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authorTon Roosendaal <ton@blender.org>2004-10-29 01:50:32 +0400
committerTon Roosendaal <ton@blender.org>2004-10-29 01:50:32 +0400
commitca2b8f00eb7f7e58a246f307fc75b353de9002a9 (patch)
tree1128e4edeaea644f4f12dcc1922dd68532abff15 /source
parent6321adf0d11f77eb526a3402e188c6591e009c80 (diff)
Potential fix for #1684
Buttons (editingbuttons) flicker when adding armature bones. Added proper redraw event extra for buttons menu
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/drawview.c2
-rw-r--r--source/blender/src/editarmature.c3
2 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 1b8d63158d0..2599ac23c8d 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -2016,7 +2016,7 @@ void drawview3d_render(struct View3D *v3d)
ob= ob->id.next;
}
- /* first deaw set */
+ /* first draw set */
if(G.scene->set) {
/* patch: color remains constant */
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index e1c2f52d350..aedab4fd68d 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -1682,7 +1682,8 @@ static void add_bone_input (Object *ob)
Mat4One (bone->obmat);
bone->size[0]=bone->size[1]=bone->size[2]=1.0F;
- force_draw();
+ force_draw_plus(SPACE_BUTS);
+
while(qtest()) {
event= extern_qread(&val);
if(val) {