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authorMitchell Stokes <mogurijin@gmail.com>2015-05-12 09:05:04 +0300
committerMitchell Stokes <mogurijin@gmail.com>2015-05-12 09:05:04 +0300
commit8478c71a7b8f75dcf4855747347ba53639e6aac3 (patch)
treef86f474911c55a050bfe73da8acdd5d83bd16685 /source/gameengine/Ketsji/KX_MaterialIpoController.cpp
parentce504cffad49da80aff5b18d0f59d42998e3a9f7 (diff)
BGE: Adding material IPO support to GLSL materials
Most of this patch was created by Daniel Stokes, I'm mostly just cleaning it up and testing it. Still todo: hardness. I need to figure out how to handle the integer -> float conversion on a dynamic uniform. Reviewers: psy-fi, brecht Reviewed By: psy-fi Subscribers: psy-fi Differential Revision: https://developer.blender.org/D511
Diffstat (limited to 'source/gameengine/Ketsji/KX_MaterialIpoController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
index a9617aa47b8..1faf8f17d54 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
@@ -32,21 +32,6 @@ bool KX_MaterialIpoController::Update(double currentTime)
{
if (m_modified)
{
- m_rgba[0]=0;
- m_rgba[1]=0;
- m_rgba[2]=0;
- m_rgba[3]=0;
-
- m_specrgb[0] =0;
- m_specrgb[1] =0;
- m_specrgb[2] =0;
- m_hard =0;
- m_spec=0;
- m_ref=0;
- m_emit=0;
- m_alpha = 0;
-
-
T_InterpolatorList::iterator i;
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);