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authorMitchell Stokes <mogurijin@gmail.com>2011-07-07 07:53:24 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-07-07 07:53:24 +0400
commit0eacdc94ba7bf51b48c977c3d0fc07ef4f70e384 (patch)
tree4b5dd400655efbfcfeb755c91c0a8ccd7d96bad3 /source/gameengine/Ketsji/KX_GameObject.h
parentd00a3c8ddf4f722ae829bbfa025fb09446a8fba3 (diff)
BGE Animations: Removing unused code and adding some more comments.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 6e22dc5fbc3..7e052e6d057 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -239,7 +239,7 @@ public:
bAction *GetCurrentAction(short layer);
/**
- * Remove an action from the object's action manager
+ * Stop playing the action on the given layer
*/
void StopAction(short layer);