diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-06-23 17:34:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-23 17:34:45 +0400 |
commit | eb22a7b2102cceb432e3545cd342956e92873a49 (patch) | |
tree | c87ad1de81cc216403568b44f289ff9af3a2ae9e /source/gameengine/Ketsji/KX_GameObject.h | |
parent | bf74f105bc5ec98980fa087347203244750fb669 (diff) |
PyRNA API support for matrix types as Mathutils matrix (with callbacks) rather then a generic rna sequence of floats.
Any 3x3 or 4x4 rna matrix will automatically be returned as a Mathutils matrix.
This makes useful stuff like multiplying a vector location by an object matrix possible.
ob = bpy.data.scenes[0].objects[0]
print (ob.data.verts[0].co * ob.matrix)
Also added mathutils matrix types to the BGE GameObject.localOrientation, worldOrientation
* MT_Matrix3x3 added getValue3x3 and setValue3x3, assumed a 4x3 float array.
* KX_GameObject.cpp convenience functions NodeSetGlobalOrientation, NodeGetLocalOrientation, NodeGetLocalScaling, NodeGetLocalPosition.
* 2.5 python api now initializes modules BGL, Mathutils and Geometry
* modules py3 PyModuleDef's use PyModuleDef_HEAD_INIT, rather then {}, was making msvc fail to build.
* added macros for Vector_ReadCallback, Vector_WriteCallback etc. to check if the callback pointer is set before calling the function.
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index b01b0cae641..59285714950 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -397,6 +397,7 @@ public: void NodeSetLocalPosition(const MT_Point3& trans ); void NodeSetLocalOrientation(const MT_Matrix3x3& rot ); + void NodeSetGlobalOrientation(const MT_Matrix3x3& rot ); void NodeSetLocalScale( const MT_Vector3& scale ); @@ -410,21 +411,13 @@ public: double time ); - const - MT_Matrix3x3& - NodeGetWorldOrientation( - ) const; - - const - MT_Vector3& - NodeGetWorldScaling( - ) const; - - const - MT_Point3& - NodeGetWorldPosition( - ) const; + const MT_Matrix3x3& NodeGetWorldOrientation( ) const; + const MT_Vector3& NodeGetWorldScaling( ) const; + const MT_Point3& NodeGetWorldPosition( ) const; + const MT_Matrix3x3& NodeGetLocalOrientation( ) const; + const MT_Vector3& NodeGetLocalScaling( ) const; + const MT_Point3& NodeGetLocalPosition( ) const; /** * @section scene graph node accessor functions. |