diff options
-rw-r--r-- | intern/cycles/kernel/osl/osl_closures.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h index 372a45a3548..2d91b37be7e 100644 --- a/intern/cycles/kernel/osl/osl_closures.h +++ b/intern/cycles/kernel/osl/osl_closures.h @@ -79,26 +79,26 @@ public: ShaderClosure sc; OSL::Vec3 N, T; - CBSDFClosure(int scattering) : OSL::ClosurePrimitive(BSDF), - m_scattering_label(scattering), m_shaderdata_flag(0) { } - ~CBSDFClosure() { } + CBSDFClosure(int scattering) : OSL::ClosurePrimitive(BSDF), + m_scattering_label(scattering), m_shaderdata_flag(0) { } + ~CBSDFClosure() { } - int scattering() const { return m_scattering_label; } - int shaderdata_flag() const { return m_shaderdata_flag; } + int scattering() const { return m_scattering_label; } + int shaderdata_flag() const { return m_shaderdata_flag; } ClosureType shaderclosure_type() const { return sc.type; } - virtual void blur(float roughness) = 0; - virtual float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0; - virtual float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0; + virtual void blur(float roughness) = 0; + virtual float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0; + virtual float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0; - virtual int sample(const float3 &Ng, - const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy, - float randu, float randv, - float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy, - float &pdf, float3 &eval) const = 0; + virtual int sample(const float3 &Ng, + const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy, + float randu, float randv, + float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy, + float &pdf, float3 &eval) const = 0; protected: - int m_scattering_label; + int m_scattering_label; int m_shaderdata_flag; }; |