diff options
12 files changed, 369 insertions, 369 deletions
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h index c915b7ef076..b268822f659 100644 --- a/source/blender/depsgraph/DEG_depsgraph_build.h +++ b/source/blender/depsgraph/DEG_depsgraph_build.h @@ -141,12 +141,12 @@ void DEG_add_scene_relation(struct DepsNodeHandle *node, struct Scene *scene, eDepsSceneComponentType component, const char *description); -void DEG_add_object_relation(struct DepsNodeHandle *node, struct - Object *ob, +void DEG_add_object_relation(struct DepsNodeHandle *node, + struct Object *object, eDepsObjectComponentType component, const char *description); void DEG_add_bone_relation(struct DepsNodeHandle *handle, - struct Object *ob, + struct Object *object, const char *bone_name, eDepsObjectComponentType component, const char *description); @@ -164,7 +164,7 @@ typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj, struct ModifierDat void DEG_add_collision_relations(struct DepsNodeHandle *handle, struct Scene *scene, - struct Object *ob, + struct Object *object, struct Group *group, int layer, unsigned int modifier_type, @@ -173,7 +173,7 @@ void DEG_add_collision_relations(struct DepsNodeHandle *handle, const char *name); void DEG_add_forcefield_relations(struct DepsNodeHandle *handle, struct Scene *scene, - struct Object *ob, + struct Object *object, struct EffectorWeights *eff, bool add_absorption, int skip_forcefield, diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 635354a9413..60150eda0bf 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -120,7 +120,7 @@ struct BuilderWalkUserData { }; static void modifier_walk(void *user_data, - struct Object * /*ob*/, + struct Object * /*object*/, struct Object **obpoin, int /*cb_flag*/) { @@ -309,12 +309,12 @@ void DepsgraphNodeBuilder::build_group(Base *base, Group *group) } } -void DepsgraphNodeBuilder::build_object(Base *base, Object *ob) +void DepsgraphNodeBuilder::build_object(Base *base, Object *object) { - const bool has_object = (ob->id.tag & LIB_TAG_DOIT); + const bool has_object = (object->id.tag & LIB_TAG_DOIT); IDDepsNode *id_node = (has_object) - ? graph_->find_id_node(&ob->id) - : add_id_node(&ob->id); + ? graph_->find_id_node(&object->id) + : add_id_node(&object->id); /* Update node layers. * Do it for both new and existing ID nodes. This is so because several * bases might be sharing same object. @@ -322,7 +322,7 @@ void DepsgraphNodeBuilder::build_object(Base *base, Object *ob) if (base != NULL) { id_node->layers |= base->lay; } - if (ob->type == OB_CAMERA) { + if (object->type == OB_CAMERA) { /* Camera should always be updated, it used directly by viewport. * * TODO(sergey): Make it only for active scene camera. @@ -333,42 +333,42 @@ void DepsgraphNodeBuilder::build_object(Base *base, Object *ob) if (has_object) { return; } - ob->id.tag |= LIB_TAG_DOIT; - ob->customdata_mask = 0; + object->id.tag |= LIB_TAG_DOIT; + object->customdata_mask = 0; /* Standard components. */ - build_object_transform(ob); + build_object_transform(object); - if (ob->parent != NULL) { - build_object(NULL, ob->parent); + if (object->parent != NULL) { + build_object(NULL, object->parent); } - if (ob->modifiers.first != NULL) { + if (object->modifiers.first != NULL) { BuilderWalkUserData data; data.builder = this; - modifiers_foreachObjectLink(ob, modifier_walk, &data); + modifiers_foreachObjectLink(object, modifier_walk, &data); } - if (ob->constraints.first != NULL) { + if (object->constraints.first != NULL) { BuilderWalkUserData data; data.builder = this; - BKE_constraints_id_loop(&ob->constraints, constraint_walk, &data); + BKE_constraints_id_loop(&object->constraints, constraint_walk, &data); } /* Object data. */ - if (ob->data != NULL) { + if (object->data != NULL) { /* type-specific data... */ - switch (ob->type) { + switch (object->type) { case OB_MESH: /* Geometry */ case OB_CURVE: case OB_FONT: case OB_SURF: case OB_MBALL: case OB_LATTICE: - build_obdata_geom(ob); + build_obdata_geom(object); /* TODO(sergey): Only for until we support granular * update of curves. */ - if (ob->type == OB_FONT) { - Curve *curve = (Curve *)ob->data; + if (object->type == OB_FONT) { + Curve *curve = (Curve *)object->data; if (curve->textoncurve) { id_node->eval_flags |= DAG_EVAL_NEED_CURVE_PATH; } @@ -376,25 +376,25 @@ void DepsgraphNodeBuilder::build_object(Base *base, Object *ob) break; case OB_ARMATURE: /* Pose */ - if (ID_IS_LINKED(ob) && ob->proxy_from != NULL) { - build_proxy_rig(ob); + if (ID_IS_LINKED(object) && object->proxy_from != NULL) { + build_proxy_rig(object); } else { - build_rig(ob); + build_rig(object); } break; case OB_LAMP: /* Lamp */ - build_lamp(ob); + build_lamp(object); break; case OB_CAMERA: /* Camera */ - build_camera(ob); + build_camera(object); break; default: { - ID *obdata = (ID *)ob->data; + ID *obdata = (ID *)object->data; if ((obdata->tag & LIB_TAG_DOIT) == 0) { build_animdata(obdata); } @@ -409,50 +409,50 @@ void DepsgraphNodeBuilder::build_object(Base *base, Object *ob) * on object's level animation, for example in case of rebuilding * pose for proxy. */ - build_animdata(&ob->id); + build_animdata(&object->id); /* particle systems */ - if (ob->particlesystem.first != NULL) { - build_particles(ob); + if (object->particlesystem.first != NULL) { + build_particles(object); } /* Grease pencil. */ - if (ob->gpd != NULL) { - build_gpencil(ob->gpd); + if (object->gpd != NULL) { + build_gpencil(object->gpd); } /* Object that this is a proxy for. */ - if (ob->proxy) { - ob->proxy->proxy_from = ob; - build_object(base, ob->proxy); + if (object->proxy) { + object->proxy->proxy_from = object; + build_object(base, object->proxy); } /* Object dupligroup. */ - if (ob->dup_group != NULL) { - build_group(base, ob->dup_group); + if (object->dup_group != NULL) { + build_group(base, object->dup_group); } } -void DepsgraphNodeBuilder::build_object_transform(Object *ob) +void DepsgraphNodeBuilder::build_object_transform(Object *object) { OperationDepsNode *op_node; /* local transforms (from transform channels - loc/rot/scale + deltas) */ - op_node = add_operation_node(&ob->id, DEG_NODE_TYPE_TRANSFORM, - function_bind(BKE_object_eval_local_transform, _1, scene_, ob), + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM, + function_bind(BKE_object_eval_local_transform, _1, scene_, object), DEG_OPCODE_TRANSFORM_LOCAL); op_node->set_as_entry(); /* object parent */ - if (ob->parent) { - add_operation_node(&ob->id, DEG_NODE_TYPE_TRANSFORM, - function_bind(BKE_object_eval_parent, _1, scene_, ob), + if (object->parent) { + add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM, + function_bind(BKE_object_eval_parent, _1, scene_, object), DEG_OPCODE_TRANSFORM_PARENT); } /* object constraints */ - if (ob->constraints.first) { - build_object_constraints(ob); + if (object->constraints.first) { + build_object_constraints(object); } /* Temporary uber-update node, which does everything. @@ -462,13 +462,13 @@ void DepsgraphNodeBuilder::build_object_transform(Object *ob) * * TODO(sergey): Get rid of this node. */ - add_operation_node(&ob->id, DEG_NODE_TYPE_TRANSFORM, - function_bind(BKE_object_eval_uber_transform, _1, scene_, ob), + add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM, + function_bind(BKE_object_eval_uber_transform, _1, scene_, object), DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL); /* object transform is done */ - op_node = add_operation_node(&ob->id, DEG_NODE_TYPE_TRANSFORM, - function_bind(BKE_object_eval_done, _1, ob), + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM, + function_bind(BKE_object_eval_done, _1, object), DEG_OPCODE_TRANSFORM_FINAL); op_node->set_as_exit(); } @@ -490,11 +490,11 @@ void DepsgraphNodeBuilder::build_object_transform(Object *ob) * * -- Aligorith, August 2013 */ -void DepsgraphNodeBuilder::build_object_constraints(Object *ob) +void DepsgraphNodeBuilder::build_object_constraints(Object *object) { /* create node for constraint stack */ - add_operation_node(&ob->id, DEG_NODE_TYPE_TRANSFORM, - function_bind(BKE_object_eval_constraints, _1, scene_, ob), + add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM, + function_bind(BKE_object_eval_constraints, _1, scene_, object), DEG_OPCODE_TRANSFORM_CONSTRAINTS); } @@ -632,21 +632,21 @@ void DepsgraphNodeBuilder::build_rigidbody(Scene *scene) /* objects - simulation participants */ if (rbw->group) { LINKLIST_FOREACH (GroupObject *, go, &rbw->group->gobject) { - Object *ob = go->ob; + Object *object = go->ob; - if (!ob || (ob->type != OB_MESH)) + if (!object || (object->type != OB_MESH)) continue; /* 2) create operation for flushing results */ /* object's transform component - where the rigidbody operation lives */ - add_operation_node(&ob->id, DEG_NODE_TYPE_TRANSFORM, - function_bind(BKE_rigidbody_object_sync_transforms, _1, scene, ob), + add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM, + function_bind(BKE_rigidbody_object_sync_transforms, _1, scene, object), DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY); } } } -void DepsgraphNodeBuilder::build_particles(Object *ob) +void DepsgraphNodeBuilder::build_particles(Object *object) { /** * Particle Systems Nodes @@ -665,17 +665,17 @@ void DepsgraphNodeBuilder::build_particles(Object *ob) /* component for all particle systems */ ComponentDepsNode *psys_comp = - add_component_node(&ob->id, DEG_NODE_TYPE_EVAL_PARTICLES); + add_component_node(&object->id, DEG_NODE_TYPE_EVAL_PARTICLES); add_operation_node(psys_comp, function_bind(BKE_particle_system_eval_init, _1, scene_, - ob), + object), DEG_OPCODE_PARTICLE_SYSTEM_EVAL_INIT); /* particle systems */ - LINKLIST_FOREACH (ParticleSystem *, psys, &ob->particlesystem) { + LINKLIST_FOREACH (ParticleSystem *, psys, &object->particlesystem) { ParticleSettings *part = psys->part; /* particle settings */ @@ -717,9 +717,9 @@ void DepsgraphNodeBuilder::build_shapekeys(Key *key) /* ObData Geometry Evaluation */ // XXX: what happens if the datablock is shared! -void DepsgraphNodeBuilder::build_obdata_geom(Object *ob) +void DepsgraphNodeBuilder::build_obdata_geom(Object *object) { - ID *obdata = (ID *)ob->data; + ID *obdata = (ID *)object->data; OperationDepsNode *op_node; /* TODO(sergey): This way using this object's properties as driver target @@ -727,7 +727,7 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *ob) * * Does this depend on other nodes? */ - op_node = add_operation_node(&ob->id, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_PARAMETERS, NULL, DEG_OPCODE_PARAMETERS_EVAL); @@ -740,16 +740,16 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *ob) * * TODO(sergey): Get rid of this node. */ - op_node = add_operation_node(&ob->id, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_GEOMETRY, - function_bind(BKE_object_eval_uber_data, - _1, - scene_, - ob), + function_bind(BKE_object_eval_uber_data, + _1, + scene_, + object), DEG_OPCODE_GEOMETRY_UBEREVAL); op_node->set_as_exit(); - op_node = add_operation_node(&ob->id, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_GEOMETRY, NULL, DEG_OPCODE_PLACEHOLDER, @@ -759,22 +759,22 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *ob) // TODO: "Done" operation /* Cloyth modifier. */ - LINKLIST_FOREACH (ModifierData *, md, &ob->modifiers) { + LINKLIST_FOREACH (ModifierData *, md, &object->modifiers) { if (md->type == eModifierType_Cloth) { - build_cloth(ob); + build_cloth(object); } } /* materials */ - for (int a = 1; a <= ob->totcol; a++) { - Material *ma = give_current_material(ob, a); + for (int a = 1; a <= object->totcol; a++) { + Material *ma = give_current_material(object, a); if (ma != NULL) { build_material(ma); } } /* geometry collision */ - if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_LATTICE)) { + if (ELEM(object->type, OB_MESH, OB_CURVE, OB_LATTICE)) { // add geometry collider relations } @@ -783,7 +783,7 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *ob) } /* ShapeKeys */ - Key *key = BKE_key_from_object(ob); + Key *key = BKE_key_from_object(object); if (key) { build_shapekeys(key); } @@ -793,10 +793,10 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *ob) /* Nodes for result of obdata's evaluation, and geometry * evaluation on object. */ - switch (ob->type) { + switch (object->type) { case OB_MESH: { - //Mesh *me = (Mesh *)ob->data; + //Mesh *me = (Mesh *)object->data; /* evaluation operations */ op_node = add_operation_node(obdata, @@ -812,11 +812,11 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *ob) case OB_MBALL: { - Object *mom = BKE_mball_basis_find(scene_, ob); + Object *mom = BKE_mball_basis_find(scene_, object); /* NOTE: Only the motherball gets evaluated, it's children are * having empty placeholders for the correct relations being built. */ - if (mom == ob) { + if (mom == object) { /* metaball evaluation operations */ op_node = add_operation_node(obdata, DEG_NODE_TYPE_GEOMETRY, @@ -862,7 +862,7 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *ob) if (cu->taperobj != NULL) { build_object(NULL, cu->taperobj); } - if (ob->type == OB_FONT && cu->textoncurve != NULL) { + if (object->type == OB_FONT && cu->textoncurve != NULL) { build_object(NULL, cu->textoncurve); } break; @@ -895,10 +895,10 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *ob) } /* Cameras */ -void DepsgraphNodeBuilder::build_camera(Object *ob) +void DepsgraphNodeBuilder::build_camera(Object *object) { /* TODO: Link scene-camera links in somehow... */ - Camera *cam = (Camera *)ob->data; + Camera *cam = (Camera *)object->data; ID *camera_id = &cam->id; if (camera_id->tag & LIB_TAG_DOIT) { return; @@ -913,15 +913,15 @@ void DepsgraphNodeBuilder::build_camera(Object *ob) if (cam->dof_ob != NULL) { /* TODO(sergey): For now parametrs are on object level. */ - add_operation_node(&ob->id, DEG_NODE_TYPE_PARAMETERS, NULL, + add_operation_node(&object->id, DEG_NODE_TYPE_PARAMETERS, NULL, DEG_OPCODE_PLACEHOLDER, "Camera DOF"); } } /* Lamps */ -void DepsgraphNodeBuilder::build_lamp(Object *ob) +void DepsgraphNodeBuilder::build_lamp(Object *object) { - Lamp *la = (Lamp *)ob->data; + Lamp *la = (Lamp *)object->data; ID *lamp_id = &la->id; if (lamp_id->tag & LIB_TAG_DOIT) { return; diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h index ec9fe6a40a2..cd1355558ea 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h @@ -120,27 +120,27 @@ struct DepsgraphNodeBuilder { void build_scene(Scene *scene); void build_group(Base *base, Group *group); - void build_object(Base *base, Object *ob); - void build_object_transform(Object *ob); - void build_object_constraints(Object *ob); - void build_pose_constraints(Object *ob, bPoseChannel *pchan); + void build_object(Base *base, Object *object); + void build_object_transform(Object *object); + void build_object_constraints(Object *object); + void build_pose_constraints(Object *object, bPoseChannel *pchan); void build_rigidbody(Scene *scene); - void build_particles(Object *ob); + void build_particles(Object *object); void build_cloth(Object *object); void build_animdata(ID *id); OperationDepsNode *build_driver(ID *id, FCurve *fcurve); - void build_ik_pose(Object *ob, + void build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con); - void build_splineik_pose(Object *ob, + void build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con); - void build_rig(Object *ob); - void build_proxy_rig(Object *ob); + void build_rig(Object *object); + void build_proxy_rig(Object *object); void build_shapekeys(Key *key); - void build_obdata_geom(Object *ob); - void build_camera(Object *ob); - void build_lamp(Object *ob); + void build_obdata_geom(Object *object); + void build_camera(Object *object); + void build_lamp(Object *object); void build_nodetree(bNodeTree *ntree); void build_material(Material *ma); void build_texture(Tex *tex); diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc index a1f20b1c683..caf6f60165c 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc @@ -64,16 +64,16 @@ extern "C" { namespace DEG { -void DepsgraphNodeBuilder::build_pose_constraints(Object *ob, bPoseChannel *pchan) +void DepsgraphNodeBuilder::build_pose_constraints(Object *object, bPoseChannel *pchan) { /* create node for constraint stack */ - add_operation_node(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, - function_bind(BKE_pose_constraints_evaluate, _1, scene_, ob, pchan), + add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name, + function_bind(BKE_pose_constraints_evaluate, _1, scene_, object, pchan), DEG_OPCODE_BONE_CONSTRAINTS); } /* IK Solver Eval Steps */ -void DepsgraphNodeBuilder::build_ik_pose(Object *ob, bPoseChannel *pchan, bConstraint *con) +void DepsgraphNodeBuilder::build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con) { bKinematicConstraint *data = (bKinematicConstraint *)con->data; @@ -83,20 +83,20 @@ void DepsgraphNodeBuilder::build_ik_pose(Object *ob, bPoseChannel *pchan, bConst return; } - if (has_operation_node(&ob->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, + if (has_operation_node(&object->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_IK_SOLVER)) { return; } /* Operation node for evaluating/running IK