diff options
author | Andre Susano Pinto <andresusanopinto@gmail.com> | 2008-07-01 02:57:52 +0400 |
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committer | Andre Susano Pinto <andresusanopinto@gmail.com> | 2008-07-01 02:57:52 +0400 |
commit | c7dbc6548811f37bfeda4013ab70e342d50707b7 (patch) | |
tree | 4b85e06024dfe328f686ae82d3a413d4f7c2d85c /source/gameengine/GamePlayer/common | |
parent | 09c898bd65069ec75a38f6ad28ced45454d87720 (diff) |
svn merge -r 15292:15392 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 4 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 44eeccedbd1..a5017574873 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -602,9 +602,9 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer) } } -void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text) +void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag) { - m_filtermanager.EnableFilter(filtermode, pass, text); + m_filtermanager.EnableFilter(filtermode, pass, text, texture_flag); } void GPC_RenderTools::Render2DFilters(RAS_ICanvas* canvas) diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index f7230cb0865..cb7193f3513 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -142,7 +142,7 @@ public: virtual void MotionBlur(RAS_IRasterizer* rasterizer); - virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text); + virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag); virtual void Render2DFilters(RAS_ICanvas* canvas); |