diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2009-05-18 00:37:13 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2009-05-18 00:37:13 +0400 |
commit | 9ce8a676906b6b07b0971f0d5886ae338d188629 (patch) | |
tree | c46895ec23b579a203e7e0be93a172325c06299a /source/gameengine/Ketsji/KX_KetsjiEngine.h | |
parent | 41acd3b81cd2a7156b8c5ced4d4aa257e7575517 (diff) |
BGE Dome: removing of size option and adding tilt option.
- Size adjustments can be accomplished with warp mesh data now. So we get a free spot in the GUI for a tilt option.
- Tilt option to tilt the camera (for planetarium domes).
Angle is in degree from -180 to +180. It's needed for planetarium domes (as this one http://domejunky.blogspot.com/2009/05/dome-corrected-bge.html ).
- This is the last commit regarding dome code I expected to 2.49. I consider this feature full implemented now. (working on docs now)
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index 528465b6c2c..cc9b9198db7 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -211,7 +211,7 @@ public: RAS_IRenderTools* GetRenderTools(){return m_rendertools;}; /// Dome functions - void InitDome(float size, short res, short mode, short angle, float resbuf, struct Text* text); + void InitDome(short res, short mode, short angle, float resbuf, short tilt, struct Text* text); void EndDome(); void RenderDome(); bool m_usedome; |