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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 03:19:39 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 03:19:39 +0400 |
commit | f969b813a49e15f66fcfa669904d615cd827a335 (patch) | |
tree | 48f70ab64ba6fe5613fe37a8195d0a9e0555c79f /source/gameengine/Ketsji/BL_Action.h | |
parent | 12ca476b8b73798bc2d2550af0c581b570d4b50f (diff) |
BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This should smooth out things like setActionFrame().
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_Action.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h index b5d9f0566cd..d9d134db9f1 100644 --- a/source/gameengine/Ketsji/BL_Action.h +++ b/source/gameengine/Ketsji/BL_Action.h @@ -64,6 +64,7 @@ private: short m_ipo_flags; bool m_done; + bool m_bcalc_local_time; void InitIPO(); void SetLocalTime(float curtime); |