diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-04-04 17:18:41 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-04-04 17:18:41 +0400 |
commit | afdd54fa3720c267f30e48ed45c449d80449bac0 (patch) | |
tree | 3192044fa53f6e1fd3d1b0256963c2d4c090d700 /source/gameengine/Physics/Sumo/Fuzzics | |
parent | 203e6ed82b444786d7999e88cebef84d6d429765 (diff) |
moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics')
-rw-r--r-- | source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h index 1911e186a1c..8b70bbc5779 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h @@ -206,7 +206,7 @@ public: void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse) ; /** - * Applies an impulse through the centre of this object. (ie the angular + * Applies an impulse through the center of this object. (ie the angular * velocity will not change. */ void applyCenterImpulse(const MT_Vector3& impulse); diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp index fe1ac9becd9..c8a191cad0d 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp +++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp @@ -301,7 +301,7 @@ void SM_Object::dynamicCollision(const MT_Point3 &local2, applyImpulse(local2 + getNextFrame().getPosition(), impulse * normal); } else { /** - * Apply impulse through object centre. (no rotation.) + * Apply impulse through object center. (no rotation.) */ impulse /= invMass; applyCenterImpulse( impulse * normal ); |