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author | Campbell Barton <ideasman42@gmail.com> | 2009-08-31 07:36:02 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-08-31 07:36:02 +0400 |
commit | 6b3351c327771c6572ddfb3677db087b15bf06d1 (patch) | |
tree | ef4f3fc19088d0bb7a58f614e7d617944cb9ea51 /source/gameengine/Rasterizer/RAS_MaterialBucket.h | |
parent | ca96a75af49910340540960e7dbc797be9b01caf (diff) |
bugfix [#19254] KX_PolyProxy returns improper VertexIndex with triangles, using .getVertexIndex() and .v1, .v2, etc.
Surprising this wasn't noticed before. Any mix of quads/tris caused the face verts of either quads/tries (whichever comes last).
Tested by exporting the KX_MeshProxy and re-importing as an OBJ.
This fix assumes there are only 2 m_darray's per face array which is currently true, but wont be if edge support is added back.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 8db75b8b735..49837652483 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -79,8 +79,11 @@ class RAS_DisplayArray public: vector<RAS_TexVert> m_vertex; vector<unsigned short> m_index; + /* LINE currently isnt used */ enum { LINE = 2, TRIANGLE = 3, QUAD = 4 } m_type; //RAS_MeshSlot *m_origSlot; + + /* Number of RAS_MeshSlot using this array */ int m_users; enum { BUCKET_MAX_INDEX = 65535 }; |