 0; + + offset_x = tex_w - seamless; + offset_y = tex_h - seamless; + + nsubparts_x = (img_w + (offset_x - 1)) / (offset_x); + nsubparts_y = (img_h + (offset_y - 1)) / (offset_y); + + for (subpart_y = 0; subpart_y < nsubparts_y; subpart_y++) { + for (subpart_x = 0; subpart_x < nsubparts_x; subpart_x++) { + int remainder_x = img_w - subpart_x * offset_x; + int remainder_y = img_h - subpart_y * offset_y; + int subpart_w = (remainder_x < tex_w) ? remainder_x : tex_w; + int subpart_h = (remainder_y < tex_h) ? remainder_y : tex_h; + int offset_left = (seamless && subpart_x != 0) ? 1 : 0; + int offset_bot = (seamless && subpart_y != 0) ? 1 : 0; + int offset_right = (seamless && remainder_x > tex_w) ? 1 : 0; + int offset_top = (seamless && remainder_y > tex_h) ? 1 : 0; + float rast_x = x + subpart_x * offset_x * xzoom; + float rast_y = y + subpart_y * offset_y * yzoom; /* check if we already got these because we always get 2 more when doing seamless*/ - if (subpart_w<=seamless || subpart_h<=seamless) + if (subpart_w <= seamless || subpart_h <= seamless) continue; - if (format==GL_FLOAT) { - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, GL_RGBA, GL_FLOAT, &f_rect[subpart_y*offset_y*img_w*4 + subpart_x*offset_x*4]); + if (format == GL_FLOAT) { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, GL_RGBA, GL_FLOAT, &f_rect[subpart_y * offset_y * img_w * 4 + subpart_x * offset_x * 4]); /* add an extra border of pixels so linear looks ok at edges of full image. */ - if (subpart_w<tex_w) - glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, GL_RGBA, GL_FLOAT, &f_rect[subpart_y*offset_y*img_w*4 + (subpart_x*offset_x+subpart_w-1)*4]); - if (subpart_h<tex_h) - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, subpart_h, subpart_w, 1, GL_RGBA, GL_FLOAT, &f_rect[(subpart_y*offset_y+subpart_h-1)*img_w*4 + subpart_x*offset_x*4]); - if (subpart_w<tex_w && subpart_h<tex_h) - glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, GL_RGBA, GL_FLOAT, &f_rect[(subpart_y*offset_y+subpart_h-1)*img_w*4 + (subpart_x*offset_x+subpart_w-1)*4]); + if (subpart_w < tex_w) + glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, GL_RGBA, GL_FLOAT, &f_rect[subpart_y * offset_y * img_w * 4 + (subpart_x * offset_x + subpart_w - 1) * 4]); + if (subpart_h < tex_h) + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, subpart_h, subpart_w, 1, GL_RGBA, GL_FLOAT, &f_rect[(subpart_y * offset_y + subpart_h - 1) * img_w * 4 + subpart_x * offset_x * 4]); + if (subpart_w < tex_w && subpart_h < tex_h) + glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, GL_RGBA, GL_FLOAT, &f_rect[(subpart_y * offset_y + subpart_h - 1) * img_w * 4 + (subpart_x * offset_x + subpart_w - 1) * 4]); } else { - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[subpart_y*offset_y*img_w*4 + subpart_x*offset_x*4]); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[subpart_y * offset_y * img_w * 4 + subpart_x * offset_x * 4]); - if (subpart_w<tex_w) - glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[subpart_y*offset_y*img_w*4 + (subpart_x*offset_x+subpart_w-1)*4]); - if (subpart_h<tex_h) - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, subpart_h, subpart_w, 1, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[(subpart_y*offset_y+subpart_h-1)*img_w*4 + subpart_x*offset_x*4]); - if (subpart_w<tex_w && subpart_h<tex_h) - glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[(subpart_y*offset_y+subpart_h-1)*img_w*4 + (subpart_x*offset_x+subpart_w-1)*4]); + if (subpart_w < tex_w) + glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[subpart_y * offset_y * img_w * 4 + (subpart_x * offset_x + subpart_w - 1) * 4]); + if (subpart_h < tex_h) + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, subpart_h, subpart_w, 1, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[(subpart_y * offset_y + subpart_h - 1) * img_w * 4 + subpart_x * offset_x * 4]); + if (subpart_w < tex_w && subpart_h < tex_h) + glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &uc_rect[(subpart_y * offset_y + subpart_h - 1) * img_w * 4 + (subpart_x * offset_x + subpart_w - 1) * 4]); } glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); - glTexCoord2f((float)(0 + offset_left)/tex_w, (float)(0 + offset_bot)/tex_h); - glVertex2f(rast_x + (float)offset_left*xzoom, rast_y + (float)offset_bot*xzoom); + glTexCoord2f((float)(0 + offset_left) / tex_w, (float)(0 + offset_bot) / tex_h); + glVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)offset_bot * xzoom); - glTexCoord2f((float)(subpart_w - offset_right)/tex_w, (float)(0 + offset_bot)/tex_h); - glVertex2f(rast_x + (float)(subpart_w - offset_right)*xzoom*scaleX, rast_y + (float)offset_bot*xzoom); + glTexCoord2f((float)(subpart_w - offset_right) / tex_w, (float)(0 + offset_bot) / tex_h); + glVertex2f(rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)offset_bot * xzoom); - glTexCoord2f((float)(subpart_w - offset_right)/tex_w, (float)(subpart_h - offset_top)/tex_h); - glVertex2f(rast_x + (float)(subpart_w - offset_right)*xzoom*scaleX, rast_y + (float)(subpart_h - offset_top)*yzoom*scaleY); + glTexCoord2f((float)(subpart_w - offset_right) / tex_w, (float)(subpart_h - offset_top) / tex_h); + glVertex2f(rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY); - glTexCoord2f((float)(0 + offset_left)/tex_w, (float)(subpart_h - offset_top)/tex_h); - glVertex2f(rast_x + (float)offset_left*xzoom, rast_y + (float)(subpart_h - offset_top)*yzoom*scaleY); + glTexCoord2f((float)(0 + offset_left) / tex_w, (float)(subpart_h - offset_top) / tex_h); + glVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY); glEnd(); glDisable(GL_TEXTURE_2D); } @@ -587,51 +587,51 @@ void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, void * void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int format, int type, void *rect) { - float xzoom= glaGetOneFloat(GL_ZOOM_X); - float yzoom= glaGetOneFloat(GL_ZOOM_Y); - - /* The pixel space coordinate of the intersection of - * the [zoomed] image with the origin. - */ - float ix= -x/xzoom; - float iy= -y/yzoom; - - /* The maximum pixel amounts the image can be cropped - * at the lower left without exceeding the origin. - */ - int off_x= floor(MAX2(ix, 0)); - int off_y= floor(MAX2(iy, 0)); + float xzoom = glaGetOneFloat(GL_ZOOM_X); + float yzoom = glaGetOneFloat(GL_ZOOM_Y); + + /* The pixel space coordinate of the intersection of + * the [zoomed] image with the origin. + */ + float ix = -x / xzoom; + float iy = -y / yzoom; - /* The zoomed space coordinate of the raster position - * (starting at the lower left most unclipped pixel). - */ - float rast_x= x + off_x*xzoom; - float rast_y= y + off_y*yzoom; + /* The maximum pixel amounts the image can be cropped + * at the lower left without exceeding the origin. + */ + int off_x = floor(MAX2(ix, 0)); + int off_y = floor(MAX2(iy, 0)); + + /* The zoomed space coordinate of the raster position + * (starting at the lower left most unclipped pixel). + */ + float rast_x = x + off_x * xzoom; + float rast_y = y + off_y * yzoom; GLfloat scissor[4]; int draw_w, draw_h; - /* Determine the smallest number of pixels we need to draw - * before the image would go off the upper right corner. - * - * It may seem this is just an optimization but some graphics - * cards (ATI) freak out if there is a large zoom factor and - * a large number of pixels off the screen (probably at some - * level the number of image pixels to draw is getting multiplied - * by the zoom and then clamped). Making sure we draw the - * fewest pixels possible keeps everyone mostly happy (still - * fails if we zoom in on one really huge pixel so that it - * covers the entire screen). - */ + /* Determine the smallest number of pixels we need to draw + * before the image would go off the upper right corner. + * + * It may seem this is just an optimization but some graphics + * cards (ATI) freak out if there is a large zoom factor and + * a large number of pixels off the screen (probably at some + * level the number of image pixels to draw is getting multiplied + * by the zoom and then clamped). Making sure we draw the + * fewest pixels possible keeps everyone mostly happy (still + * fails if we zoom in on one really huge pixel so that it + * covers the entire screen). + */ glGetFloatv(GL_SCISSOR_BOX, scissor); - draw_w = MIN2(img_w-off_x, ceil((scissor[2]-rast_x)/xzoom)); - draw_h = MIN2(img_h-off_y, ceil((scissor[3]-rast_y)/yzoom)); + draw_w = MIN2(img_w - off_x, ceil((scissor[2] - rast_x) / xzoom)); + draw_h = MIN2(img_h - off_y, ceil((scissor[3] - rast_y) / yzoom)); - if (draw_w>0 && draw_h>0) { + if (draw_w > 0 && draw_h > 0) { int old_row_length = glaGetOneInteger(GL_UNPACK_ROW_LENGTH); - /* Don't use safe RasterPos (slower) if we can avoid it. */ - if (rast_x>=0 && rast_y>=0) { + /* Don't use safe RasterPos (slower) if we can avoid it. */ + if (rast_x >= 0 && rast_y >= 0) { glRasterPos2f(rast_x, rast_y); } else { @@ -639,24 +639,24 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo } glPixelStorei(GL_UNPACK_ROW_LENGTH, row_w); - if (format==GL_LUMINANCE || format==GL_RED) { - if (type==GL_FLOAT) { - float *f_rect= (float *)rect; - glDrawPixels(draw_w, draw_h, format, type, f_rect + (off_y*row_w + off_x)); + if (format == GL_LUMINANCE || format == GL_RED) { + if (type == GL_FLOAT) { + float *f_rect = (float *)rect; + glDrawPixels(draw_w, draw_h, format, type, f_rect + (off_y * row_w + off_x)); } - else if (type==GL_INT || type==GL_UNSIGNED_INT) { - int *i_rect= (int *)rect; - glDrawPixels(draw_w, draw_h, format, type, i_rect + (off_y*row_w + off_x)); + else if (type == GL_INT || type == GL_UNSIGNED_INT) { + int *i_rect = (int *)rect; + glDrawPixels(draw_w, draw_h, format, type, i_rect + (off_y * row_w + off_x)); } } else { /* RGBA */ - if (type==GL_FLOAT) { - float *f_rect= (float *)rect; - glDrawPixels(draw_w, draw_h, format, type, f_rect + (off_y*row_w + off_x)*4); + if (type == GL_FLOAT) { + float *f_rect = (float *)rect; + glDrawPixels(draw_w, draw_h, format, type, f_rect + (off_y * row_w + off_x) * 4); } - else if (type==GL_UNSIGNED_BYTE) { - unsigned char *uc_rect= (unsigned char *) rect; - glDrawPixels(draw_w, draw_h, format, type, uc_rect + (off_y*row_w + off_x)*4); + else if (type == GL_UNSIGNED_BYTE) { + unsigned char *uc_rect = (unsigned char *) rect; + glDrawPixels(draw_w, draw_h, format, type, uc_rect + (off_y * row_w + off_x) * 4); } } @@ -668,17 +668,17 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo void glaDefine2DArea(rcti *screen_rect) { - int sc_w= screen_rect->xmax - screen_rect->xmin + 1; - int sc_h= screen_rect->ymax - screen_rect->ymin + 1; + int sc_w = screen_rect->xmax - screen_rect->xmin + 1; + int sc_h = screen_rect->ymax - screen_rect->ymin + 1; glViewport(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h); glScissor(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h); - /* The 0.375 magic number is to shift the matrix so that - * both raster and vertex integer coordinates fall at pixel - * centers properly. For a longer discussion see the OpenGL - * Programming Guide, Appendix H, Correctness Tips. - */ + /* The 0.375 magic number is to shift the matrix so that + * both raster and vertex integer coordinates fall at pixel + * centers properly. For a longer discussion see the OpenGL + * Programming Guide, Appendix H, Correctness Tips. + */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -703,7 +703,7 @@ struct gla2DDrawInfo { void gla2DGetMap(gla2DDrawInfo *di, rctf *rect) { - *rect= di->world_rect; + *rect = di->world_rect; } void gla2DSetMap(gla2DDrawInfo *di, rctf *rect) @@ -711,20 +711,20 @@ void gla2DSetMap(gla2DDrawInfo *di, rctf *rect) int sc_w, sc_h; float wo_w, wo_h; - di->world_rect= *rect; + di->world_rect = *rect; - sc_w= (di->screen_rect.xmax-di->screen_rect.xmin); - sc_h= (di->screen_rect.ymax-di->screen_rect.ymin); - wo_w= (di->world_rect.xmax-di->world_rect.xmin); - wo_h= (di->world_rect.ymax-di->world_rect.ymin); + sc_w = (di->screen_rect.xmax - di->screen_rect.xmin); + sc_h = (di->screen_rect.ymax - di->screen_rect.ymin); + wo_w = (di->world_rect.xmax - di->world_rect.xmin); + wo_h = (di->world_rect.ymax - di->world_rect.ymin); - di->wo_to_sc[0]= sc_w/wo_w; - di->wo_to_sc[1]= sc_h/wo_h; + di->wo_to_sc[0] = sc_w / wo_w; + di->wo_to_sc[1] = sc_h / wo_h; } gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect) { - gla2DDrawInfo *di= MEM_mallocN(sizeof(*di), "gla2DDrawInfo"); + gla2DDrawInfo *di = MEM_mallocN(sizeof(*di), "gla2DDrawInfo"); int sc_w, sc_h; float wo_w, wo_h; @@ -733,9 +733,9 @@ gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect) glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat *)di->orig_projmat); glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)di->orig_viewmat); - di->screen_rect= *screen_rect; + di->screen_rect = *screen_rect; if (world_rect) { - di->world_rect= *world_rect; + di->world_rect = *world_rect; } else { di->world_rect.xmin = di->screen_rect.xmin; @@ -744,13 +744,13 @@ gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect) di->world_rect.ymax = di->screen_rect.ymax; } - sc_w= (di->screen_rect.xmax-di->screen_rect.xmin); - sc_h= (di->screen_rect.ymax-di->screen_rect.ymin); - wo_w= (di->world_rect.xmax-di->world_rect.xmin); - wo_h= (di->world_rect.ymax-di->world_rect.ymin); + sc_w = (di->screen_rect.xmax - di->screen_rect.xmin); + sc_h = (di->screen_rect.ymax - di->screen_rect.ymin); + wo_w = (di->world_rect.xmax - di->world_rect.xmin); + wo_h = (di->world_rect.ymax - di->world_rect.ymin); - di->wo_to_sc[0]= sc_w/wo_w; - di->wo_to_sc[1]= sc_h/wo_h; + di->wo_to_sc[0] = sc_w / wo_w; + di->wo_to_sc[1] = sc_h / wo_h; glaDefine2DArea(&di->screen_rect); @@ -759,13 +759,13 @@ gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect) void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r) { - *sc_x_r= (wo_x - di->world_rect.xmin)*di->wo_to_sc[0]; - *sc_y_r= (wo_y - di->world_rect.ymin)*di->wo_to_sc[1]; + *sc_x_r = (wo_x - di->world_rect.xmin) * di->wo_to_sc[0]; + *sc_y_r = (wo_y - di->world_rect.ymin) * di->wo_to_sc[1]; } void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2]) { - screen_r[0]= (world[0] - di->world_rect.xmin)*di->wo_to_sc[0]; - screen_r[1]= (world[1] - di->world_rect.ymin)*di->wo_to_sc[1]; + screen_r[0] = (world[0] - di->world_rect.xmin) * di->wo_to_sc[0]; + screen_r[1] = (world[1] - di->world_rect.ymin) * di->wo_to_sc[1]; } void glaEnd2DDraw(gla2DDrawInfo *di) @@ -783,8 +783,8 @@ void glaEnd2DDraw(gla2DDrawInfo *di) /* **************** GL_POINT hack ************************ */ -static int curmode=0; -static int pointhack=0; +static int curmode = 0; +static int pointhack = 0; static GLubyte Squaredot[16] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, @@ -792,15 +792,15 @@ static GLubyte Squaredot[16] = {0xff, 0xff, 0xff, 0xff, void bglBegin(int mode) { - curmode= mode; + curmode = mode; - if (mode==GL_POINTS) { + if (mode == GL_POINTS) { float value[4]; glGetFloatv(GL_POINT_SIZE_RANGE, value); if (value[1] < 2.0f) { glGetFloatv(GL_POINT_SIZE, value); - pointhack= floor(value[0] + 0.5f); - if (pointhack>4) pointhack= 4; + pointhack = floor(value[0] + 0.5f); + if (pointhack > 4) pointhack = 4; } else glBegin(mode); } @@ -814,8 +814,8 @@ int bglPointHack(void) glGetFloatv(GL_POINT_SIZE_RANGE, value); if (value[1] < 2.0f) { glGetFloatv(GL_POINT_SIZE, value); - pointhack_px= floorf(value[0]+0.5f); - if (pointhack_px>4) pointhack_px= 4; + pointhack_px = floorf(value[0] + 0.5f); + if (pointhack_px > 4) pointhack_px = 4; return pointhack_px; } return 0; @@ -825,46 +825,46 @@ int bglPointHack(void) void bglVertex3fv(const float vec[3]) { switch (curmode) { - case GL_POINTS: - if (pointhack) { - glRasterPos3fv(vec); - glBitmap(pointhack, pointhack, (float)pointhack/2.0f, (float)pointhack/2.0f, 0.0, 0.0, Squaredot); - } - else glVertex3fv(vec); - break; + case GL_POINTS: + if (pointhack) { + glRasterPos3fv(vec); + glBitmap(pointhack, pointhack, (float)pointhack / 2.0f, (float)pointhack / 2.0f, 0.0, 0.0, Squaredot); + } + else glVertex3fv(vec); + break; } } void bglVertex3f(float x, float y, float z) { switch (curmode) { - case GL_POINTS: - if (pointhack) { - glRasterPos3f(x, y, z); - glBitmap(pointhack, pointhack, (float)pointhack/2.0f, (float)pointhack/2.0f, 0.0, 0.0, Squaredot); - } - else glVertex3f(x, y, z); - break; + case GL_POINTS: + if (pointhack) { + glRasterPos3f(x, y, z); + glBitmap(pointhack, pointhack, (float)pointhack / 2.0f, (float)pointhack / 2.0f, 0.0, 0.0, Squaredot); + } + else glVertex3f(x, y, z); + break; } } void bglVertex2fv(const float vec[2]) { switch (curmode) { - case GL_POINTS: - if (pointhack) { - glRasterPos2fv(vec); - glBitmap(pointhack, pointhack, (float)pointhack/2, pointhack/2, 0.0, 0.0, Squaredot); - } - else glVertex2fv(vec); - break; + case GL_POINTS: + if (pointhack) { + glRasterPos2fv(vec); + glBitmap(pointhack, pointhack, (float)pointhack / 2, pointhack / 2, 0.0, 0.0, Squaredot); + } + else glVertex2fv(vec); + break; } } void bglEnd(void) { - if (pointhack) pointhack= 0; + if (pointhack) pointhack = 0; else glEnd(); } @@ -872,7 +872,7 @@ void bglEnd(void) /* Uses current OpenGL state to get view matrices for gluProject/gluUnProject */ void bgl_get_mats(bglMats *mats) { - const double badvalue= 1.0e-6; + const double badvalue = 1.0e-6; glGetDoublev(GL_MODELVIEW_MATRIX, mats->modelview); glGetDoublev(GL_PROJECTION_MATRIX, mats->projection); @@ -901,7 +901,7 @@ void bgl_get_mats(bglMats *mats) /* dist is only for ortho now... */ void bglPolygonOffset(float viewdist, float dist) { - static float winmat[16], offset=0.0; + static float winmat[16], offset = 0.0; if (dist != 0.0f) { float offs; @@ -915,11 +915,11 @@ void bglPolygonOffset(float viewdist, float dist) /* dist is from camera to center point */ - if (winmat[15]>0.5f) offs= 0.00001f*dist*viewdist; // ortho tweaking - else offs= 0.0005f*dist; // should be clipping value or so... + if (winmat[15] > 0.5f) offs = 0.00001f * dist * viewdist; // ortho tweaking + else offs = 0.0005f * dist; // should be clipping value or so... - winmat[14]-= offs; - offset+= offs; + winmat[14] -= offs; + offset += offs; glLoadMatrixf(winmat); glMatrixMode(GL_MODELVIEW); @@ -927,8 +927,8 @@ void bglPolygonOffset(float viewdist, float dist) else { glMatrixMode(GL_PROJECTION); - winmat[14]+= offset; - offset= 0.0; + winmat[14] += offset; + offset = 0.0; glLoadMatrixf(winmat); glMatrixMode(GL_MODELVIEW); } diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c index 6c5991422e5..ccc54a554e6 100644 --- a/source/blender/editors/screen/screen_context.c +++ b/source/blender/editors/screen/screen_context.c @@ -72,19 +72,19 @@ const char *screen_context_dir[] = { int ed_screen_context(const bContext *C, const char *member, bContextDataResult *result) { - bScreen *sc= CTX_wm_screen(C); - Scene *scene= sc->scene; + bScreen *sc = CTX_wm_screen(C); + Scene *scene = sc->scene; Base *base; unsigned int lay = scene->lay; -#if 0 /* Using the context breaks adding objects in the UI. Need to find out why - campbell */ - Object *obact= CTX_data_active_object(C); - Object *obedit= CTX_data_edit_object(C); - base= CTX_data_active_base(C); +#if 0 /* Using the context breaks adding objects in the UI. Need to find out why - campbell */ + Object *obact = CTX_data_active_object(C); + Object *obedit = CTX_data_edit_object(C); + base = CTX_data_active_base(C); #else - Object *obedit= scene->obedit; - Object *obact= OBACT; - base= BASACT; + Object *obedit = scene->obedit; + Object *obact = OBACT; + base = BASACT; #endif if (CTX_data_dir(member)) { @@ -96,9 +96,9 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) { - int visible_objects= CTX_data_equals(member, "visible_objects"); + int visible_objects = CTX_data_equals(member, "visible_objects"); - for (base=scene->base.first; base; base=base->next) { + for (base = scene->base.first; base; base = base->next) { if (((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & scene->lay)) { if (visible_objects) CTX_data_id_list_add(result, &base->object->id); @@ -110,11 +110,11 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) { - int selectable_objects= CTX_data_equals(member, "selectable_objects"); + int selectable_objects = CTX_data_equals(member, "selectable_objects"); - for (base=scene->base.first; base; base=base->next) { + for (base = scene->base.first; base; base = base->next) { if (base->lay & lay) { - if ((base->object->restrictflag & OB_RESTRICT_VIEW)==0 && (base->object->restrictflag & OB_RESTRICT_SELECT)==0) { + if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0 && (base->object->restrictflag & OB_RESTRICT_SELECT) == 0) { if (selectable_objects) CTX_data_id_list_add(result, &base->object->id); else @@ -126,9 +126,9 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) { - int selected_objects= CTX_data_equals(member, "selected_objects"); + int selected_objects = CTX_data_equals(member, "selected_objects"); - for (base=scene->base.first; base; base=base->next) { + for (base = scene->base.first; base; base = base->next) { if ((base->flag & SELECT) && (base->lay & scene->lay)) { if (selected_objects) CTX_data_id_list_add(result, &base->object->id); @@ -140,12 +140,12 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) { - int selected_editable_objects= CTX_data_equals(member, "selected_editable_objects"); + int selected_editable_objects = CTX_data_equals(member, "selected_editable_objects"); - for (base=scene->base.first; base; base=base->next) { + for (base = scene->base.first; base; base = base->next) { if ((base->flag & SELECT) && (base->lay & scene->lay)) { - if ((base->object->restrictflag & OB_RESTRICT_VIEW)==0) { - if (0==BKE_object_is_libdata(base->object)) { + if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) { + if (0 == BKE_object_is_libdata(base->object)) { if (selected_editable_objects) CTX_data_id_list_add(result, &base->object->id); else @@ -158,13 +158,13 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "visible_bones") || CTX_data_equals(member, "editable_bones")) { - bArmature *arm= (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL; - EditBone *ebone, *flipbone=NULL; - int editable_bones= CTX_data_equals(member, "editable_bones"); + bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL; + EditBone *ebone, *flipbone = NULL; + int editable_bones = CTX_data_equals(member, "editable_bones"); if (arm && arm->edbo) { /* Attention: X-Axis Mirroring is also handled here... */ - for (ebone= arm->edbo->first; ebone; ebone= ebone->next) { + for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { /* first and foremost, bone must be visible and selected */ if (EBONE_VISIBLE(arm, ebone)) { /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled @@ -190,7 +190,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult /* only include bones if visible */ CTX_data_list_add(result, &arm->id, &RNA_EditBone, ebone); - if ((flipbone) && EBONE_VISIBLE(arm, flipbone)==0) + if ((flipbone) && EBONE_VISIBLE(arm, flipbone) == 0) CTX_data_list_add(result, &arm->id, &RNA_EditBone, flipbone); } } @@ -200,13 +200,13 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if (CTX_data_equals(member, "selected_bones") || CTX_data_equals(member, "selected_editable_bones")) { - bArmature *arm= (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL; - EditBone *ebone, *flipbone=NULL; - int selected_editable_bones= CTX_data_equals(member, "selected_editable_bones"); + bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL; + EditBone *ebone, *flipbone = NULL; + int selected_editable_bones = CTX_data_equals(member, "selected_editable_bones"); if (arm && arm->edbo) { /* Attention: