diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-03-03 07:40:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-03-03 14:24:08 +0300 |
commit | c0d0ef142fce15b839c369e9f7413c36b72aa8cb (patch) | |
tree | cf9de7326a9ea586b200bf1aac1a22f4f5862904 /source | |
parent | 25de6108768ce4ea7132a5a2d88e0a93a0ea3909 (diff) |
Cleanup: GPU_select never took NULL rect
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/intern/gpu_select.c | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c index 209496927de..f78191a6f6d 100644 --- a/source/blender/gpu/intern/gpu_select.c +++ b/source/blender/gpu/intern/gpu_select.c @@ -109,12 +109,7 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const rctf *in * get rejected before the depth test. Should probably cull rect against * scissor for viewport but this is a rare case I think */ glGetFloatv(GL_SCISSOR_BOX, viewport); - if (!input || input->xmin == input->xmax) { - glViewport(viewport[0], viewport[1], 24, 24); - } - else { - glViewport(viewport[0], viewport[1], (int)(input->xmax - input->xmin), (int)(input->ymax - input->ymin)); - } + glViewport(viewport[0], viewport[1], (int)(input->xmax - input->xmin), (int)(input->ymax - input->ymin)); /* occlusion queries operates on fragments that pass tests and since we are interested on all * objects in the view frustum independently of their order, we need to disable the depth test */ |