diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-10 11:01:56 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-10 11:01:56 +0400 |
commit | f49fc58df63d42ab451380ea92e55b1265d14e4e (patch) | |
tree | 026f338d863a838844ba443f39056c01aa3be004 /source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | |
parent | d420d09da982e1a874ffe2b0612b8fdd0afc980e (diff) |
enable building the game engine without bullet for scons & cmake
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index ca20aa6b618..2bb3534bde7 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -29,19 +29,6 @@ #ifndef KX_CONVERTPHYSICSOBJECTS #define KX_CONVERTPHYSICSOBJECTS -/* These are defined by the build system... */ -//but the build system is broken, because it doesn't allow for 2 or more defines at once. -//Please leave Sumo _AND_ Bullet enabled -#define USE_BULLET - -//on visual studio 7/8, always enable BULLET for now -//you can have multiple physics engines running anyway, and -//the scons build system doesn't really support this at the moment. -//if you got troubles, just comment out USE_BULLET -#if 1300 <= _MSC_VER -#define USE_BULLET -#endif - class RAS_MeshObject; class KX_Scene; struct DerivedMesh; |