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author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-07-16 23:41:28 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-07-16 23:41:28 +0400 |
commit | 2e854ec7cfcb0a8aa78aaf58f7f4c3e79baae0e3 (patch) | |
tree | f3ca98b664398919872220c566256e118776c28f /source/gameengine/Ketsji/KXNetwork | |
parent | 730f3191302b17e665524190b23381e1bd550792 (diff) |
SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork')
-rw-r--r-- | source/gameengine/Ketsji/KXNetwork/SConscript | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/SConscript b/source/gameengine/Ketsji/KXNetwork/SConscript index f350b2ce25a..e6584b55ed2 100644 --- a/source/gameengine/Ketsji/KXNetwork/SConscript +++ b/source/gameengine/Ketsji/KXNetwork/SConscript @@ -10,9 +10,10 @@ incs += ' #source/gameengine/Network #source/gameengine/SceneGraph' incs += ' ' + env['BF_PYTHON_INC'] cxxflags = [] -if env['OURPLATFORM']=='win32-vc': +if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): cxxflags.append ('/GR') cxxflags.append ('/O2') + cxxflags.append ('/EHsc') env.BlenderLib ( 'kx_network', Split(sources), Split(incs), defines=[],libtype=['core', 'player'], priority=[400, 145], cxx_compileflags=cxxflags ) |