diff options
author | Nick Samarin <nicks1987@bigmir.net> | 2010-08-15 21:40:57 +0400 |
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committer | Nick Samarin <nicks1987@bigmir.net> | 2010-08-15 21:40:57 +0400 |
commit | b5f4144d251989be378659858ed38aaf572ff4ec (patch) | |
tree | 5a4bfc9b5cf5513fb75d00608c76a78efdb4020b /source/gameengine/Ketsji/KX_SteeringActuator.h | |
parent | e6412cd5c6f267c2fbefb4fe42e4f8e26f1bfcd4 (diff) |
added option to set "up" vector of the actor orientation using navmesh normal (steering actuator)
Diffstat (limited to 'source/gameengine/Ketsji/KX_SteeringActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SteeringActuator.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.h b/source/gameengine/Ketsji/KX_SteeringActuator.h index 78fb29f4124..2b2dc9ae923 100644 --- a/source/gameengine/Ketsji/KX_SteeringActuator.h +++ b/source/gameengine/Ketsji/KX_SteeringActuator.h @@ -66,6 +66,7 @@ class KX_SteeringActuator : public SCA_IActuator bool m_isSelfTerminated; bool m_enableVisualization; short m_facingMode; + bool m_normalUp; float m_path[MAX_PATH_LENGTH*3]; int m_pathLen; int m_pathUpdatePeriod; @@ -96,6 +97,7 @@ public: int pathUpdatePeriod, KX_ObstacleSimulation* simulation, short facingmode, + bool normalup, bool enableVisualization); virtual ~KX_SteeringActuator(); virtual bool Update(double curtime, bool frame); |