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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 23:50:00 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 23:50:00 +0400 |
commit | afa0fa5e29de94b093f4eda2f8105faa59ba5573 (patch) | |
tree | c7fa9cf5336e472ac10a95e78a2ac179ee0d97fd /source/gameengine/Ketsji/BL_BlenderShader.cpp | |
parent | d5c990664e421567f45df7c6148cc5786aa2dbd7 (diff) |
2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types
TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
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