diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-09-18 08:55:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-18 08:55:52 +0400 |
commit | 690d5192f012390a8f5768d9b8a3a1f6ff48f339 (patch) | |
tree | baf93511751fa4ab2d838a1e10880dc60bdf26f1 /source/gameengine | |
parent | 6df4c1317f9b4a5526c4db65999d9dba6ce7794b (diff) |
code cleanup: remove vertex/weight paint's VP_COLINDEX, this feature worked in the code but wasnt accessible from the UI this wasn't even accessible from the UI in 2.4x.
This would only paint onto faces from the active material. however we're better off using selection here IMHO (adding support for material selection in paint mask mode).
also quiet some warnings.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index b59f3de7d87..6ffdea9f90e 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2119,8 +2119,7 @@ static ListBase *get_active_constraints2(Object *ob) return NULL; } - -static void RBJconstraints(Object *ob)//not used +static void UNUSED_FUNCTION(RBJconstraints)(Object *ob)//not used { ListBase *conlist; bConstraint *curcon; @@ -2141,6 +2140,7 @@ static void RBJconstraints(Object *ob)//not used #include "KX_IPhysicsController.h" #include "PHY_DynamicTypes.h" +#if 0 /* UNUSED */ static KX_IPhysicsController* getPhId(CListValue* sumolist,STR_String busc) {//not used for (int j=0;j<sumolist->GetCount();j++) @@ -2151,8 +2151,8 @@ static KX_IPhysicsController* getPhId(CListValue* sumolist,STR_String busc) {//n } return 0; - } +#endif static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist) { |