diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-08-18 07:32:28 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-08-18 07:32:28 +0400 |
commit | a6d1b955ab90f608116fc1fae172a14bcd84c4cd (patch) | |
tree | 9f7f972ed55fdd62a2580b3c0779214b22c1d6a9 /source/gameengine | |
parent | 0fee1a3c0b125321ed5acb880958864ac043c88e (diff) |
Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture::InitGLCompressedTex() into GPU_Upload_dxt_texture(). This reduces code duplication and ensures that both paths are using the same settings.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/BL_Texture.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index e4e3fb95543..49963cee3b3 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -201,11 +201,6 @@ void BL_Texture::InitGLCompressedTex(ImBuf* ibuf, bool mipmap) return; #else glBindTexture(GL_TEXTURE_2D, mTexture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - if (GPU_upload_dxt_texture(ibuf) == 0) { InitGLTex(ibuf->rect, ibuf->x, ibuf->y, mipmap); |