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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 02:44:24 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 02:44:24 +0400 |
commit | ea47125f1630554fa5e69943821bdbe9964a589f (patch) | |
tree | 856df0838b732c09c8396a3880dcdd3bca9d3300 /source/gameengine/Ketsji/KX_GameObject.h | |
parent | 7996d0447445daaeca1a9e08e3a1e1d901cd7fc9 (diff) |
BGE Animations: Exposing KX_GameObject's GetActionFrame() and SetActionFrame() to Python. KX_GameObject.setActionFrame() seems to still have some issues, which I suspect to be a timing thing. I may need to find a better way to set the local time.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index b5ece5f8ac8..b55b2bba60a 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -908,6 +908,8 @@ public: KX_PYMETHOD_VARARGS(KX_GameObject, ReinstancePhysicsMesh); KX_PYMETHOD_DOC(KX_GameObject, playAction); + KX_PYMETHOD_DOC(KX_GameObject, getActionFrame); + KX_PYMETHOD_DOC(KX_GameObject, setActionFrame); /* Dict access */ KX_PYMETHOD_VARARGS(KX_GameObject,get); |