diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-11-04 15:04:59 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-11-04 15:04:59 +0300 |
commit | 1886b7bf52f73f03d60967504b474cdde7a4e1e7 (patch) | |
tree | 688163d0a7fc0330c6438ff9be890f8b2e7ed8d1 /source/gameengine/VideoTexture/FilterNormal.cpp | |
parent | 6eb3bf53dd753d4b00f0f76f9f7739aecb9af2f8 (diff) |
VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter.
Diffstat (limited to 'source/gameengine/VideoTexture/FilterNormal.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/FilterNormal.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/VideoTexture/FilterNormal.cpp b/source/gameengine/VideoTexture/FilterNormal.cpp index 736b9e3b958..03a79c1c8ce 100644 --- a/source/gameengine/VideoTexture/FilterNormal.cpp +++ b/source/gameengine/VideoTexture/FilterNormal.cpp @@ -32,7 +32,7 @@ http://www.gnu.org/copyleft/lesser.txt. // implementation FilterNormal // constructor -FilterNormal::FilterNormal (void) : m_colShift(0) +FilterNormal::FilterNormal (void) : m_colIdx(0) { // set default depth setDepth(4); @@ -44,7 +44,7 @@ void FilterNormal::setColor (unsigned short colIdx) // check validity of index if (colIdx < 3) // set color shift - m_colShift = colIdx << 3; + m_colIdx = colIdx; } // set depth |