diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-03 01:15:05 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-03 01:15:05 +0300 |
commit | 9ce30005debab6837d8f44443620c570391a0cb8 (patch) | |
tree | 350a38be22ea89345c622133dee1bec465e2b3a3 /source | |
parent | 10702bf93f14441066ceba3204f932a5ba099c2e (diff) |
BGE bug #18070 fixed: 2dFilter actuator is always pulsed.
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/GameLogic/SCA_2DFilterActuator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index 9ec4ea00337..a70830193db 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -74,7 +74,8 @@ bool SCA_2DFilterActuator::Update() { m_rendertools->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText); } - return true; + // once the filter is in place, no need to update it again => disable the actuator + return false; } |