diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Ketsji/KX_MotionState.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Ketsji/KX_MotionState.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_MotionState.cpp | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp deleted file mode 100644 index 4728f71a6ea..00000000000 --- a/source/gameengine/Ketsji/KX_MotionState.cpp +++ /dev/null @@ -1,106 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Ketsji/KX_MotionState.cpp - * \ingroup ketsji - */ - -#include "KX_MotionState.h" -#include "SG_Spatial.h" - -KX_MotionState::KX_MotionState(SG_Spatial* node) : m_node(node) -{ - -} - -KX_MotionState::~KX_MotionState() -{ -} - -void KX_MotionState::GetWorldPosition(float& posX,float& posY,float& posZ) -{ - const MT_Point3& pos = m_node->GetWorldPosition(); - posX = pos[0]; - posY = pos[1]; - posZ = pos[2]; -} - -void KX_MotionState::GetWorldScaling(float& scaleX,float& scaleY,float& scaleZ) -{ - const MT_Vector3& scale = m_node->GetWorldScaling(); - scaleX = scale[0]; - scaleY = scale[1]; - scaleZ = scale[2]; -} - -void KX_MotionState::GetWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal) -{ - MT_Quaternion orn = m_node->GetWorldOrientation().getRotation(); - quatIma0 = orn[0]; - quatIma1 = orn[1]; - quatIma2 = orn[2]; - quatReal = orn[3]; -} - -void KX_MotionState::GetWorldOrientation(float* ori) -{ - const MT_Matrix3x3& mat = m_node->GetWorldOrientation(); - mat.getValue(ori); -} - -void KX_MotionState::SetWorldOrientation(const float* ori) -{ - m_node->SetLocalOrientation(ori); -} - -void KX_MotionState::SetWorldPosition(float posX,float posY,float posZ) -{ - m_node->SetLocalPosition(MT_Point3(posX,posY,posZ)); - //m_node->SetWorldPosition(MT_Point3(posX,posY,posZ)); -} - -void KX_MotionState::SetWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal) -{ - MT_Quaternion orn; - orn[0] = quatIma0; - orn[1] = quatIma1; - orn[2] = quatIma2; - orn[3] = quatReal; - - m_node->SetLocalOrientation(orn); - //m_node->SetWorldOrientation(orn); - -} - -void KX_MotionState::CalculateWorldTransformations() -{ - //Not needed, will be done in KX_Scene::UpdateParents() after the physics simulation - //bool parentUpdated = false; - //m_node->ComputeWorldTransforms(NULL, parentUpdated); -} - - |