diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-21 02:04:25 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-21 02:04:25 +0400 |
commit | 0865b4f48e911b1565334ea7df5c55d85708e938 (patch) | |
tree | c8702f26f8023aa7d73e3a1b88f7649ba792d884 /source/gameengine | |
parent | 38fcc3e14b3b30cda4ec113822f83809592413b1 (diff) |
BGE LibNew: Only warn about meshes with users in debug builds.
This information only really seems to be for helping developers track
down bugs, and isn't really something the user needs. So, lets not spam
their console.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 88fd10b4547..a20ebb3a081 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -1522,7 +1522,9 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene, /* Watch this!, if its used in the original scene can cause big troubles */ if (me->us > 0) { +#ifdef DEBUG printf("Mesh has a user \"%s\"\n", name); +#endif me = (ID*)BKE_mesh_copy_ex(from_maggie, (Mesh*)me); me->us--; } |