diff options
author | Ton Roosendaal <ton@blender.org> | 2009-05-16 17:56:40 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-05-16 17:56:40 +0400 |
commit | 71586623d9f11660b77e9729887e237c5200354e (patch) | |
tree | 89f3091b3631a26f6a9d0cf22036e7976cfbe62c /source/gameengine/GamePlayer/common | |
parent | 120ef020279b986795804f9df17005c8e498f1f2 (diff) |
2.5
Make GE compile again, it still called old BMF_font
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index a036f9821a4..de30bbfcf3a 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -318,12 +318,12 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode, { glColor3ub(0, 0, 0); glRasterPos2s(xco+1, height-yco-1); - BMF_DrawString(m_font, s); + // XXX BMF_DrawString(m_font, s); } glColor3ub(255, 255, 255); glRasterPos2s(xco, height-yco); - BMF_DrawString(m_font, s); + // XXX BMF_DrawString(m_font, s); // Restore view settings glMatrixMode(GL_PROJECTION); |