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author | Lukas Tönne <lukas.toenne@gmail.com> | 2015-02-02 16:09:02 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-02-02 16:19:05 +0300 |
commit | 14755dde97333076d1d26e2fe3c83110b55e56cd (patch) | |
tree | 296a9adba823e6655cbed6b466cbe6506c3c4e9c /source/gameengine/Ketsji/BL_BlenderShader.cpp | |
parent | 159124726e8ab9c0143f264aebe2b0b3563d819f (diff) |
Fix for unfreed effector weights in hair dynamics.
The internal cloth modifier effector weights get replaced temporarily
to make the cloth sim use the particle weight settings instead. But
the particle sim was not putting back the original weights, which can be
non-NULL in case the cloth sim allocated these already. Messy design ...
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
0 files changed, 0 insertions, 0 deletions