diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-09 07:06:22 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-09 07:06:22 +0400 |
commit | 88786f6fca00aa042c5b6fb2665666d9fccb6237 (patch) | |
tree | fd01df5a58a28fadb3521f08bd76863d7e297cca /source/gameengine/Ketsji | |
parent | cbec4e2768022596ff6acb145db3ae073e528397 (diff) |
BGE Animations: Fixing the Continue option when using the Flipper play type. Also removing a couple of debug prints.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/BL_Action.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp index 4cf6f982006..6682b0cea41 100644 --- a/source/gameengine/Ketsji/BL_Action.cpp +++ b/source/gameengine/Ketsji/BL_Action.cpp @@ -252,9 +252,7 @@ void BL_Action::ResetStartTime(float curtime) float dt = m_localtime - m_startframe; m_starttime = curtime - dt / (KX_KetsjiEngine::GetAnimFrameRate()*m_speed); - printf("Before: %f, ", m_localtime); SetLocalTime(curtime); - printf("After: %f\n", m_localtime); } void BL_Action::IncrementBlending(float curtime) |