diff options
author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-07-04 19:23:21 +0400 |
---|---|---|
committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-07-04 19:23:21 +0400 |
commit | baa1001b47c2c6ddcd87dd69af752259f33e431f (patch) | |
tree | 94c756088810282e23e689f5e2bdecdf923b26ab /source | |
parent | 2b3df6ea63c5b4851711ec14c960acac17147432 (diff) |
Initial GUI implementation, yet not functional
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/makesdna/DNA_object_fluidsim.h | 7 | ||||
-rw-r--r-- | source/blender/src/buttons_object.c | 26 | ||||
-rw-r--r-- | source/blender/src/fluidsim.c | 6 |
3 files changed, 36 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_object_fluidsim.h b/source/blender/makesdna/DNA_object_fluidsim.h index 9b1e4fb56cb..51592d76ec4 100644 --- a/source/blender/makesdna/DNA_object_fluidsim.h +++ b/source/blender/makesdna/DNA_object_fluidsim.h @@ -117,6 +117,12 @@ typedef struct FluidsimSettings { /* save fluidsurface normals in mvert.no, and surface vertex velocities (if available) in mvert.co */ struct MVert *meshSurfNormals; + + /* Fluid control settings */ + float attractforceStrength; + float attractforceRadius; + float velocityforceStrength; + float velocityforceRadius; } FluidsimSettings; @@ -128,6 +134,7 @@ typedef struct FluidsimSettings { #define OB_FLUIDSIM_INFLOW 16 #define OB_FLUIDSIM_OUTFLOW 32 #define OB_FLUIDSIM_PARTICLE 64 +#define OB_FLUIDSIM_CONTROL 128 #define OB_TYPEFLAG_START 0 #define OB_FSGEO_THIN (1<<(OB_TYPEFLAG_START+1)) diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index ba409723784..9967e69fe27 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -4950,9 +4950,11 @@ static void object_panel_fluidsim(Object *ob) uiDefButS(block, ROW, B_FLUIDSIM_CHANGETYPE ,"Obstacle", 230, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_OBSTACLE,20.0, 3.0, "Object is a fixed obstacle."); yline -= lineHeight; - uiDefButS(block, ROW, B_FLUIDSIM_CHANGETYPE ,"Inflow", 90, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_INFLOW, 20.0, 4.0, "Object adds fluid to the simulation."); - uiDefButS(block, ROW, B_FLUIDSIM_CHANGETYPE ,"Outflow", 160, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_OUTFLOW, 20.0, 5.0, "Object removes fluid from the simulation."); - uiDefButS(block, ROW, B_FLUIDSIM_MAKEPART ,"Particle", 230, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_PARTICLE,20.0, 3.0, "Object is made a particle system to display particles generated by a fluidsim domain object."); + uiDefButS(block, ROW, B_FLUIDSIM_CHANGETYPE ,"Inflow", 90, yline, 52,objHeight, &fss->type, 15.0, OB_FLUIDSIM_INFLOW, 20.0, 4.0, "Object adds fluid to the simulation."); + uiDefButS(block, ROW, B_FLUIDSIM_CHANGETYPE ,"Outflow", 142, yline, 52,objHeight, &fss->type, 15.0, OB_FLUIDSIM_OUTFLOW, 20.0, 5.0, "Object removes fluid from the simulation."); + uiDefButS(block, ROW, B_FLUIDSIM_MAKEPART ,"Particle", 194, yline, 52,objHeight, &fss->type, 15.0, OB_FLUIDSIM_PARTICLE,20.0, 3.0, "Object is made a particle system to display particles generated by a fluidsim domain object."); + + uiDefButS(block, ROW, B_FLUIDSIM_CHANGETYPE ,"Control", 246, yline, 54,objHeight, &fss->type, 15.0, OB_FLUIDSIM_CONTROL,20.0, 3.0, "Object is made a fluid control mesh, which influences the fluid."); uiBlockEndAlign(block); yline -= lineHeight; yline -= 2*separateHeight; @@ -5212,6 +5214,24 @@ static void object_panel_fluidsim(Object *ob) } // disabled for now... } + else if(fss->type == OB_FLUIDSIM_CONTROL) { + + uiDefBut(block, LABEL, 0, "Attraction force:", 0,yline,300,20, NULL, 0.0, 0, 0, 0, ""); + + yline -= lineHeight; + + uiDefButF(block, NUM, B_DIFF, "Strength:", 0, yline,150,20, &fss->attractforceStrength, 0.0, 2.0, 10,0, ""); + uiDefButF(block, NUM, B_DIFF, "Radius:", 150, yline,150,20, &fss->attractforceRadius, 0.0, 2.0, 10,0, ""); + + yline -= lineHeight; + + uiDefBut(block, LABEL, 0, "Velocity force:", 0,yline,300,20, NULL, 0.0, 0, 0, 0, ""); + + yline -= lineHeight; + + uiDefButF(block, NUM, B_DIFF, "Strength:", 0, yline,150,20, &fss->velocityforceStrength, 0.0, 2.0, 10,0, ""); + uiDefButF(block, NUM, B_DIFF, "Radius:", 150, yline,150,20, &fss->velocityforceRadius, 0.0, 2.0, 10,0, ""); + } else { yline -= lineHeight + 5; /* not yet set */ diff --git a/source/blender/src/fluidsim.c b/source/blender/src/fluidsim.c index 8b9c89656fb..58e5a96c41c 100644 --- a/source/blender/src/fluidsim.c +++ b/source/blender/src/fluidsim.c @@ -213,6 +213,12 @@ FluidsimSettings *fluidsimSettingsNew(struct Object *srcob) fss->surfaceSubdivs = 1.0; fss->particleInfSize = 0.0; fss->particleInfAlpha = 0.0; + + // init fluid control settings + fss->attractforceStrength = 0.2; + fss->attractforceRadius = 0.75; + fss->velocityforceStrength = 0.2; + fss->velocityforceRadius = 0.75; return fss; } |