diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:22:15 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:22:15 +0400 |
commit | 64c346ed1ec76bf91303a7f8ca0bbd0587ba2635 (patch) | |
tree | 3c1c767dac1db9a2143123ae260783953fed32c8 /source | |
parent | fb94a539789e06148b28a73f59f0aefd0ad71e00 (diff) |
BGE Rasterizer Cleanup: The Blenderplayer now loads the monospace font so it can properly draw the framerate and profile display.
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 4 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 16 |
2 files changed, 10 insertions, 10 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 5bed4fa40b6..385fa0a42d8 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -88,6 +88,8 @@ extern "C" #include "BLF_translation.h" extern int datatoc_bfont_ttf_size; extern char datatoc_bfont_ttf[]; +extern int datatoc_bmonofont_ttf_size; +extern char datatoc_bmonofont_ttf[]; #ifdef __cplusplus } @@ -475,6 +477,8 @@ int main(int argc, char** argv) BLF_lang_set(""); BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size); + if (blf_mono_font == -1) + blf_mono_font = BLF_load_mem_unique("monospace", (unsigned char*)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size); // Parse command line options #if defined(DEBUG) diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 41847bb0f8f..7360b1b1d8e 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -1498,18 +1498,14 @@ void RAS_OpenGLRasterizer::RenderText2D(RAS_TEXT_RENDER_MODE mode, BLF_size(blf_mono_font, 11, 72); BLF_position(blf_mono_font, (float)xco+1, (float)(height-yco-1), 0.0f); BLF_draw(blf_mono_font, (char *)text, 65535);/* XXX, use real len */ - - glColor3ub(255, 255, 255); - BLF_position(blf_mono_font, (float)xco, (float)(height-yco), 0.0f); - BLF_draw(blf_mono_font, (char *)text, 65535); - } else { - /* the actual drawing */ - glColor3ub(255, 255, 255); - BLF_size(blf_mono_font, 11, 72); - BLF_position(blf_mono_font, (float)xco, (float)(height-yco), 0.0f); - BLF_draw(blf_mono_font, (char *)text, 65535); /* XXX, use real len */ } + /* the actual drawing */ + glColor3ub(255, 255, 255); + BLF_size(blf_mono_font, 11, 72); + BLF_position(blf_mono_font, (float)xco, (float)(height-yco), 0.0f); + BLF_draw(blf_mono_font, (char *)text, 65535); /* XXX, use real len */ + glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); |