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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-08-10 15:34:12 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-08-10 15:34:12 +0400 |
commit | 47c5b8ff269c3c365e8bc5adf5c0494bb29abf1f (patch) | |
tree | 94dbbf483871d2a6529c70cf4524f0d0e0f2cec8 /source/gameengine/GamePlayer/common | |
parent | 7c9b4e6f9a327551fca2d7bde951c4598cb0244b (diff) |
Fix blenderplayer command line option parsing.
Fix stereo rendering in vertex array mode. Added sidebyside & anaglyph stereo modes.
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index df2722afa68..61f2603e1b2 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -121,7 +121,6 @@ void GPC_Canvas::ClearBuffer( ogltype |= GL_DEPTH_BUFFER_BIT; ::glClear(ogltype); - } |