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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-10 16:47:20 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-10 16:47:20 +0400 |
commit | 99fdf27af92b9bd9d05c108f2c2c8a240c5536bc (patch) | |
tree | 0e7d2c4b425a5d3906a7841e5919e384e0bc27a4 /source/gameengine/Ketsji/KX_KetsjiEngine.h | |
parent | 3d7358539df4526ffc2c2bbd40cf2001c5acf374 (diff) |
Sync with Apricot Game Engine
=============================
* Clean up and optimizations in skinned/deformed mesh code.
* Compatibility fixes and clean up in the rasterizer.
* Changes related to GLSL shadow buffers which should have no
effect, to keep the code in sync with apricot.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index 4c09bc3fcd5..77b69ec2d9e 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -179,6 +179,7 @@ private: void RenderFrame(KX_Scene* scene, KX_Camera* cam); void PostRenderFrame(); void RenderDebugProperties(); + void RenderShadowBuffers(KX_Scene *scene); void SetBackGround(KX_WorldInfo* worldinfo); void SetWorldSettings(KX_WorldInfo* worldinfo); void DoSound(KX_Scene* scene); |