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author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-26 06:27:59 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-26 06:27:59 +0400 |
commit | a1bef84ea859cf85487d4cac8664402dd86f4465 (patch) | |
tree | aab43249487d338e39e9df721a5675536ffb65ff /source/gameengine/Rasterizer/RAS_Deformer.h | |
parent | 6732718ef1b7f212e2368cf237c08d72f13d06ab (diff) |
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/*
This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_Deformer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_Deformer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h index 6665e1926cf..3332ac4c0a7 100644 --- a/source/gameengine/Rasterizer/RAS_Deformer.h +++ b/source/gameengine/Rasterizer/RAS_Deformer.h @@ -44,7 +44,7 @@ public: virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)=0; virtual bool Apply(class RAS_IPolyMaterial *polymat)=0; virtual bool Update(void)=0; - virtual RAS_Deformer *GetReplica()=0; + virtual RAS_Deformer *GetReplica(class KX_GameObject* replica)=0; virtual bool SkipVertexTransform() { return false; |