X-Axis Mirroring is also handled here... */ - for (ebone= arm->edbo->first; ebone; ebone= ebone->next) { + for (ebone = arm->edbo->first; ebone; ebone = ebone->next) { /* first and foremost, bone must be visible and selected */ if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_SELECTED)) { /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled @@ -242,12 +242,12 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if (CTX_data_equals(member, "visible_pose_bones")) { - Object *obpose= BKE_object_pose_armature_get(obact); - bArmature *arm= (obpose) ? obpose->data : NULL; + Object *obpose = BKE_object_pose_armature_get(obact); + bArmature *arm = (obpose) ? obpose->data : NULL; bPoseChannel *pchan; if (obpose && obpose->pose && arm) { - for (pchan= obpose->pose->chanbase.first; pchan; pchan= pchan->next) { + for (pchan = obpose->pose->chanbase.first; pchan; pchan = pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if (PBONE_VISIBLE(arm, pchan->bone)) { CTX_data_list_add(result, &obpose->id, &RNA_PoseBone, pchan); @@ -258,12 +258,12 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if (CTX_data_equals(member, "selected_pose_bones")) { - Object *obpose= BKE_object_pose_armature_get(obact); - bArmature *arm= (obpose) ? obpose->data : NULL; + Object *obpose = BKE_object_pose_armature_get(obact); + bArmature *arm = (obpose) ? obpose->data : NULL; bPoseChannel *pchan; if (obpose && obpose->pose && arm) { - for (pchan= obpose->pose->chanbase.first; pchan; pchan= pchan->next) { + for (pchan = obpose->pose->chanbase.first; pchan; pchan = pchan->next) { /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ if (PBONE_VISIBLE(arm, pchan->bone)) { if (pchan->bone->flag & BONE_SELECTED) @@ -276,7 +276,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } else if (CTX_data_equals(member, "active_bone")) { if (obact && obact->type == OB_ARMATURE) { - bArmature *arm= obact->data; + bArmature *arm = obact->data; if (arm->edbo) { if (arm->act_edbone) { CTX_data_pointer_set(result, &arm->id, &RNA_EditBone, arm->act_edbone); @@ -293,9 +293,9 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } else if (CTX_data_equals(member, "active_pose_bone")) { bPoseChannel *pchan; - Object *obpose= BKE_object_pose_armature_get(obact); + Object *obpose = BKE_object_pose_armature_get(obact); - pchan= BKE_pose_channel_active(obpose); + pchan = BKE_pose_channel_active(obpose); if (pchan) { CTX_data_pointer_set(result, &obpose->id, &RNA_PoseBone, pchan); return 1; @@ -357,10 +357,10 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult return 1; } else if (CTX_data_equals(member, "sequences")) { - Editing *ed= seq_give_editing(scene, FALSE); + Editing *ed = seq_give_editing(scene, FALSE); if (ed) { Sequence *seq; - for (seq= ed->seqbasep->first; seq; seq= seq->next) { + for (seq = ed->seqbasep->first; seq; seq = seq->next) { CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq); } CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION); @@ -368,10 +368,10 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if (CTX_data_equals(member, "selected_sequences")) { - Editing *ed= seq_give_editing(scene, FALSE); + Editing *ed = seq_give_editing(scene, FALSE); if (ed) { Sequence *seq; - for (seq= ed->seqbasep->first; seq; seq= seq->next) { + for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SELECT) { CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq); } @@ -381,10 +381,10 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if (CTX_data_equals(member, "selected_editable_sequences")) { - Editing *ed= seq_give_editing(scene, FALSE); + Editing *ed = seq_give_editing(scene, FALSE); if (ed) { Sequence *seq; - for (seq= ed->seqbasep->first; seq; seq= seq->next) { + for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SELECT && !(seq->flag & SEQ_LOCK)) { CTX_data_list_add(result, &scene->id, &RNA_Sequence, seq); } @@ -394,19 +394,19 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult } } else if (CTX_data_equals(member, "active_operator")) { - wmOperator *op= NULL; + wmOperator *op = NULL; - SpaceFile *sfile= CTX_wm_space_file(C); + SpaceFile *sfile = CTX_wm_space_file(C); if (sfile) { - op= sfile->op; + op = sfile->op; } - else if ((op= uiContextActiveOperator(C))) { + else if ((op = uiContextActiveOperator(C))) { /* do nothign */ } else { /* note, this checks poll, could be a problem, but this also * happens for the toolbar */ - op= WM_operator_last_redo(C); + op = WM_operator_last_redo(C); } /* TODO, get the operator from popup's */ diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c index b2a2a371a1a..d714f82b58b 100644 --- a/source/blender/editors/screen/screen_edit.c +++ b/source/blender/editors/screen/screen_edit.c @@ -66,16 +66,16 @@ /* XXX actually should be not here... solve later */ #include "wm_subwindow.h" -#include "screen_intern.h" /* own module include */ +#include "screen_intern.h" /* own module include */ /* ******************* screen vert, edge, area managing *********************** */ static ScrVert *screen_addvert(bScreen *sc, short x, short y) { - ScrVert *sv= MEM_callocN(sizeof(ScrVert), "addscrvert"); - sv->vec.x= x; - sv->vec.y= y; + ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert"); + sv->vec.x = x; + sv->vec.y = y; BLI_addtail(&sc->vertbase, sv); return sv; @@ -86,19 +86,19 @@ static void sortscrvert(ScrVert **v1, ScrVert **v2) ScrVert *tmp; if (*v1 > *v2) { - tmp= *v1; - *v1= *v2; - *v2= tmp; + tmp = *v1; + *v1 = *v2; + *v2 = tmp; } } static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2) { - ScrEdge *se= MEM_callocN(sizeof(ScrEdge), "addscredge"); + ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge"); sortscrvert(&v1, &v2); - se->v1= v1; - se->v2= v2; + se->v1 = v1; + se->v2 = v2; BLI_addtail(&sc->edgebase, se); return se; @@ -110,8 +110,8 @@ ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2) ScrEdge *se; sortscrvert(&v1, &v2); - for (se= sc->edgebase.first; se; se= se->next) - if (se->v1==v1 && se->v2==v2) + for (se = sc->edgebase.first; se; se = se->next) + if (se->v1 == v1 && se->v2 == v2) return se; return NULL; @@ -123,50 +123,50 @@ void removedouble_scrverts(bScreen *sc) ScrEdge *se; ScrArea *sa; - verg= sc->vertbase.first; + verg = sc->vertbase.first; while (verg) { - if (verg->newv==NULL) { /* !!! */ - v1= verg->next; + if (verg->newv == NULL) { /* !!! */ + v1 = verg->next; while (v1) { - if (v1->newv==NULL) { /* !?! */ - if (v1->vec.x==verg->vec.x && v1->vec.y==verg->vec.y) { + if (v1->newv == NULL) { /* !?! */ + if (v1->vec.x == verg->vec.x && v1->vec.y == verg->vec.y) { /* printf("doublevert\n"); */ - v1->newv= verg; + v1->newv = verg; } } - v1= v1->next; + v1 = v1->next; } } - verg= verg->next; + verg = verg->next; } /* replace pointers in edges and faces */ - se= sc->edgebase.first; + se = sc->edgebase.first; while (se) { - if (se->v1->newv) se->v1= se->v1->newv; - if (se->v2->newv) se->v2= se->v2->newv; + if (se->v1->newv) se->v1 = se->v1->newv; + if (se->v2->newv) se->v2 = se->v2->newv; /* edges changed: so.... */ sortscrvert(&(se->v1), &(se->v2)); - se= se->next; + se = se->next; } - sa= sc->areabase.first; + sa = sc->areabase.first; while (sa) { - if (sa->v1->newv) sa->v1= sa->v1->newv; - if (sa->v2->newv) sa->v2= sa->v2->newv; - if (sa->v3->newv) sa->v3= sa->v3->newv; - if (sa->v4->newv) sa->v4= sa->v4->newv; - sa= sa->next; + if (sa->v1->newv) sa->v1 = sa->v1->newv; + if (sa->v2->newv) sa->v2 = sa->v2->newv; + if (sa->v3->newv) sa->v3 = sa->v3->newv; + if (sa->v4->newv) sa->v4 = sa->v4->newv; + sa = sa->next; } /* remove */ - verg= sc->vertbase.first; + verg = sc->vertbase.first; while (verg) { - v1= verg->next; + v1 = verg->next; if (verg->newv) { BLI_remlink(&sc->vertbase, verg); MEM_freeN(verg); } - verg= v1; + verg = v1; } } @@ -178,22 +178,22 @@ void removenotused_scrverts(bScreen *sc) /* we assume edges are ok */ - se= sc->edgebase.first; + se = sc->edgebase.first; while (se) { - se->v1->flag= 1; - se->v2->flag= 1; - se= se->next; + se->v1->flag = 1; + se->v2->flag = 1; + se = se->next; } - sv= sc->vertbase.first; + sv = sc->vertbase.first; while (sv) { - svn= sv->next; - if (sv->flag==0) { + svn = sv->next; + if (sv->flag == 0) { BLI_remlink(&sc->vertbase, sv); MEM_freeN(sv); } - else sv->flag= 0; - sv= svn; + else sv->flag = 0; + sv = svn; } } @@ -202,18 +202,18 @@ void removedouble_scredges(bScreen *sc) ScrEdge *verg, *se, *sn; /* compare */ - verg= sc->edgebase.first; + verg = sc->edgebase.first; while (verg) { - se= verg->next; + se = verg->next; while (se) { - sn= se->next; - if (verg->v1==se->v1 && verg->v2==se->v2) { + sn = se->next; + if (verg->v1 == se->v1 && verg->v2 == se->v2) { BLI_remlink(&sc->edgebase, se); MEM_freeN(se); } - se= sn; + se = sn; } - verg= verg->next; + verg = verg->next; } } @@ -221,35 +221,35 @@ void removenotused_scredges(bScreen *sc) { ScrEdge *se, *sen; ScrArea *sa; - int a=0; + int a = 0; /* sets flags when edge is used in area */ - sa= sc->areabase.first; + sa = sc->areabase.first; while (sa) { - se= screen_findedge(sc, sa->v1, sa->v2); - if (se==NULL) printf("error: area %d edge 1 doesn't exist\n", a); - else se->flag= 1; - se= screen_findedge(sc, sa->v2, sa->v3); - if (se==NULL) printf("error: area %d edge 2 doesn't exist\n", a); - else se->flag= 1; - se= screen_findedge(sc, sa->v3, sa->v4); - if (se==NULL) printf("error: area %d edge 3 doesn't exist\n", a); - else se->flag= 1; - se= screen_findedge(sc, sa->v4, sa->v1); - if (se==NULL) printf("error: area %d edge 4 doesn't exist\n", a); - else se->flag= 1; - sa= sa->next; + se = screen_findedge(sc, sa->v1, sa->v2); + if (se == NULL) printf("error: area %d edge 1 doesn't exist\n", a); + else se->flag = 1; + se = screen_findedge(sc, sa->v2, sa->v3); + if (se == NULL) printf("error: area %d edge 2 doesn't exist\n", a); + else se->flag = 1; + se = screen_findedge(sc, sa->v3, sa->v4); + if (se == NULL) printf("error: area %d edge 3 doesn't exist\n", a); + else se->flag = 1; + se = screen_findedge(sc, sa->v4, sa->v1); + if (se == NULL) printf("error: area %d edge 4 doesn't exist\n", a); + else se->flag = 1; + sa = sa->next; a++; } - se= sc->edgebase.first; + se = sc->edgebase.first; while (se) { - sen= se->next; - if (se->flag==0) { + sen = se->next; + if (se->flag == 0) { BLI_remlink(&sc->edgebase, se); MEM_freeN(se); } - else se->flag= 0; - se= sen; + else se->flag = 0; + se = sen; } } @@ -262,21 +262,21 @@ ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my) { ScrEdge *se; - for (se= sc->edgebase.first; se; se= se->next) { + for (se = sc->edgebase.first; se; se = se->next) { if (scredge_is_horizontal(se)) { short min, max; - min= MIN2(se->v1->vec.x, se->v2->vec.x); - max= MAX2(se->v1->vec.x, se->v2->vec.x); + min = MIN2(se->v1->vec.x, se->v2->vec.x); + max = MAX2(se->v1->vec.x, se->v2->vec.x); - if (abs(my-se->v1->vec.y)<=2 && mx>=min && mx<=max) + if (abs(my - se->v1->vec.y) <= 2 && mx >= min && mx <= max) return se; } else { short min, max; - min= MIN2(se->v1->vec.y, se->v2->vec.y); - max= MAX2(se->v1->vec.y, se->v2->vec.y); + min = MIN2(se->v1->vec.y, se->v2->vec.y); + max = MAX2(se->v1->vec.y, se->v2->vec.y); - if (abs(mx-se->v1->vec.x)<=2 && my>=min && my<=max) + if (abs(mx - se->v1->vec.x) <= 2 && my >= min && my <= max) return se; } } @@ -289,13 +289,13 @@ ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my) /* adds no space data */ static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype) { - ScrArea *sa= MEM_callocN(sizeof(ScrArea), "addscrarea"); - sa->v1= v1; - sa->v2= v2; - sa->v3= v3; - sa->v4= v4; - sa->headertype= headertype; - sa->spacetype= sa->butspacetype= spacetype; + ScrArea *sa = MEM_callocN(sizeof(ScrArea), "addscrarea"); + sa->v1 = v1; + sa->v2 = v2; + sa->v3 = v3; + sa->v4 = v4; + sa->headertype = headertype; + sa->spacetype = sa->butspacetype = spacetype; BLI_addtail(&sc->areabase, sa); @@ -320,31 +320,31 @@ static short testsplitpoint(ScrArea *sa, char dir, float fac) short x, y; // area big enough? - if (dir=='v' && (sa->v4->vec.x- sa->v1->vec.x <= 2*AREAMINX)) return 0; - if (dir=='h' && (sa->v2->vec.y- sa->v1->vec.y <= 2*AREAMINY)) return 0; + if (dir == 'v' && (sa->v4->vec.x - sa->v1->vec.x <= 2 * AREAMINX)) return 0; + if (dir == 'h' && (sa->v2->vec.y - sa->v1->vec.y <= 2 * AREAMINY)) return 0; // to be sure CLAMP(fac, 0.0f, 1.0f); - if (dir=='h') { - y= sa->v1->vec.y+ fac*(sa->v2->vec.y- sa->v1->vec.y); + if (dir == 'h') { + y = sa->v1->vec.y + fac * (sa->v2->vec.y - sa->v1->vec.y); - if (y- sa->v1->vec.y < AREAMINY) - y= sa->v1->vec.y+ AREAMINY; - else if (sa->v2->vec.y- y < AREAMINY) - y= sa->v2->vec.y- AREAMINY; - else y-= (y % AREAGRID); + if (y - sa->v1->vec.y < AREAMINY) + y = sa->v1->vec.y + AREAMINY; + else if (sa->v2->vec.y - y < AREAMINY) + y = sa->v2->vec.y - AREAMINY; + else y -= (y % AREAGRID); return y; } else { - x= sa->v1->vec.x+ fac*(sa->v4->vec.x- sa->v1->vec.x); + x = sa->v1->vec.x + fac * (sa->v4->vec.x - sa->v1->vec.x); - if (x- sa->v1->vec.x < AREAMINX) - x= sa->v1->vec.x+ AREAMINX; - else if (sa->v4->vec.x- x < AREAMINX) - x= sa->v4->vec.x- AREAMINX; - else x-= (x % AREAGRID); + if (x - sa->v1->vec.x < AREAMINX) + x = sa->v1->vec.x + AREAMINX; + else if (sa->v4->vec.x - x < AREAMINX) + x = sa->v4->vec.x - AREAMINX; + else x -= (x % AREAGRID); return x; } @@ -352,19 +352,19 @@ static short testsplitpoint(ScrArea *sa, char dir, float fac) ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge) { - ScrArea *newa=NULL; + ScrArea *newa = NULL; ScrVert *sv1, *sv2; short split; - if (sa==NULL) return NULL; + if (sa == NULL) return NULL; - split= testsplitpoint(sa, dir, fac); - if (split==0) return NULL; + split = testsplitpoint(sa, dir, fac); + if (split == 0) return NULL; - if (dir=='h') { + if (dir == 'h') { /* new vertices */ - sv1= screen_addvert(sc, sa->v1->vec.x, split); - sv2= screen_addvert(sc, sa->v4->vec.x, split); + sv1 = screen_addvert(sc, sa->v1->vec.x, split); + sv2 = screen_addvert(sc, sa->v4->vec.x, split); /* new edges */ screen_addedge(sc, sa->v1, sv1); @@ -374,18 +374,18 @@ ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge) screen_addedge(sc, sv1, sv2); /* new areas: top */ - newa= screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype); + newa = screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype); area_copy_data(newa, sa, 0); /* area below */ - sa->v2= sv1; - sa->v3= sv2; + sa->v2 = sv1; + sa->v3 = sv2; } else { /* new vertices */ - sv1= screen_addvert(sc, split, sa->v1->vec.y); - sv2= screen_addvert(sc, split, sa->v2->vec.y); + sv1 = screen_addvert(sc, split, sa->v1->vec.y); + sv2 = screen_addvert(sc, split, sa->v2->vec.y); /* new edges */ screen_addedge(sc, sa->v1, sv1); @@ -395,12 +395,12 @@ ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge) screen_addedge(sc, sv1, sv2); /* new areas: left */ - newa= screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype); + newa = screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype); area_copy_data(newa, sa, 0); /* area right */ - sa->v1= sv1; - sa->v2= sv2; + sa->v1 = sv1; + sa->v2 = sv2; } /* remove double vertices en edges */ @@ -419,16 +419,16 @@ bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name) bScreen *sc; ScrVert *sv1, *sv2, *sv3, *sv4; - sc= BKE_libblock_alloc(&G.main->screen, ID_SCR, name); - sc->scene= scene; - sc->do_refresh= 1; - sc->redraws_flag= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN; - sc->winid= win->winid; - - sv1= screen_addvert(sc, 0, 0); - sv2= screen_addvert(sc, 0, win->sizey-1); - sv3= screen_addvert(sc, win->sizex-1, win->sizey-1); - sv4= screen_addvert(sc, win->sizex-1, 0); + sc = BKE_libblock_alloc(&G.main->screen, ID_SCR, name); + sc->scene = scene; + sc->do_refresh = 1; + sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN; + sc->winid = win->winid; + + sv1 = screen_addvert(sc, 0, 0); + sv2 = screen_addvert(sc, 0, win->sizey - 1); + sv3 = screen_addvert(sc, win->sizex - 1, win->sizey - 1); + sv4 = screen_addvert(sc, win->sizex - 1, 0); screen_addedge(sc, sv1, sv2); screen_addedge(sc, sv2, sv3); @@ -453,37 +453,37 @@ static void screen_copy(bScreen *to, bScreen *from) BLI_duplicatelist(&to->vertbase, &from->vertbase); BLI_duplicatelist(&to->edgebase, &from->edgebase); BLI_duplicatelist(&to->areabase, &from->areabase); - to->regionbase.first= to->regionbase.last= NULL; + to->regionbase.first = to->regionbase.last = NULL; - s2= to->vertbase.first; - for (s1= from->vertbase.first; s1; s1= s1->next, s2= s2->next) { - s1->newv= s2; + s2 = to->vertbase.first; + for (s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) { + s1->newv = s2; } - for (se= to->edgebase.first; se; se= se->next) { - se->v1= se->v1->newv; - se->v2= se->v2->newv; + for (se = to->edgebase.first; se; se = se->next) { + se->v1 = se->v1->newv; + se->v2 = se->v2->newv; sortscrvert(&(se->v1), &(se->v2)); } - saf= from->areabase.first; - for (sa= to->areabase.first; sa; sa= sa->next, saf= saf->next) { - sa->v1= sa->v1->newv; - sa->v2= sa->v2->newv; - sa->v3= sa->v3->newv; - sa->v4= sa->v4->newv; - - sa->spacedata.first= sa->spacedata.last= NULL; - sa->regionbase.first= sa->regionbase.last= NULL; - sa->actionzones.first= sa->actionzones.last= NULL; - sa->handlers.first= sa->handlers.last= NULL; + saf = from->areabase.first; + for (sa = to->areabase.first; sa; sa = sa->next, saf = saf->next) { + sa->v1 = sa->v1->newv; + sa->v2 = sa->v2->newv; + sa->v3 = sa->v3->newv; + sa->v4 = sa->v4->newv; + + sa->spacedata.first = sa->spacedata.last = NULL; + sa->regionbase.first = sa->regionbase.last = NULL; + sa->actionzones.first = sa->actionzones.last = NULL; + sa->handlers.first = sa->handlers.last = NULL; area_copy_data(sa, saf, 0); } /* put at zero (needed?) */ - for (s1= from->vertbase.first; s1; s1= s1->next) - s1->newv= NULL; + for (s1 = from->vertbase.first; s1; s1 = s1->next) + s1->newv = NULL; } @@ -496,27 +496,27 @@ int area_getorientation(ScrArea *sa, ScrArea *sb) ScrVert *sav1, *sav2, *sav3, *sav4; ScrVert *sbv1, *sbv2, *sbv3, *sbv4; - if (sa==NULL || sb==NULL) return -1; + if (sa == NULL || sb == NULL) return -1; - sav1= sa->v1; - sav2= sa->v2; - sav3= sa->v3; - sav4= sa->v4; - sbv1= sb->v1; - sbv2= sb->v2; - sbv3= sb->v3; - sbv4= sb->v4; + sav1 = sa->v1; + sav2 = sa->v2; + sav3 = sa->v3; + sav4 = sa->v4; + sbv1 = sb->v1; + sbv2 = sb->v2; + sbv3 = sb->v3; + sbv4 = sb->v4; - if (sav1==sbv4 && sav2==sbv3) { /* sa to right of sb = W */ + if (sav1 == sbv4 && sav2 == sbv3) { /* sa to right of sb = W */ return 0; } - else if (sav2==sbv1 && sav3==sbv4) { /* sa to bottom of sb = N */ + else if (sav2 == sbv1 && sav3 == sbv4) { /* sa to bottom of sb = N */ return 1; } - else if (sav3==sbv2 && sav4==sbv1) { /* sa to left of sb = E */ + else if (sav3 == sbv2 && sav4 == sbv1) { /* sa to left of sb = E */ return 2; } - else if (sav1==sbv2 && sav4==sbv3) { /* sa on top of sb = S*/ + else if (sav1 == sbv2 && sav4 == sbv3) { /* sa on top of sb = S*/ return 3; } @@ -524,9 +524,9 @@ int area_getorientation(ScrArea *sa, ScrArea *sb) } /* Helper function to join 2 areas, it has a return value, 0=failed 1=success - * used by the split, join operators + * used by the split, join operators */ -int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2) +int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2) { int dir; @@ -534,32 +534,32 @@ int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2) /*printf("dir is : %i\n", dir);*/ if (dir < 0) { - if (sa1 ) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM; - if (sa2 ) sa2->flag &= ~AREA_FLAG_DRAWJOINTO; + if (sa1) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM; + if (sa2) sa2->flag &= ~AREA_FLAG_DRAWJOINTO; return 0; } if (dir == 0) { - sa1->v1= sa2->v1; - sa1->v2= sa2->v2; + sa1->v1 = sa2->v1; + sa1->v2 = sa2->v2; screen_addedge(scr, sa1->v2, sa1->v3); screen_addedge(scr, sa1->v1, sa1->v4); } else if (dir == 1) { - sa1->v2= sa2->v2; - sa1->v3= sa2->v3; + sa1->v2 = sa2->v2; + sa1->v3 = sa2->v3; screen_addedge(scr, sa1->v1, sa1->v2); screen_addedge(scr, sa1->v3, sa1->v4); } else if (dir == 2) { - sa1->v3= sa2->v3; - sa1->v4= sa2->v4; + sa1->v3 = sa2->v3; + sa1->v4 = sa2->v4; screen_addedge(scr, sa1->v2, sa1->v3); screen_addedge(scr, sa1->v1, sa1->v4); } else if (dir == 3) { - sa1->v1= sa2->v1; - sa1->v4= sa2->v4; + sa1->v1 = sa2->v1; + sa1->v4 = sa2->v4; screen_addedge(scr, sa1->v1, sa1->v2); screen_addedge(scr, sa1->v3, sa1->v4); } @@ -581,34 +581,38 @@ void select_connected_scredge(bScreen *sc, ScrEdge *edge) /* select connected, only in the right direction */ /* 'dir' is the direction of EDGE */ - if (edge->v1->vec.x==edge->v2->vec.x) dir= 'v'; - else dir= 'h'; + if (edge->v1->vec.x == edge->v2->vec.x) dir = 'v'; + else dir = 'h'; - sv= sc->vertbase.first; + sv = sc->vertbase.first; while (sv) { sv->flag = 0; - sv= sv->next; + sv = sv->next; } - edge->v1->flag= 1; - edge->v2->flag= 1; + edge->v1->flag = 1; + edge->v2->flag = 1; - oneselected= 1; + oneselected = 1; while (oneselected) { - se= sc->edgebase.first; - oneselected= 0; + se = sc->edgebase.first; + oneselected = 0; while (se) { - if (se->v1->flag + se->v2->flag==1) { - if (dir=='h') if (se->v1->vec.y==se->v2->vec.y) { - se->v1->flag= se->v2->flag= 1; - oneselected= 1; + if (se->v1->flag + se->v2->flag == 1) { + if (dir == 'h') { + if (se->v1->vec.y == se->v2->vec.y) { + se->v1->flag = se->v2->flag = 1; + oneselected = 1; + } } - if (dir=='v') if (se->v1->vec.x==se->v2->vec.x) { - se->v1->flag= se->v2->flag= 1; - oneselected= 1; + if (dir == 'v') { + if (se->v1->vec.x == se->v2->vec.x) { + se->v1->flag = se->v2->flag = 1; + oneselected = 1; } + } } - se= se->next; + se = se->next; } } } @@ -616,52 +620,52 @@ void select_connected_scredge(bScreen *sc, ScrEdge *edge) /* test if screen vertices should be scaled */ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey) { - ScrVert *sv=NULL; + ScrVert *sv = NULL; ScrArea *sa; int sizex, sizey; float facx, facy, tempf, min[2], max[2]; /* calculate size */ - min[0]= min[1]= 10000.0f; - max[0]= max[1]= 0.0f; + min[0] = min[1] = 10000.0f; + max[0] = max[1] = 0.0f; - for (sv= sc->vertbase.first; sv; sv= sv->next) { - min[0]= MIN2(min[0], sv->vec.x); - min[1]= MIN2(min[1], sv->vec.y); - max[0]= MAX2(max[0], sv->vec.x); - max[1]= MAX2(max[1], sv->vec.y); + for (sv = sc->vertbase.first; sv; sv = sv->next) { + min[0] = MIN2(min[0], sv->vec.x); + min[1] = MIN2(min[1], sv->vec.y); + max[0] = MAX2(max[0], sv->vec.x); + max[1] = MAX2(max[1], sv->vec.y); } /* always make 0.0 left under */ - for (sv= sc->vertbase.first; sv; sv= sv->next) { + for (sv = sc->vertbase.first; sv; sv = sv->next) { sv->vec.x -= min[0]; sv->vec.y -= min[1]; } - sizex= max[0]-min[0]; - sizey= max[1]-min[1]; + sizex = max[0] - min[0]; + sizey = max[1] - min[1]; - if (sizex!= winsizex || sizey!= winsizey) { - facx= winsizex; - facx/= (float)sizex; - facy= winsizey; - facy/= (float)sizey; + if (sizex != winsizex || sizey != winsizey) { + facx = winsizex; + facx /= (float)sizex; + facy = winsizey; + facy /= (float)sizey; /* make sure it fits! */ - for (sv= sc->vertbase.first; sv; sv= sv->next) { + for (sv = sc->vertbase.first; sv; sv = sv->next) { /* FIXME, this re-sizing logic is no good when re-sizing the window + redrawing [#24428] * need some way to store these as floats internally and re-apply from there. */ - tempf= ((float)sv->vec.x)*facx; - sv->vec.x= (short)(tempf+0.5f); - sv->vec.x+= AREAGRID-1; - sv->vec.x-= (sv->vec.x % AREAGRID); + tempf = ((float)sv->vec.x) * facx; + sv->vec.x = (short)(tempf + 0.5f); + sv->vec.x += AREAGRID - 1; + sv->vec.x -= (sv->vec.x % AREAGRID); CLAMP(sv->vec.x, 0, winsizex); - tempf= ((float)sv->vec.y)*facy; - sv->vec.y= (short)(tempf+0.5f); - sv->vec.y+= AREAGRID-1; - sv->vec.y-= (sv->vec.y % AREAGRID); + tempf = ((float)sv->vec.y) * facy; + sv->vec.y = (short)(tempf + 0.5f); + sv->vec.y += AREAGRID - 1; + sv->vec.y -= (sv->vec.y % AREAGRID); CLAMP(sv->vec.y, 0, winsizey); } @@ -671,26 +675,26 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey) /* ton: removed option now, it needs Context... */ /* make each window at least ED_area_headersize() high */ - for (sa= sc->areabase.first; sa; sa= sa->next) { - int headery= ED_area_headersize()+1; + for (sa = sc->areabase.first; sa; sa = sa->next) { + int headery = ED_area_headersize() + 1; - if (sa->v1->vec.y+headery > sa->v2->vec.y) { + if (sa->v1->vec.y + headery > sa->v2->vec.y) { /* lower edge */ - ScrEdge *se= screen_findedge(sc, sa->v4, sa->v1); - if (se && sa->v1!