Solver. */ - add_operation_node(&ob->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, - function_bind(BKE_pose_iktree_evaluate, _1, scene_, ob, rootchan), + add_operation_node(&object->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, + function_bind(BKE_pose_iktree_evaluate, _1, scene_, object, rootchan), DEG_OPCODE_POSE_IK_SOLVER); } /* Spline IK Eval Steps */ -void DepsgraphNodeBuilder::build_splineik_pose(Object *ob, bPoseChannel *pchan, bConstraint *con) +void DepsgraphNodeBuilder::build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con) { bSplineIKConstraint *data = (bSplineIKConstraint *)con->data; @@ -106,15 +106,15 @@ void DepsgraphNodeBuilder::build_splineik_pose(Object *ob, bPoseChannel *pchan, /* Operation node for evaluating/running Spline IK Solver. * Store the "root bone" of this chain in the solver, so it knows where to start. */ - add_operation_node(&ob->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, - function_bind(BKE_pose_splineik_evaluate, _1, scene_, ob, rootchan), + add_operation_node(&object->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, + function_bind(BKE_pose_splineik_evaluate, _1, scene_, object, rootchan), DEG_OPCODE_POSE_SPLINE_IK_SOLVER); } /* Pose/Armature Bones Graph */ -void DepsgraphNodeBuilder::build_rig(Object *ob) +void DepsgraphNodeBuilder::build_rig(Object *object) { - bArmature *arm = (bArmature *)ob->data; + bArmature *arm = (bArmature *)object->data; OperationDepsNode *op_node; /* animation and/or drivers linking posebones to base-armature used to define them @@ -135,22 +135,22 @@ void DepsgraphNodeBuilder::build_rig(Object *ob) } /* Rebuild pose if not up to date. */ - if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) { - BKE_pose_rebuild_ex(ob, arm, false); + if (object->pose == NULL || (object->pose->flag & POSE_RECALC)) { + BKE_pose_rebuild_ex(object, arm, false); /* XXX: Without this animation gets lost in certain circumstances * after loading file. Need to investigate further since it does * not happen with simple scenes.. */ - if (ob->adt) { - ob->adt->recalc |= ADT_RECALC_ANIM; + if (object->adt) { + object->adt->recalc |= ADT_RECALC_ANIM; } } /* speed optimization for animation lookups */ - if (ob->pose) { - BKE_pose_channels_hash_make(ob->pose); - if (ob->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) { - BKE_pose_update_constraint_flags(ob->pose); + if (object->pose) { + BKE_pose_channels_hash_make(object->pose); + if (object->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) { + BKE_pose_update_constraint_flags(object->pose); } } @@ -177,46 +177,46 @@ void DepsgraphNodeBuilder::build_rig(Object *ob) */ /* pose eval context */ - op_node = add_operation_node(&ob->id, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_EVAL_POSE, - function_bind(BKE_pose_eval_init, _1, scene_, ob, ob->pose), + function_bind(BKE_pose_eval_init, _1, scene_, object, object->pose), DEG_OPCODE_POSE_INIT); op_node->set_as_entry(); - op_node = add_operation_node(&ob->id, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_EVAL_POSE, - function_bind(BKE_pose_eval_init_ik, _1, scene_, ob, ob->pose), + function_bind(BKE_pose_eval_init_ik, _1, scene_, object, object->pose), DEG_OPCODE_POSE_INIT_IK); - op_node = add_operation_node(&ob->id, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_EVAL_POSE, - function_bind(BKE_pose_eval_flush, _1, scene_, ob, ob->pose), + function_bind(BKE_pose_eval_flush, _1, scene_, object, object->pose), DEG_OPCODE_POSE_DONE); op_node->set_as_exit(); /* bones */ - LINKLIST_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) { + LINKLIST_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) { /* node for bone eval */ - op_node = add_operation_node(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, NULL, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name, NULL, DEG_OPCODE_BONE_LOCAL); op_node->set_as_entry(); - add_operation_node(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, - function_bind(BKE_pose_eval_bone, _1, scene_, ob, pchan), + add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name, + function_bind(BKE_pose_eval_bone, _1, scene_, object, pchan), DEG_OPCODE_BONE_POSE_PARENT); - add_operation_node(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, + add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name, NULL, /* NOTE: