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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-06 14:23:16 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-06 14:36:46 +0400
commit233de800e2db25ea4927e3734b66427ea43ee5c3 (patch)
tree874573a658a49a664041bcfeb09381db7fcd6e68 /source
parentb36eb51d37afd76745c7cebb371cf213ec376070 (diff)
Cycles: Optimize of volume stack update when sampling SSS
basically we skip all non-volume objects now in the volume stack function. Depending on the show it might give some percent of speedup. Most of the speedup would be gained in the scenes when having SSS object intersecting the volume and taking a reasonable amount of frame space.
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