=sa->v2 ) { + ScrEdge *se = screen_findedge(sc, sa->v4, sa->v1); + if (se && sa->v1 != sa->v2) { int yval; select_connected_scredge(sc, se); /* all selected vertices get the right offset */ - yval= sa->v2->vec.y-headery; - sv= sc->vertbase.first; + yval = sa->v2->vec.y - headery; + sv = sc->vertbase.first; while (sv) { /* if is a collapsed area */ - if (sv!=sa->v2 && sv!=sa->v3) { - if (sv->flag) sv->vec.y= yval; + if (sv != sa->v2 && sv != sa->v3) { + if (sv->flag) sv->vec.y = yval; } - sv= sv->next; + sv = sv->next; } } } @@ -714,17 +718,17 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir) float width = sa->v3->vec.x - sa->v1->vec.x; float height = sa->v3->vec.y - sa->v1->vec.y; - if (height<width) { - h = height/8; - w = height/4; + if (height < width) { + h = height / 8; + w = height / 4; } else { - h = width/8; - w = width/4; + h = width / 8; + w = width / 4; } points[0].x = sa->v1->vec.x; - points[0].y = sa->v1->vec.y + height/2; + points[0].y = sa->v1->vec.y + height / 2; points[1].x = sa->v1->vec.x; points[1].y = sa->v1->vec.y; @@ -733,13 +737,13 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir) points[2].y = sa->v4->vec.y; points[3].x = sa->v4->vec.x - w; - points[3].y = sa->v4->vec.y + height/2 - 2*h; + points[3].y = sa->v4->vec.y + height / 2 - 2 * h; - points[4].x = sa->v4->vec.x - 2*w; - points[4].y = sa->v4->vec.y + height/2; + points[4].x = sa->v4->vec.x - 2 * w; + points[4].y = sa->v4->vec.y + height / 2; points[5].x = sa->v4->vec.x - w; - points[5].y = sa->v4->vec.y + height/2 + 2*h; + points[5].y = sa->v4->vec.y + height / 2 + 2 * h; points[6].x = sa->v3->vec.x - w; points[6].y = sa->v3->vec.y; @@ -748,15 +752,15 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir) points[7].y = sa->v2->vec.y; points[8].x = sa->v4->vec.x; - points[8].y = sa->v4->vec.y + height/2 - h; + points[8].y = sa->v4->vec.y + height / 2 - h; points[9].x = sa->v4->vec.x; - points[9].y = sa->v4->vec.y + height/2 + h; + points[9].y = sa->v4->vec.y + height / 2 + h; - if (dir=='l') { + if (dir == 'l') { /* when direction is left, then we flip direction of arrow */ float cx = sa->v1->vec.x + width; - for (i=0;i<10;i++) { + for (i = 0; i < 10; i++) { points[i].x -= cx; points[i].x = -points[i].x; points[i].x += sa->v1->vec.x; @@ -764,11 +768,11 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir) } glBegin(GL_POLYGON); - for (i=0;i<5;i++) + for (i = 0; i < 5; i++) glVertex2f(points[i].x, points[i].y); glEnd(); glBegin(GL_POLYGON); - for (i=4;i<8;i++) + for (i = 4; i < 8; i++) glVertex2f(points[i].x, points[i].y); glVertex2f(points[0].x, points[0].y); glEnd(); @@ -786,16 +790,16 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir) float width = sa->v3->vec.x - sa->v1->vec.x; float height = sa->v3->vec.y - sa->v1->vec.y; - if (height<width) { - h = height/4; - w = height/8; + if (height < width) { + h = height / 4; + w = height / 8; } else { - h = width/4; - w = width/8; + h = width / 4; + w = width / 8; } - points[0].x = sa->v1->vec.x + width/2; + points[0].x = sa->v1->vec.x + width / 2; points[0].y = sa->v3->vec.y; points[1].x = sa->v2->vec.x; @@ -804,13 +808,13 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir) points[2].x = sa->v1->vec.x; points[2].y = sa->v1->vec.y + h; - points[3].x = sa->v1->vec.x + width/2 - 2*w; + points[3].x = sa->v1->vec.x + width / 2 - 2 * w; points[3].y = sa->v1->vec.y + h; - points[4].x = sa->v1->vec.x + width/2; - points[4].y = sa->v1->vec.y + 2*h; + points[4].x = sa->v1->vec.x + width / 2; + points[4].y = sa->v1->vec.y + 2 * h; - points[5].x = sa->v1->vec.x + width/2 + 2*w; + points[5].x = sa->v1->vec.x + width / 2 + 2 * w; points[5].y = sa->v1->vec.y + h; points[6].x = sa->v4->vec.x; @@ -819,16 +823,16 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir) points[7].x = sa->v3->vec.x; points[7].y = sa->v3->vec.y; - points[8].x = sa->v1->vec.x + width/2 - w; + points[8].x = sa->v1->vec.x + width / 2 - w; points[8].y = sa->v1->vec.y; - points[9].x = sa->v1->vec.x + width/2 + w; + points[9].x = sa->v1->vec.x + width / 2 + w; points[9].y = sa->v1->vec.y; - if (dir=='u') { + if (dir == 'u') { /* when direction is up, then we flip direction of arrow */ float cy = sa->v1->vec.y + height; - for (i=0;i<10;i++) { + for (i = 0; i < 10; i++) { points[i].y -= cy; points[i].y = -points[i].y; points[i].y += sa->v1->vec.y; @@ -836,11 +840,11 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir) } glBegin(GL_POLYGON); - for (i=0;i<5;i++) + for (i = 0; i < 5; i++) glVertex2f(points[i].x, points[i].y); glEnd(); glBegin(GL_POLYGON); - for (i=4;i<8;i++) + for (i = 4; i < 8; i++) glVertex2f(points[i].x, points[i].y); glVertex2f(points[0].x, points[0].y); glEnd(); @@ -852,7 +856,7 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir) /* draw join shape due to direction of joining */ static void draw_join_shape(ScrArea *sa, char dir) { - if (dir=='u' || dir=='d') + if (dir == 'u' || dir == 'd') draw_vertical_join_shape(sa, dir); else draw_horizontal_join_shape(sa, dir); @@ -883,38 +887,38 @@ static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir)) static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, short a) { /* right border area */ - if (x2<sizex-1) - sdrawline(x2+a, y1, x2+a, y2); + if (x2 < sizex - 1) + sdrawline(x2 + a, y1, x2 + a, y2); /* left border area */ - if (x1>0) /* otherwise it draws the emboss of window over */ - sdrawline(x1+a, y1, x1+a, y2); + if (x1 > 0) /* otherwise it draws the emboss of window over */ + sdrawline(x1 + a, y1, x1 + a, y2); /* top border area */ - if (y2<sizey-1) - sdrawline(x1, y2+a, x2, y2+a); + if (y2 < sizey - 1) + sdrawline(x1, y2 + a, x2, y2 + a); /* bottom border area */ - if (y1>0) - sdrawline(x1, y1+a, x2, y1+a); + if (y1 > 0) + sdrawline(x1, y1 + a, x2, y1 + a); } /** screen edges drawing **/ static void drawscredge_area(ScrArea *sa, int sizex, int sizey, int center) { - short x1= sa->v1->vec.x; - short y1= sa->v1->vec.y; - short x2= sa->v3->vec.x; - short y2= sa->v3->vec.y; + short x1 = sa->v1->vec.x; + short y1 = sa->v1->vec.y; + short x2 = sa->v3->vec.x; + short y2 = sa->v3->vec.y; short a, rt; - rt= 0; // CLAMPIS(G.rt, 0, 16); + rt = 0; // CLAMPIS(G.rt, 0, 16); - if (center==0) { + if (center == 0) { cpack(0x505050); - for (a=-rt; a<=rt; a++) - if (a!=0) + for (a = -rt; a <= rt; a++) + if (a != 0) drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, a); } else { @@ -929,10 +933,10 @@ bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc) { bScreen *newsc; - if (sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */ + if (sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */ /* make new empty screen: */ - newsc= ED_screen_add(win, sc->scene, sc->id.name+2); + newsc = ED_screen_add(win, sc->scene, sc->id.name + 2); /* copy all data */ screen_copy(newsc, sc); @@ -942,11 +946,11 @@ bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc) /* screen sets cursor based on swinid */ static void region_cursor_set(wmWindow *win, int swinid) { - ScrArea *sa= win->screen->areabase.first; + ScrArea *sa = win->screen->areabase.first; - for (;sa; sa= sa->next) { - ARegion *ar= sa->regionbase.first; - for (;ar; ar= ar->next) { + for (; sa; sa = sa->next) { + ARegion *ar = sa->regionbase.first; + for (; ar; ar = ar->next) { if (ar->swinid == swinid) { if (ar->type && ar->type->cursor) ar->type->cursor(win, sa, ar); @@ -960,25 +964,25 @@ static void region_cursor_set(wmWindow *win, int swinid) void ED_screen_do_listen(bContext *C, wmNotifier *note) { - wmWindow *win= CTX_wm_window(C); + wmWindow *win = CTX_wm_window(C); /* generic notes */ switch (note->category) { case NC_WM: - if (note->data==ND_FILEREAD) - win->screen->do_draw= 1; + if (note->data == ND_FILEREAD) + win->screen->do_draw = 1; break; case NC_WINDOW: - win->screen->do_draw= 1; + win->screen->do_draw = 1; break; case NC_SCREEN: - if (note->data==ND_SUBWINACTIVE) + if (note->data == ND_SUBWINACTIVE) uiFreeActiveButtons(C, win->screen); - if (note->action==NA_EDITED) - win->screen->do_draw= win->screen->do_refresh= 1; + if (note->action == NA_EDITED) + win->screen->do_draw = win->screen->do_refresh = 1; break; case NC_SCENE: - if (note->data==ND_MODE) + if (note->data == ND_MODE) region_cursor_set(win, note->swinid); break; } @@ -988,21 +992,21 @@ void ED_screen_do_listen(bContext *C, wmNotifier *note) void ED_screen_draw(wmWindow *win) { ScrArea *sa; - ScrArea *sa1= NULL; - ScrArea *sa2= NULL; - ScrArea *sa3= NULL; + ScrArea *sa1 = NULL; + ScrArea *sa2 = NULL; + ScrArea *sa3 = NULL; int dir = -1; int dira = -1; wmSubWindowSet(win, win->screen->mainwin); - for (sa= win->screen->areabase.first; sa; sa= sa->next) { + for (sa = win->screen->areabase.first; sa; sa = sa->next) { if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa; if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa; - if (sa->flag & (AREA_FLAG_DRAWSPLIT_H|AREA_FLAG_DRAWSPLIT_V)) sa3 = sa; + if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa; drawscredge_area(sa, win->sizex, win->sizey, 0); } - for (sa= win->screen->areabase.first; sa; sa= sa->next) + for (sa = win->screen->areabase.first; sa; sa = sa->next) drawscredge_area(sa, win->sizex, win->sizey, 1); /* blended join arrow */ @@ -1040,29 +1044,29 @@ void ED_screen_draw(wmWindow *win) if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) { sdrawline(sa3->totrct.xmin, win->eventstate->y, sa3->totrct.xmax, win->eventstate->y); glColor4ub(0, 0, 0, 100); - sdrawline(sa3->totrct.xmin, win->eventstate->y+1, sa3->totrct.xmax, win->eventstate->y+1); + sdrawline(sa3->totrct.xmin, win->eventstate->y + 1, sa3->totrct.xmax, win->eventstate->y + 1); } else { sdrawline(win->eventstate->x, sa3->totrct.ymin, win->eventstate->x, sa3->totrct.ymax); glColor4ub(0, 0, 0, 100); - sdrawline(win->eventstate->x+1, sa3->totrct.ymin, win->eventstate->x+1, sa3->totrct.ymax); + sdrawline(win->eventstate->x + 1, sa3->totrct.ymin, win->eventstate->x + 1, sa3->totrct.ymax); } glDisable(GL_BLEND); } - win->screen->do_draw= 0; + win->screen->do_draw = 0; } /* helper call for below, dpi changes headers */ static void screen_refresh_headersizes(void) { - const ListBase *lb= BKE_spacetypes_list(); + const ListBase *lb = BKE_spacetypes_list(); SpaceType *st; - for (st= lb->first; st; st= st->next) { - ARegionType *art= BKE_regiontype_from_id(st, RGN_TYPE_HEADER); - if (art) art->prefsizey= ED_area_headersize(); + for (st = lb->first; st; st = st->next) { + ARegionType *art = BKE_regiontype_from_id(st, RGN_TYPE_HEADER); + if (art) art->prefsizey = ED_area_headersize(); } } @@ -1076,21 +1080,21 @@ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win) rcti winrct; winrct.xmin = 0; - winrct.xmax = win->sizex-1; + winrct.xmax = win->sizex - 1; winrct.ymin = 0; - winrct.ymax = win->sizey-1; + winrct.ymax = win->sizey - 1; screen_test_scale(win->screen, win->sizex, win->sizey); - if (win->screen->mainwin==0) - win->screen->mainwin= wm_subwindow_open(win, &winrct); + if (win->screen->mainwin == 0) + win->screen->mainwin = wm_subwindow_open(win, &winrct); else