diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:39:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-17 10:39:13 +0400 |
commit | 61389bba41857ec468b5844e3fd9f713b4d9c4a5 (patch) | |
tree | 4f200e3bc3b8cb2a1c3dcf969a7883491502f0f0 /source/gameengine/Ketsji/KXNetwork | |
parent | 67c15da97de7644fc4deb3ab1b03c3db22f1f647 (diff) |
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
Diffstat (limited to 'source/gameengine/Ketsji/KXNetwork')
-rw-r--r-- | source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp index a795a4eddc6..7e496136ce2 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp @@ -146,7 +146,7 @@ bool KX_NetworkMessageSensor::Evaluate() // Return always true if a message was received otherwise we can loose messages if (m_IsUp) return true; - // Is it usefull to return also true when the first frame without a message?? + // Is it useful to return also true when the first frame without a message?? // This will cause a fast on/off cycle that seems useless! return result; } |