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author | Antony Riakiotakis <kalast@gmail.com> | 2015-02-02 16:25:44 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-02-02 16:26:05 +0300 |
commit | 750506be97655044d4746ab2b1ef58408e3f7794 (patch) | |
tree | cc3013fbc38fccdbca3799cceb44036eafd2508a /source/gameengine | |
parent | 14755dde97333076d1d26e2fe3c83110b55e56cd (diff) |
Adjust GLSL drawing of window coordinates from camera view (use camera
bounds instead of window bounds). Fixes remaining part of T43346
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index bcdef85bc8a..de6b36b189d 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -77,7 +77,7 @@ void BL_BlenderShader::SetProg(bool enable, double time, RAS_IRasterizer* rasty) view.getValue((float*)viewmat); viewinv.getValue((float*)viewinvmat); - GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1, viewmat, viewinvmat, false); + GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL, false); } else GPU_material_unbind(mGPUMat); |