wm_subwindow_position(win, win->screen->mainwin, &winrct); /* header size depends on DPI, let's verify */ screen_refresh_headersizes(); - for (sa= win->screen->areabase.first; sa; sa= sa->next) { + for (sa = win->screen->areabase.first; sa; sa = sa->next) { /* set spacetype and region callbacks, calls init() */ /* sets subwindows for regions, adds handlers */ ED_area_initialize(wm, win, sa); @@ -1104,9 +1108,9 @@ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win) if (G.debug & G_DEBUG_EVENTS) { printf("%s: set screen\n", __func__); } - win->screen->do_refresh= 0; + win->screen->do_refresh = 0; - win->screen->context= ed_screen_context; + win->screen->context = ed_screen_context; } /* file read, set all screens, ... */ @@ -1114,10 +1118,10 @@ void ED_screens_initialize(wmWindowManager *wm) { wmWindow *win; - for (win= wm->windows.first; win; win= win->next) { + for (win = wm->windows.first; win; win = win->next) { - if (win->screen==NULL) - win->screen= G.main->screen.first; + if (win->screen == NULL) + win->screen = G.main->screen.first; ED_screen_refresh(wm, win); } @@ -1128,28 +1132,28 @@ void ED_screens_initialize(wmWindowManager *wm) void ED_region_exit(bContext *C, ARegion *ar) { - ARegion *prevar= CTX_wm_region(C); + ARegion *prevar = CTX_wm_region(C); CTX_wm_region_set(C, ar); WM_event_remove_handlers(C, &ar->handlers); if (ar->swinid) wm_subwindow_close(CTX_wm_window(C), ar->swinid); - ar->swinid= 0; + ar->swinid = 0; if (ar->headerstr) MEM_freeN(ar->headerstr); - ar->headerstr= NULL; + ar->headerstr = NULL; CTX_wm_region_set(C, prevar); } void ED_area_exit(bContext *C, ScrArea *sa) { - ScrArea *prevsa= CTX_wm_area(C); + ScrArea *prevsa = CTX_wm_area(C); ARegion *ar; if (sa->spacetype == SPACE_FILE) { - SpaceLink *sl= sa->spacedata.first; + SpaceLink *sl = sa->spacedata.first; if (sl && sl->spacetype == SPACE_FILE) { ED_fileselect_exit(C, (SpaceFile *)sl); } @@ -1159,7 +1163,7 @@ void ED_area_exit(bContext *C, ScrArea *sa) } CTX_wm_area_set(C, sa); - for (ar= sa->regionbase.first; ar; ar= ar->next) + for (ar = sa->regionbase.first; ar; ar = ar->next) ED_region_exit(C, ar); WM_event_remove_handlers(C, &sa->handlers); @@ -1168,8 +1172,8 @@ void ED_area_exit(bContext *C, ScrArea *sa) void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen) { - wmWindowManager *wm= CTX_wm_manager(C); - wmWindow *prevwin= CTX_wm_window(C); + wmWindowManager *wm = CTX_wm_manager(C); + wmWindow *prevwin = CTX_wm_window(C); ScrArea *sa; ARegion *ar; @@ -1177,21 +1181,21 @@ void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen) if (screen->animtimer) WM_event_remove_timer(wm, window, screen->animtimer); - screen->animtimer= NULL; + screen->animtimer = NULL; if (screen->mainwin) wm_subwindow_close(window, screen->mainwin); - screen->mainwin= 0; - screen->subwinactive= 0; + screen->mainwin = 0; + screen->subwinactive = 0; - for (ar= screen->regionbase.first; ar; ar= ar->next) + for (ar = screen->regionbase.first; ar; ar = ar->next) ED_region_exit(C, ar); - for (sa= screen->areabase.first; sa; sa= sa->next) + for (sa = screen->areabase.first; sa; sa = sa->next) ED_area_exit(C, sa); /* mark it available for use for other windows */ - screen->winid= 0; + screen->winid = 0; if (prevwin->screen->temp == 0) { /* use previous window if possible */ @@ -1209,17 +1213,17 @@ void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen) /* case when on area-edge or in azones, or outside window */ static void screen_cursor_set(wmWindow *win, wmEvent *event) { - AZone *az= NULL; + AZone *az = NULL; ScrArea *sa; - for (sa= win->screen->areabase.first; sa; sa= sa->next) - if ((az=is_in_area_actionzone(sa, event->x, event->y))) + for (sa = win->screen->areabase.first; sa; sa = sa->next) + if ((az = is_in_area_actionzone(sa, event->x, event->y))) break; if (sa) { - if (az->type==AZONE_AREA) + if (az->type == AZONE_AREA) WM_cursor_set(win, CURSOR_EDIT); - else if (az->type==AZONE_REGION) { + else if (az->type == AZONE_REGION) { if (az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT) WM_cursor_set(win, CURSOR_X_MOVE); else @@ -1227,7 +1231,7 @@ static void screen_cursor_set(wmWindow *win, wmEvent *event) } } else { - ScrEdge *actedge= screen_find_active_scredge(win->screen, event->x, event->y); + ScrEdge *actedge = screen_find_active_scredge(win->screen, event->x, event->y); if (actedge) { if (scredge_is_horizontal(actedge)) @@ -1245,72 +1249,72 @@ static void screen_cursor_set(wmWindow *win, wmEvent *event) /* event type is mouse move */ void ED_screen_set_subwinactive(bContext *C, wmEvent *event) { - wmWindow *win= CTX_wm_window(C); + wmWindow *win = CTX_wm_window(C); if (win->screen) { - bScreen *scr= win->screen; + bScreen *scr = win->screen; ScrArea *sa; ARegion *ar; - int oldswin= scr->subwinactive; + int oldswin = scr->subwinactive; - for (sa= scr->areabase.first; sa; sa= sa->next) { + for (sa = scr->areabase.first; sa; sa = sa->next) { if (event->x > sa->totrct.xmin && event->x < sa->totrct.xmax) if (event->y > sa->totrct.ymin && event->y < sa->totrct.ymax) - if (NULL==is_in_area_actionzone(sa, event->x, event->y)) + if (NULL == is_in_area_actionzone(sa, event->x, event->y)) break; } if (sa) { - for (ar= sa->regionbase.first; ar; ar= ar->next) { + for (ar = sa->regionbase.first; ar; ar = ar->next) { if (BLI_in_rcti(&ar->winrct, event->x, event->y)) - scr->subwinactive= ar->swinid; + scr->subwinactive = ar->swinid; } } else - scr->subwinactive= scr->mainwin; + scr->subwinactive = scr->mainwin; /* check for redraw headers */ - if (oldswin!=scr->subwinactive) { + if (oldswin != scr->subwinactive) { - for (sa= scr->areabase.first; sa; sa= sa->next) { - int do_draw= 0; + for (sa = scr->areabase.first; sa; sa = sa->next) { + int do_draw = 0; - for (ar= sa->regionbase.first; ar; ar= ar->next) - if (ar->swinid==oldswin || ar->swinid==scr->subwinactive) - do_draw= 1; + for (ar = sa->regionbase.first; ar; ar = ar->next) + if (ar->swinid == oldswin || ar->swinid == scr->subwinactive) + do_draw = 1; if (do_draw) { - for (ar= sa->regionbase.first; ar; ar= ar->next) - if (ar->regiontype==RGN_TYPE_HEADER) + for (ar = sa->regionbase.first; ar; ar = ar->next) + if (ar->regiontype == RGN_TYPE_HEADER) ED_region_tag_redraw(ar); } } } /* cursors, for time being set always on edges, otherwise aregion doesnt switch */ - if (scr->subwinactive==scr->mainwin) { + if (scr->subwinactive == scr->mainwin) { screen_cursor_set(win, event); } - else if (oldswin!=scr->subwinactive) { + else if (oldswin != scr->subwinactive) { region_cursor_set(win, scr->subwinactive); - WM_event_add_notifier(C, NC_SCREEN|ND_SUBWINACTIVE, scr); + WM_event_add_notifier(C, NC_SCREEN | ND_SUBWINACTIVE, scr); } } } int ED_screen_area_active(const bContext *C) { - wmWindow *win= CTX_wm_window(C); - bScreen *sc= CTX_wm_screen(C); - ScrArea *sa= CTX_wm_area(C); + wmWindow *win = CTX_wm_window(C); + bScreen *sc = CTX_wm_screen(C); + ScrArea *sa = CTX_wm_area(C); if (win && sc && sa) { - AZone *az= is_in_area_actionzone(sa, win->eventstate->x, win->eventstate->y); + AZone *az = is_in_area_actionzone(sa, win->eventstate->x, win->eventstate->y); ARegion *ar; if (az && az->type == AZONE_REGION) return 1; - for (ar= sa->regionbase.first; ar; ar= ar->next) + for (ar = sa->regionbase.first; ar; ar = ar->next) if (ar->swinid == sc->subwinactive) return 1; } @@ -1321,35 +1325,35 @@ int ED_screen_area_active(const bContext *C) /* Do NOT call in area/region queues! */ void ED_screen_set(bContext *C, bScreen *sc) { - wmWindowManager *wm= CTX_wm_manager(C); - wmWindow *win= CTX_wm_window(C); - bScreen *oldscreen= CTX_wm_screen(C); + wmWindowManager *wm = CTX_wm_manager(C); + wmWindow *win = CTX_wm_window(C); + bScreen *oldscreen = CTX_wm_screen(C); ID *id; /* validate screen, it's called with notifier reference */ - for (id= CTX_data_main(C)->screen.first; id; id= id->next) + for (id = CTX_data_main(C)->screen.first; id; id = id->next) if (sc == (bScreen *)id) break; - if (id==NULL) + if (id == NULL) return; /* check for valid winid */ - if (sc->winid!=0 && sc->winid!=win->winid) + if (sc->winid != 0 && sc->winid != win->winid) return; - if (sc->full) { /* find associated full */ + if (sc->full) { /* find associated full */ bScreen *sc1; - for (sc1= CTX_data_main(C)->screen.first; sc1; sc1= sc1->id.next) { - ScrArea *sa= sc1->areabase.first; - if (sa->full==sc) { - sc= sc1; + for (sc1 = CTX_data_main(C)->screen.first; sc1; sc1 = sc1->id.next) { + ScrArea *sa = sc1->areabase.first; + if (sa->full == sc) { + sc = sc1; break; } } } if (oldscreen != sc) { - wmTimer *wt= oldscreen->animtimer; + wmTimer *wt = oldscreen->animtimer; ScrArea *sa; /* remove handlers referencing areas in old screen */ @@ -1358,22 +1362,22 @@ void ED_screen_set(bContext *C, bScreen *sc) } /* we put timer to sleep, so screen_exit has to think there's no timer */ - oldscreen->animtimer= NULL; + oldscreen->animtimer = NULL; if (wt) WM_event_timer_sleep(wm, win, wt, 1); ED_screen_exit(C, win, oldscreen); - oldscreen->animtimer= wt; + oldscreen->animtimer = wt; - win->screen= sc; - CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf + win->screen = sc; + CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf /* prevent multiwin errors */ - sc->winid= win->winid; + sc->winid = win->winid; ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C)); WM_event_add_notifier(C, NC_WINDOW, NULL); - WM_event_add_notifier(C, NC_SCREEN|ND_SCREENSET, sc); + WM_event_add_notifier(C, NC_SCREEN | ND_SCREENSET, sc); /* makes button hilites work */ WM_event_add_mousemove(C); @@ -1384,7 +1388,7 @@ static int ed_screen_used(wmWindowManager *wm, bScreen *sc) { wmWindow *win; - for (win=wm->windows.first; win; win=win->next) + for (win = wm->windows.first; win; win = win->next) if (win->screen == sc) return 1; @@ -1394,11 +1398,11 @@ static int ed_screen_used(wmWindowManager *wm, bScreen *sc) /* only call outside of area/region loops */ void ED_screen_delete(bContext *C, bScreen *sc) { - Main *bmain= CTX_data_main(C); - wmWindowManager *wm= CTX_wm_manager(C); - wmWindow *win= CTX_wm_window(C); + Main *bmain = CTX_data_main(C); + wmWindowManager *wm = CTX_wm_manager(C); + wmWindow *win = CTX_wm_window(C); bScreen *newsc; - int delete= 1; + int delete = 1; /* don't allow deleting temp fullscreens for now */ if (sc->full == SCREENFULL) { @@ -1410,12 +1414,12 @@ void ED_screen_delete(bContext *C, bScreen *sc) * long as we are able to find a screen that is unused, we * can safely assume ours is not in use anywhere an delete it */ - for (newsc= sc->id.prev; newsc; newsc=newsc->id.prev) + for (newsc = sc->id.prev; newsc; newsc = newsc->id.prev) if (!ed_screen_used(wm, newsc)) break; if (!newsc) { - for (newsc= sc->id.next; newsc; newsc=newsc->id.next) + for (newsc = sc->id.next; newsc; newsc = newsc->id.next) if (!ed_screen_used(wm, newsc)) break; } @@ -1432,26 +1436,26 @@ void ED_screen_delete(bContext *C, bScreen *sc) /* only call outside of area/region loops */ void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene) { - Main *bmain= CTX_data_main(C); + Main *bmain = CTX_data_main(C); bScreen *sc; if (screen == NULL) return; if (ed_screen_used(CTX_wm_manager(C), screen)) - ED_object_exit_editmode(C, EM_FREEDATA|EM_DO_UNDO); + ED_object_exit_editmode(C, EM_FREEDATA | EM_DO_UNDO); - for (sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) { - if ((U.flag & USER_SCENEGLOBAL) || sc==screen) { + for (sc = CTX_data_main(C)->screen.first; sc; sc = sc->id.next) { + if ((U.flag & USER_SCENEGLOBAL) || sc == screen) { if (scene != sc->scene) { /* all areas endlocalview */ - // XXX ScrArea *sa= sc->areabase.first; - // while (sa) { - // endlocalview(sa); - // sa= sa->next; - // } - sc->scene= scene; + // XXX ScrArea *sa= sc->areabase.first; + // while (sa) { + // endlocalview(sa); + // sa= sa->next; + // } + sc->scene = scene; } } @@ -1460,36 +1464,36 @@ void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene) // copy_view3d_lock(0); /* space.c */ /* are there cameras in the views that are not in the scene? */ - for (sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) { - if ( (U.flag & USER_SCENEGLOBAL) || sc==screen) { - ScrArea *sa= sc->areabase.first; + for (sc = CTX_data_main(C)->screen.first; sc; sc = sc->id.next) { + if ( (U.flag & USER_SCENEGLOBAL) || sc == screen) { + ScrArea *sa = sc->areabase.first; while (sa) { - SpaceLink *sl= sa->spacedata.first; + SpaceLink *sl = sa->spacedata.first; while (sl) { - if (sl->spacetype==SPACE_VIEW3D) { - View3D *v3d= (View3D*) sl; + if (sl->spacetype == SPACE_VIEW3D) { + View3D *v3d = (View3D *) sl; BKE_screen_view3d_sync(v3d, scene); if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) { - v3d->camera= BKE_scene_camera_find(sc->scene); + v3d->camera = BKE_scene_camera_find(sc->scene); // XXX if (sc==curscreen) handle_view3d_lock(); if (!v3d->camera) { ARegion *ar; - for (ar=v3d->regionbase.first; ar; ar= ar->next) { + for (ar = v3d->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { - RegionView3D *rv3d= ar->regiondata; + RegionView3D *rv3d = ar->regiondata; - if (rv3d->persp==RV3D_CAMOB) - rv3d->persp= RV3D_PERSP; + if (rv3d->persp == RV3D_CAMOB) + rv3d->persp = RV3D_PERSP; } } } } } - sl= sl->next; + sl = sl->next; } - sa= sa->next; + sa = sa->next; } } } @@ -1508,13 +1512,13 @@ void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene) /* only call outside of area/region loops */ void ED_screen_delete_scene(bContext *C, Scene *scene) { - Main *bmain= CTX_data_main(C); + Main *bmain = CTX_data_main(C); Scene *newscene; if (scene->id.prev) - newscene= scene->id.prev; + newscene = scene->id.prev; else if (scene->id.next) - newscene= scene->id.next; + newscene = scene->id.next; else return; @@ -1525,12 +1529,12 @@ void ED_screen_delete_scene(bContext *C, Scene *scene) ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type) { - wmWindow *win= CTX_wm_window(C); - bScreen *screen= CTX_wm_screen(C); - ScrArea *newsa= NULL; + wmWindow *win = CTX_wm_window(C); + bScreen *screen = CTX_wm_screen(C); + ScrArea *newsa = NULL; - if (!sa || sa->full==NULL) { - newsa= ED_screen_full_toggle(C, win, sa); + if (!sa || sa->full == NULL) { + newsa = ED_screen_full_toggle(C, win, sa); } if (!newsa) { @@ -1538,7 +1542,7 @@ ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type) /* if this has been called from the temporary info header generated in * temp fullscreen layouts, find the correct fullscreen area to change * to create a new space inside */ - for (newsa = screen->areabase.first; newsa; newsa=newsa->next) { + for (newsa = screen->areabase.first; newsa; newsa = newsa->next) { if (!(sa->flag & AREA_TEMP_INFO)) break; } @@ -1555,7 +1559,7 @@ ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type) void ED_screen_full_prevspace(bContext *C, ScrArea *sa) { - wmWindow *win= CTX_wm_window(C); + wmWindow *win = CTX_wm_window(C); ED_area_prevspace(C, sa); @@ -1566,7 +1570,7 @@ void ED_screen_full_prevspace(bContext *C, ScrArea *sa) /* restore a screen / area back to default operation, after temp fullscreen modes */ void ED_screen_full_restore(bContext *C, ScrArea *sa) { - wmWindow *win= CTX_wm_window(C); + wmWindow *win = CTX_wm_window(C); SpaceLink *sl = sa->spacedata.first; /* if fullscreen area has a secondary space (such as a file browser or fullscreen render @@ -1579,13 +1583,13 @@ void ED_screen_full_restore(bContext *C, ScrArea *sa) /* Special check added for non-render image window (back from fullscreen through "Back to Previous" button) */ if (sl->spacetype == SPACE_IMAGE) { - SpaceImage *sima= sa->spacedata.first; + SpaceImage *sima = sa->spacedata.first; if (!(sima->flag & SI_PREVSPACE) && !(sima->flag & SI_FULLWINDOW)) sima_restore = 1; } if (sl->spacetype == SPACE_IMAGE && !sima_restore) { - SpaceImage *sima= sa->spacedata.first; + SpaceImage *sima = sa->spacedata.first; if (sima->flag & SI_PREVSPACE) sima->flag &= ~SI_PREVSPACE; if (sima->flag & SI_FULLWINDOW) { @@ -1616,7 +1620,7 @@ ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa) /* ensure we don't have a button active anymore, can crash when * switching screens with tooltip open because region and tooltip * are no longer in the same screen */ - for (ar=sa->regionbase.first; ar; ar=ar->next) + for (ar = sa->regionbase.first; ar; ar = ar->next) uiFreeBlocks(C, &ar->uiblocks); /* prevent hanging header prints */ @@ -1627,30 +1631,30 @@ ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa) ScrArea *old; /*short fulltype;*/ /*UNUSED*/ - sc= sa->full; /* the old screen to restore */ - oldscreen= win->screen; /* the one disappearing */ + sc = sa->full; /* the old screen to restore */ + oldscreen = win->screen; /* the one disappearing */ /*fulltype = sc->full;*/ - sc->full= 0; + sc->full = 0; /* removed: SCREENAUTOPLAY exception here */ /* find old area */ - for (old= sc->areabase.first; old; old= old->next) + for (old = sc->areabase.first; old; old = old->next) if (old->full) break; - if (old==NULL) { + if (old == NULL) { if (G.debug & G_DEBUG) printf("%s: something wrong in areafullscreen\n", __func__); return NULL; } - area_copy_data(old, sa, 1); /* 1 = swap spacelist */ + area_copy_data(old, sa, 1); /* 1 = swap spacelist */ if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO; - old->full= NULL; + old->full = NULL; /* animtimer back */ - sc->animtimer= oldscreen->animtimer; - oldscreen->animtimer= NULL; + sc->animtimer = oldscreen->animtimer; + oldscreen->animtimer = NULL; ED_screen_set(C, sc); @@ -1660,43 +1664,43 @@ ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa) } else { ScrArea *newa; - char newname[MAX_ID_NAME-2]; + char newname[MAX_ID_NAME - 2]; - oldscreen= win->screen; + oldscreen = win->screen; /* nothing wrong with having only 1 area, as far as I can see... * is there only 1 area? */ #if 0 - if (oldscreen->areabase.first==oldscreen->areabase.last) + if (oldscreen->areabase.first == oldscreen->areabase.last) return NULL; #endif oldscreen->full = SCREENFULL; - BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name+2, "full"); - sc= ED_screen_add(win, oldscreen->scene, newname); + BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "full"); + sc = ED_screen_add(win, oldscreen->scene, newname); sc->full = SCREENFULL; // XXX /* timer */ - sc->animtimer= oldscreen->animtimer; - oldscreen->animtimer= NULL; + sc->animtimer = oldscreen->animtimer; + oldscreen->animtimer = NULL; /* returns the top small area */ - newa= area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1); + newa = area_split(sc, (ScrArea *)sc->areabase.first, 'h', 0.99f, 1); ED_area_newspace(C, newa, SPACE_INFO); /* use random area when we have no active one, e.g. when the * mouse is outside of the window and we open a file browser */ if (!sa) - sa= oldscreen->areabase.first; + sa = oldscreen->areabase.first; /* copy area */ - newa= newa->prev; - area_copy_data(newa, sa, 1); /* 1 = swap spacelist */ + newa = newa->prev; + area_copy_data(newa, sa, 1); /* 1 = swap spacelist */ sa->flag |= AREA_TEMP_INFO; - sa->full= oldscreen; - newa->full= oldscreen; - newa->next->full= oldscreen; // XXX + sa->full = oldscreen; + newa->full = oldscreen; + newa->next->full = oldscreen; // XXX ED_screen_set(C, sc); } @@ -1710,26 +1714,26 @@ ScrArea *ED_screen_full_toggle(bContext *C, wmWindow *win, ScrArea *sa) /* update frame rate info for viewport drawing */ void ED_refresh_viewport_fps(bContext *C) { - wmTimer *animtimer= CTX_wm_screen(C)->animtimer; - Scene *scene= CTX_data_scene(C); + wmTimer *animtimer = CTX_wm_screen(C)->animtimer; + Scene *scene = CTX_data_scene(C); /* is anim playback running? */ if (animtimer && (U.uiflag & USER_SHOW_FPS)) { - ScreenFrameRateInfo *fpsi= scene->fps_info; + ScreenFrameRateInfo *fpsi = scene->fps_info; /* if there isn't any info, init it first */ if (fpsi == NULL) - fpsi= scene->fps_info= MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info"); + fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo), "refresh_viewport_fps fps_info"); /* update the values */ - fpsi->redrawtime= fpsi->lredrawtime; - fpsi->lredrawtime= animtimer->ltime; + fpsi->redrawtime = fpsi->lredrawtime; + fpsi->lredrawtime = animtimer->ltime; } else { /* playback stopped or shouldn't be running */ if (scene->fps_info) MEM_freeN(scene->fps_info); - scene->fps_info= NULL; + scene->fps_info = NULL; } } @@ -1738,56 +1742,56 @@ void ED_refresh_viewport_fps(bContext *C) */ void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable) { - bScreen *screen= CTX_wm_screen(C); - wmWindowManager *wm= CTX_wm_manager(C); - wmWindow *win= CTX_wm_window(C); - Scene *scene= CTX_data_scene(C); + bScreen *screen = CTX_wm_screen(C); + wmWindowManager *wm = CTX_wm_manager(C); + wmWindow *win = CTX_wm_window(C); + Scene *scene = CTX_data_scene(C); if (screen->animtimer) WM_event_remove_timer(wm, win, screen->animtimer); - screen->animtimer= NULL; + screen->animtimer = NULL; if (enable) { - ScreenAnimData *sad= MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData"); + ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData"); - screen->animtimer= WM_event_add_timer(wm, win, TIMER0, (1.0/FPS)); + screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS)); - sad->ar= CTX_wm_region(C); + sad->ar = CTX_wm_region(C); /* if startframe is larger than current frame, we put currentframe on startframe. * note: first frame then is not drawn! (ton) */ if (scene->r.sfra > scene->r.cfra) { - sad->sfra= scene->r.cfra; - scene->r.cfra= scene->r.sfra; + sad->sfra = scene->r.cfra; + scene->r.cfra = scene->r.sfra; } else sad->sfra = scene->r.cfra; - sad->redraws= redraws; - sad->refresh= refresh; - sad->flag |= (enable < 0)? ANIMPLAY_FLAG_REVERSE: 0; - sad->flag |= (sync == 0)? ANIMPLAY_FLAG_NO_SYNC: (sync == 1)? ANIMPLAY_FLAG_SYNC: 0; + sad->redraws = redraws; + sad->refresh = refresh; + sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0; + sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0; - screen->animtimer->customdata= sad; + screen->animtimer->customdata = sad; } /* notifier catched by top header, for button */ - WM_event_add_notifier(C, NC_SCREEN|ND_ANIMPLAY, screen); + WM_event_add_notifier(C, NC_SCREEN | ND_ANIMPLAY, screen); } /* helper for screen_animation_play() - only to be used for TimeLine */ static ARegion *time_top_left_3dwindow(bScreen *screen) { - ARegion *aret= NULL; + ARegion *aret = NULL; ScrArea *sa; - int min= 10000; + int min = 10000; - for (sa= screen->areabase.first; sa; sa= sa->next) { - if (sa->spacetype==SPACE_VIEW3D) { + for (sa = screen->areabase.first; sa; sa = sa->next) { + if (sa->spacetype == SPACE_VIEW3D) { ARegion *ar; - for (ar= sa->regionbase.first; ar; ar= ar->next) { - if (ar->regiontype==RGN_TYPE_WINDOW) { + for (ar = sa->regionbase.first; ar; ar = ar->next) { + if (ar->regiontype == RGN_TYPE_WINDOW) { if (ar->winrct.xmin - ar->winrct.ymin < min) { - aret= ar; - min= ar->winrct.xmin - ar->winrct.ymin; + aret = ar; + min = ar->winrct.xmin - ar->winrct.ymin; } } } @@ -1800,14 +1804,14 @@ static ARegion *time_top_left_3dwindow(bScreen *screen) void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh) { if (screen && screen->animtimer) { - wmTimer *wt= screen->animtimer; - ScreenAnimData *sad= wt->customdata; + wmTimer *wt = screen->animtimer; + ScreenAnimData *sad = wt->customdata; - sad->redraws= redraws; - sad->refresh= refresh; - sad->ar= NULL; + sad->redraws = redraws; + sad->refresh = refresh; + sad->ar = NULL; if (redraws & TIME_REGION) - sad->ar= time_top_left_3dwindow(screen); + sad->ar = time_top_left_3dwindow(screen); } } @@ -1816,12 +1820,12 @@ void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh) void ED_update_for_newframe(Main *bmain, Scene *scene, bScreen *screen, int UNUSED(mute)) { #ifdef DURIAN_CAMERA_SWITCH - void *camera= BKE_scene_camera_switch_find(scene); + void *camera = BKE_scene_camera_switch_find(scene); if (camera && scene->camera != camera) { bScreen *sc; - scene->camera= camera; + scene->camera = camera; /* are there cameras in the views that are not in the scene? */ - for (sc= bmain->screen.first; sc; sc= sc->id.next) { + for (sc = bmain->screen.first; sc; sc = sc->id.next) { BKE_screen_view3d_scene_sync(sc); } } @@ -1855,7 +1859,7 @@ void ED_update_for_newframe(Main *bmain, Scene *scene, bScreen *screen, int UNUS /* update animated texture nodes */ { Tex *tex; - for (tex= bmain->tex.first; tex; tex= tex->id.next) + for (tex = bmain->tex.first; tex; tex = tex->id.next) if (tex->use_nodes && tex->nodetree) { ntreeTexTagAnimated(tex->nodetree); } diff --git a/source/blender/editors/screen/screen_intern.h b/source/blender/editors/screen/screen_intern.h index 90533fd3a12..aa11c3eecdd 100644 --- a/source/blender/editors/screen/screen_intern.h +++ b/source/blender/editors/screen/screen_intern.h @@ -35,24 +35,24 @@ struct wmWindow; struct Scene; -#define AZONESPOT 12 +#define AZONESPOT 12 /* area.c */ -void area_copy_data (ScrArea *sa1, ScrArea *sa2, int swap_space); +void area_copy_data(ScrArea *sa1, ScrArea *sa2, int swap_space); /* screen_edit.c */ -ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2); -ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge); -int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2); -int area_getorientation(ScrArea *sa, ScrArea *sb); -void select_connected_scredge(bScreen *sc, ScrEdge *edge); - -void removenotused_scrverts(bScreen *sc); -void removedouble_scrverts(bScreen *sc); -void removedouble_scredges(bScreen *sc); -void removenotused_scredges(bScreen *sc); -int scredge_is_horizontal(ScrEdge *se); -ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my); +ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2); +ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge); +int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2); +int area_getorientation(ScrArea *sa, ScrArea *sb); +void select_connected_scredge(bScreen *sc, ScrEdge *edge); + +void removenotused_scrverts(bScreen *sc); +void removedouble_scrverts(bScreen *sc); +void removedouble_scredges(bScreen *sc); +void removenotused_scredges(bScreen *sc); +int scredge_is_horizontal(ScrEdge *se); +ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my); struct AZone *is_in_area_actionzone(ScrArea *sa, int x, int y); @@ -66,7 +66,3 @@ void SCREEN_OT_screenshot(struct wmOperatorType *ot); void SCREEN_OT_screencast(struct wmOperatorType *ot); #endif /* __SCREEN_INTERN_H__ */ - - - - diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c index a7161d7f01b..256df21b79a 100644 --- a/source/blender/editors/screen/screendump.c +++ b/source/blender/editors/screen/screendump.c @@ -78,18 +78,18 @@ typedef struct ScreenshotData { /* get shot from frontbuffer */ static unsigned int *screenshot(bContext *C, int *dumpsx, int *dumpsy) { - wmWindow *win= CTX_wm_window(C); - int x=0, y=0; - unsigned int *dumprect= NULL; - - x= 0; - y= 0; - *dumpsx= win->sizex; - *dumpsy= win->sizey; + wmWindow *win = CTX_wm_window(C); + int x = 0, y = 0; + unsigned int *dumprect = NULL; + + x = 0; + y = 0; + *dumpsx = win->sizex; + *dumpsy = win->sizey; if (*dumpsx && *dumpsy) { - dumprect= MEM_mallocN(sizeof(int) * (*dumpsx) * (*dumpsy), "dumprect"); + dumprect = MEM_mallocN(sizeof(int) * (*dumpsx) * (*dumpsy), "dumprect"); glReadBuffer(GL_FRONT); glReadPixels(x, y, *dumpsx, *dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect); glFinish(); @@ -108,17 +108,17 @@ static int screenshot_data_create(bContext *C, wmOperator *op) /* do redraw so we don't show popups/menus */ WM_redraw_windows(C); - dumprect= screenshot(C, &dumpsx, &dumpsy); + dumprect = screenshot(C, &dumpsx, &dumpsy); if (dumprect) { - ScreenshotData *scd= MEM_callocN(sizeof(ScreenshotData), "screenshot"); - ScrArea *sa= CTX_wm_area(C); + ScreenshotData *scd = MEM_callocN(sizeof(ScreenshotData), "screenshot"); + ScrArea *sa = CTX_wm_area(C); - scd->dumpsx= dumpsx; - scd->dumpsy= dumpsy; - scd->dumprect= dumprect; + scd->dumpsx = dumpsx; + scd->dumpsy = dumpsy; + scd->dumprect = dumprect; if (sa) { - scd->crop= sa->totrct; + scd->crop = sa->totrct; } BKE_imformat_defaults(&scd->im_format); @@ -128,46 +128,46 @@ static int screenshot_data_create(bContext *C, wmOperator *op) return TRUE; } else { - op->customdata= NULL; + op->customdata = NULL; return FALSE; } } static void screenshot_data_free(wmOperator *op) { - ScreenshotData *scd= op->customdata; + ScreenshotData *scd = op->customdata; if (scd) { if (scd->dumprect) MEM_freeN(scd->dumprect); MEM_freeN(scd); - op->customdata= NULL; + op->customdata = NULL; } } static void screenshot_crop(ImBuf *ibuf, rcti crop) { - unsigned int *to= ibuf->rect; - unsigned int *from= ibuf->rect + crop.ymin*ibuf->x + crop.xmin; - int y, cropw= crop.xmax - crop.xmin, croph = crop.ymax - crop.ymin; + unsigned int *to = ibuf->rect; + unsigned int *from = ibuf->rect + crop.ymin * ibuf->x + crop.xmin; + int y, cropw = crop.xmax - crop.xmin, croph = crop.ymax - crop.ymin; if (cropw > 0 && croph > 0) { - for (y=0; y<croph; y++, to+=cropw, from+=ibuf->x) - memmove(to, from, sizeof(unsigned int)*cropw); + for (y = 0; y < croph; y++, to += cropw, from += ibuf->x) + memmove(to, from, sizeof(unsigned int) * cropw); - ibuf->x= cropw; - ibuf->y= croph; + ibuf->x = cropw; + ibuf->y = croph; } } static int screenshot_exec(bContext *C, wmOperator *op) { - ScreenshotData *scd= op->customdata; + ScreenshotData *scd = op->customdata; if (scd == NULL) { /* when running exec directly */ screenshot_data_create(C, op); - scd= op->customdata; + scd = op->customdata; } if (scd) { @@ -179,8 +179,8 @@ static int screenshot_exec(bContext *C, wmOperator *op) BLI_path_abs(path, G.main->name); /* operator ensures the extension */ - ibuf= IMB_allocImBuf(scd->dumpsx, scd->dumpsy, 24, 0); - ibuf->rect= scd->dumprect; + ibuf = IMB_allocImBuf(scd->dumpsx, scd->dumpsy, 24, 0); + ibuf->rect = scd->dumprect; /* crop to show only single editor */ if (!RNA_boolean_get(op->ptr, "full")) @@ -266,7 +266,7 @@ void SCREEN_OT_screenshot(wmOperatorType *ot) ot->flag = 0; - WM_operator_properties_filesel(ot, FOLDERFILE|IMAGEFILE, FILE_SPECIAL, FILE_SAVE, WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY); + WM_operator_properties_filesel(ot, FOLDERFILE | IMAGEFILE, FILE_SPECIAL, FILE_SAVE, WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY); RNA_def_boolean(ot->srna, "full", 1, "Full Screen", "Screenshot the whole Blender window"); } @@ -285,7 +285,7 @@ typedef struct ScreenshotJob { static void screenshot_freejob(void *sjv) { - ScreenshotJob *sj= sjv; + ScreenshotJob *sj = sjv; if (sj->dumprect) MEM_freeN(sj->dumprect); @@ -297,15 +297,15 @@ static void screenshot_freejob(void *sjv) /* called before redraw notifiers, copies a new dumprect */ static void screenshot_updatejob(void *sjv) { - ScreenshotJob *sj= sjv; + ScreenshotJob *sj = sjv; unsigned int *dumprect; - if (sj->dumprect==NULL) { - dumprect= MEM_mallocN(sizeof(int) * sj->dumpsx * sj->dumpsy, "dumprect"); + if (sj->dumprect == NULL) { + dumprect = MEM_mallocN(sizeof(int) * sj->dumpsx * sj->dumpsy, "dumprect"); glReadPixels(sj->x, sj->y, sj->dumpsx, sj->dumpsy, GL_RGBA, GL_UNSIGNED_BYTE, dumprect); glFinish(); - sj->dumprect= dumprect; + sj->dumprect = dumprect; } } @@ -313,13 +313,13 @@ static void screenshot_updatejob(void *sjv) /* only this runs inside thread */ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float *UNUSED(progress)) { - ScreenshotJob *sj= sjv; - RenderData rd= sj->scene->r; - bMovieHandle *mh= BKE_movie_handle_get(sj->scene->r.im_format.imtype); + ScreenshotJob *sj = sjv; + RenderData rd = sj->scene->r; + bMovieHandle *mh = BKE_movie_handle_get(sj->scene->r.im_format.imtype); /* we need this as local variables for renderdata */ - rd.frs_sec= U.scrcastfps; - rd.frs_sec_base= 1.0f; + rd.frs_sec = U.scrcastfps; + rd.frs_sec_base = 1.0f; if (BKE_imtype_is_movie(rd.im_format.imtype)) { if (!mh->start_movie(sj->scene, &rd, sj->dumpsx, sj->dumpsy, &sj->reports)) { @@ -328,20 +328,20 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float } } else - mh= NULL; + mh = NULL; - sj->stop= stop; - sj->do_update= do_update; + sj->stop = stop; + sj->do_update = do_update; - *do_update= 1; // wait for opengl rect + *do_update = 1; // wait for opengl rect - while (*stop==0) { + while (*stop == 0) { if (sj->dumprect) { if (mh) { if (mh->append_movie(&rd, rd.sfra, rd.cfra, (int *)sj->dumprect, - sj->dumpsx, sj->dumpsy, &sj->reports)) + sj->dumpsx, sj->dumpsy, &sj->reports)) { BKE_reportf(&sj->reports, RPT_INFO, "Appended frame: %d", rd.cfra); printf("Appended frame %d\n", rd.cfra); @@ -351,16 +351,16 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float } } else { - ImBuf *ibuf= IMB_allocImBuf(sj->dumpsx, sj->dumpsy, rd.im_format.planes, 0); + ImBuf *ibuf = IMB_allocImBuf(sj->dumpsx, sj->dumpsy, rd.im_format.planes, 0); char name[FILE_MAX]; int ok; BKE_makepicstring(name, rd.pic, sj->bmain->name, rd.cfra, rd.im_format.imtype, rd.scemode & R_EXTENSION, TRUE); - ibuf->rect= sj->dumprect; - ok= BKE_imbuf_write(ibuf, name, &rd.im_format); + ibuf->rect = sj->dumprect; + ok = BKE_imbuf_write(ibuf, name, &rd.im_format); - if (ok==0) { + if (ok == 0) { printf("Write error: cannot save %s\n", name); BKE_reportf(&sj->reports, RPT_INFO, "Write error: cannot save %s\n", name); break; @@ -375,9 +375,9 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float } MEM_freeN(sj->dumprect); - sj->dumprect= NULL; + sj->dumprect = NULL; - *do_update= 1; + *do_update = 1; rd.cfra++; @@ -394,38 +394,38 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float static int screencast_exec(bContext *C, wmOperator *op) { - bScreen *screen= CTX_wm_screen(C); - wmJob *steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), screen, "Screencast", 0); - ScreenshotJob *sj= MEM_callocN(sizeof(ScreenshotJob), "screenshot job"); + bScreen *screen = CTX_wm_screen(C); + wmJob *steve = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), screen, "Screencast", 0); + ScreenshotJob *sj = MEM_callocN(sizeof(ScreenshotJob), "screenshot job"); /* setup sj */ if (RNA_boolean_get(op->ptr, "full")) { - wmWindow *win= CTX_wm_window(C); - sj->x= 0; - sj->y= 0; - sj->dumpsx= win->sizex; - sj->dumpsy= win->sizey; + wmWindow *win = CTX_wm_window(C); + sj->x = 0; + sj->y = 0; + sj->dumpsx = win->sizex; + sj->dumpsy = win->sizey; } else { - ScrArea *curarea= CTX_wm_area(C); - sj->x= curarea->totrct.xmin; - sj->y= curarea->totrct.ymin; - sj->dumpsx= curarea->totrct.xmax - sj->x; - sj->dumpsy= curarea->totrct.ymax - sj->y; + ScrArea *curarea = CTX_wm_area(C); + sj->x = curarea->totrct.xmin; + sj->y = curarea->totrct.ymin; + sj->dumpsx = curarea->totrct.xmax - sj->x; + sj->dumpsy = curarea->totrct.ymax - sj->y; } - sj->bmain= CTX_data_main(C); - sj->scene= CTX_data_scene(C); + sj->bmain = CTX_data_main(C); + sj->scene = CTX_data_scene(C); BKE_reports_init(&sj->reports, RPT_PRINT); /* setup job */ WM_jobs_customdata(steve, sj, screenshot_freejob); - WM_jobs_timer(steve, 0.1, 0, NC_SCREEN|ND_SCREENCAST); + WM_jobs_timer(steve, 0.1, 0, NC_SCREEN | ND_SCREENCAST); WM_jobs_callbacks(steve, screenshot_startjob, NULL, screenshot_updatejob, NULL); WM_jobs_start(CTX_wm_manager(C), steve); - WM_event_add_notifier(C, NC_SCREEN|ND_SCREENCAST, screen); + WM_event_add_notifier(C, NC_SCREEN | ND_SCREENCAST, screen); return OPERATOR_FINISHED; } @@ -445,6 +445,3 @@ void SCREEN_OT_screencast(wmOperatorType *ot) RNA_def_property(ot->srna, "filepath", PROP_STRING, PROP_FILEPATH); RNA_def_boolean(ot->srna, "full", 1, "Full Screen", "Screencast the whole Blender window"); } - - - |