diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp deleted file mode 100644 index fcb236f0913..00000000000 --- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp +++ /dev/null @@ -1,68 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/GameLogic/SCA_ActuatorEventManager.cpp - * \ingroup gamelogic - */ - - -#include "SCA_ISensor.h" -#include "SCA_ActuatorEventManager.h" -#include "SCA_ActuatorSensor.h" - - -SCA_ActuatorEventManager::SCA_ActuatorEventManager(class SCA_LogicManager* logicmgr) - : SCA_EventManager(logicmgr, ACTUATOR_EVENTMGR) -{ -} - - - -SCA_ActuatorEventManager::~SCA_ActuatorEventManager() -{ - -} - -void SCA_ActuatorEventManager::NextFrame() -{ - // check for changed actuator - SG_DList::iterator<SCA_ISensor> it(m_sensors); - for (it.begin();!it.end();++it) - { - (*it)->Activate(m_logicmgr); - } -} - -void SCA_ActuatorEventManager::UpdateFrame() -{ - // update the state of actuator before executing them - SG_DList::iterator<SCA_ActuatorSensor> it(m_sensors); - for (it.begin();!it.end();++it) - { - (*it)->Update(); - } -} |