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authorCampbell Barton <ideasman42@gmail.com>2011-12-30 16:44:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-12-30 16:44:16 +0400
commit424e09a2cec805aa67824385c16a1d267fb1022b (patch)
tree57a6a1974bd73e4ef83b442e98cde72460713a9c /source/gameengine/Ketsji/KX_GameObject.h
parentc52f78002150c5f39ffb1d49bffc7649d5a15b3c (diff)
use PyUnicode_From_STR_String in the game engine in more places.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 245a92a96de..cc078e96e64 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -888,7 +888,7 @@ public:
*/
virtual PyObject* py_repr(void)
{
- return PyUnicode_FromString(GetName().ReadPtr());
+ return PyUnicode_From_STR_String(GetName());
}
KX_PYMETHOD_O(KX_GameObject,SetWorldPosition);