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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-08 04:25:20 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-08 04:25:20 +0400 |
commit | bd50d2f9cdaa5f84434cc3c5ba58fec94b84fdab (patch) | |
tree | 6ac561ef50b7fa62a8462273fd0983231b275dcf /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | |
parent | 83907fc5f73b6634239d891fe2b0dd4be203b86b (diff) |
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index 3ed3e2bfa8f..0cf305dd14b 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -108,6 +108,8 @@ void KX_ConvertSumoObject( class KX_GameObject* gameobj, struct PHY_ShapeProps* shapeprops, struct PHY_MaterialProps* smmaterial, struct KX_ObjectProperties* objprop); + +void KX_ClearSumoSharedShapes(); #endif #endif //KX_CONVERTPHYSICSOBJECTS |