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author | Daniel Stokes <kupomail@gmail.com> | 2013-07-24 09:12:51 +0400 |
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committer | Daniel Stokes <kupomail@gmail.com> | 2013-07-24 09:12:51 +0400 |
commit | d0f225393cc4c65c1e2e9c2003f3a07eb18db28f (patch) | |
tree | e3801b1afc4e6e91048d7c2d71ec300535654de5 /source/gameengine/Ketsji/KX_BlenderMaterial.cpp | |
parent | ab8e2cb900277366e55d592da85355e1e8c3a0b5 (diff) |
BGE Fix [#29575] Object not drawn in game engine
Implementing a GetBlenderImage for KX_BlenderMaterial so that modifiers draw correctly in multitexture mode. The preexisting limitation of 1 texture per material on objects with modifiers in multitexture mode still exists.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index 630b2f0b32a..28abdc898ae 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -157,6 +157,11 @@ Material *KX_BlenderMaterial::GetBlenderMaterial() const return mMaterial->material; } +Image *KX_BlenderMaterial::GetBlenderImage() const +{ + return mMaterial->tface.tpage; +} + Scene* KX_BlenderMaterial::GetBlenderScene() const { return mScene->GetBlenderScene(); |