diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
commit | b9a19f1ea702446cb176d3f621de331d5c2cc9da (patch) | |
tree | 9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/Physics/Sumo/Fuzzics | |
parent | 3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff) |
Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics')
7 files changed, 27 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h index a43ddbec483..0944ea1342f 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h @@ -1,6 +1,10 @@ #ifndef SM_CALLBACK_H #define SM_CALLBACK_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SM_Callback { public: virtual void do_me() = 0; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h index 9e1ec5167bb..64c0d473f88 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h @@ -1,6 +1,10 @@ #ifndef __SM_CLIENTOBJECT_INFO_H #define __SM_CLIENTOBJECT_INFO_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /** * Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks */ diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h index 36ba075eeff..20aee4c7fa7 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h @@ -3,6 +3,10 @@ #include "SM_Object.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SM_FhObject : public SM_Object { public: SM_FhObject() {} diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h index 92cecbdebaa..502c3174984 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h @@ -3,6 +3,10 @@ #include "MT_Transform.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SM_MotionState { public: SM_MotionState() : diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h index b81d8a7b81e..53a791b781f 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h @@ -9,6 +9,9 @@ #include "SM_MotionState.h" #include <stdio.h> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif class SM_FhObject; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h index fb3f13c7b96..760e3e84d6d 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h @@ -34,6 +34,10 @@ #include <MT_Scalar.h> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + // Properties of dynamic objects struct SM_ShapeProps { MT_Scalar m_mass; // Total mass diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h index 1d4a4afc721..3789a1e854b 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h @@ -18,6 +18,10 @@ #include "MT_Vector3.h" #include "MT_Point3.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class SM_Object; class SM_Scene { |