dedicated noop for easier relationship construction */ DEG_OPCODE_BONE_READY); - op_node = add_operation_node(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name, function_bind(BKE_pose_bone_done, _1, pchan), DEG_OPCODE_BONE_DONE); op_node->set_as_exit(); /* constraints */ if (pchan->constraints.first != NULL) { - build_pose_constraints(ob, pchan); + build_pose_constraints(object, pchan); } /** @@ -233,11 +233,11 @@ void DepsgraphNodeBuilder::build_rig(Object *ob) LINKLIST_FOREACH (bConstraint *, con, &pchan->constraints) { switch (con->type) { case CONSTRAINT_TYPE_KINEMATIC: - build_ik_pose(ob, pchan, con); + build_ik_pose(object, pchan, con); break; case CONSTRAINT_TYPE_SPLINEIK: - build_splineik_pose(ob, pchan, con); + build_splineik_pose(object, pchan, con); break; default: @@ -247,41 +247,41 @@ void DepsgraphNodeBuilder::build_rig(Object *ob) } } -void DepsgraphNodeBuilder::build_proxy_rig(Object *ob) +void DepsgraphNodeBuilder::build_proxy_rig(Object *object) { - ID *obdata = (ID *)ob->data; + ID *obdata = (ID *)object->data; OperationDepsNode *op_node; build_animdata(obdata); - BLI_assert(ob->pose != NULL); + BLI_assert(object->pose != NULL); /* speed optimization for animation lookups */ - BKE_pose_channels_hash_make(ob->pose); - if (ob->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) { - BKE_pose_update_constraint_flags(ob->pose); + BKE_pose_channels_hash_make(object->pose); + if (object->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) { + BKE_pose_update_constraint_flags(object->pose); } - op_node = add_operation_node(&ob->id, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_EVAL_POSE, - function_bind(BKE_pose_eval_proxy_copy, _1, ob), + function_bind(BKE_pose_eval_proxy_copy, _1, object), DEG_OPCODE_POSE_INIT); op_node->set_as_entry(); - LINKLIST_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) { - op_node = add_operation_node(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, + LINKLIST_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) { + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name, NULL, DEG_OPCODE_BONE_LOCAL); op_node->set_as_entry(); - add_operation_node(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, + add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name, NULL, DEG_OPCODE_BONE_READY); - op_node = add_operation_node(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_BONE, pchan->name, NULL, DEG_OPCODE_BONE_DONE); op_node->set_as_exit(); } - op_node = add_operation_node(&ob->id, DEG_NODE_TYPE_EVAL_POSE, + op_node = add_operation_node(&object->id, DEG_NODE_TYPE_EVAL_POSE, NULL, DEG_OPCODE_POSE_DONE); op_node->set_as_exit(); } diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc index 1ea44093cd7..a7b2906cefd 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc @@ -83,8 +83,8 @@ void DepsgraphNodeBuilder::build_scene(Scene *scene) /* scene objects */ LINKLIST_FOREACH (Base *, base, &scene->base) { - Object *ob = base->object; - build_object(base, ob); + Object *object = base->object; + build_object(base, object); } /* rigidbody */ diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 40fb4c9fe69..3520c518c36 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -120,7 +120,7 @@ struct BuilderWalkUserData { }; static void modifier_walk(void *user_data, - struct Object * /*ob*/, + struct Object * /*object*/, struct Object **obpoin, int /*cb_flag*/) { @@ -327,10 +327,10 @@ void DepsgraphRelationBuilder::add_operation_relation( } } -void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, int layer, bool dupli, const char *name) +void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, Scene *scene, Object *object, Group *group, int layer, bool dupli, const char *name) { unsigned int numcollobj; - Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, eModifierType_Collision, dupli); + Object **collobjs = get_collisionobjects_ext(scene, object, group, layer, &numcollobj, eModifierType_Collision, dupli); for (unsigned int i = 0; i < numcollobj; i++) { @@ -347,19 +347,19 @@ void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, MEM_freeN(collobjs); } -void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name) +void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key, Scene *scene, Object *object, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name) { - ListBase *effectors = pdInitEffectors(scene, ob, psys, eff, false); + ListBase *effectors = pdInitEffectors(scene, object, psys, eff, false); if (effectors) { for (EffectorCache *eff = (EffectorCache *)effectors->first; eff; eff = eff->next) { - if (eff->ob != ob) { + if (eff->ob != object) { ComponentKey eff_key(&eff->ob->id, DEG_NODE_TYPE_TRANSFORM); add_relation(eff_key, key, name); } if (eff->psys) { - if (eff->ob != ob) { + if (eff->ob != object) { ComponentKey eff_key(&eff->ob->id, DEG_NODE_TYPE_EVAL_PARTICLES); add_relation(eff_key, key, name); @@ -382,7 +382,7 @@ void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key, } if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) { - add_collision_relations(key, scene, ob, NULL, eff->ob->lay, true, "Force Absorption"); + add_collision_relations(key, scene, object, NULL, eff->ob->lay, true, "Force Absorption"); } } } @@ -432,54 +432,54 @@ void DepsgraphRelationBuilder::build_group(Object *object, Group *group) group_id->tag |= LIB_TAG_DOIT; } -void DepsgraphRelationBuilder::build_object(Object *ob) +void DepsgraphRelationBuilder::build_object(Object *object) { - if (ob->id.tag & LIB_TAG_DOIT) { + if (object->id.tag & LIB_TAG_DOIT) { return; } - ob->id.tag |= LIB_TAG_DOIT; + object->id.tag |= LIB_TAG_DOIT; /* Object Transforms */ - eDepsOperation_Code base_op = (ob->parent) ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL; - OperationKey base_op_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, base_op); + eDepsOperation_Code base_op = (object->parent) ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL; + OperationKey base_op_key(&object->id, DEG_NODE_TYPE_TRANSFORM, base_op); - OperationKey local_transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL); - OperationKey parent_transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT); - OperationKey final_transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL); + OperationKey local_transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL); + OperationKey parent_transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT); + OperationKey final_transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL); - OperationKey ob_ubereval_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL); + OperationKey ob_ubereval_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL); /* parenting */ - if (ob->parent != NULL) { + if (object->parent != NULL) { /* parent relationship */ - build_object_parent(ob); + build_object_parent(object); /* local -> parent */ add_relation(local_transform_key, parent_transform_key, "[ObLocal -> ObParent]"); } - if (ob->modifiers.first != NULL) { + if (object->modifiers.first != NULL) { BuilderWalkUserData data; data.builder = this; - modifiers_foreachObjectLink(ob, modifier_walk, &data); + modifiers_foreachObjectLink(object, modifier_walk, &data); } - if (ob->constraints.first != NULL) { + if (object->constraints.first != NULL) { BuilderWalkUserData data; data.builder = this; - BKE_constraints_id_loop(&ob->constraints, constraint_walk, &data); + BKE_constraints_id_loop(&object->constraints, constraint_walk, &data); } /* object constraints */ - if (ob->constraints.first != NULL) { - OperationKey constraint_key(&ob->id, + if (object->constraints.first != NULL) { + OperationKey constraint_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_CONSTRAINTS); /* constraint relations */ - build_constraints(&ob->id, + build_constraints(&object->id, DEG_NODE_TYPE_TRANSFORM, "", - &ob->constraints, + &object->constraints, NULL); /* operation order */ @@ -495,7 +495,7 @@ void DepsgraphRelationBuilder::build_object(Object *ob) * dependencies and avoid transitive relations which causes overhead. * But once we get rid of uber eval node this will need reconsideration. */ - if (ob->rigidbody_object == NULL) { + if (object->rigidbody_object == NULL) { /* Rigid body will hook up another node inbetween, so skip * relation here to avoid transitive relation. */ @@ -505,23 +505,23 @@ void DepsgraphRelationBuilder::build_object(Object *ob) } /* AnimData */ - build_animdata(&ob->id); + build_animdata(&object->id); // XXX: This should be hooked up by the build_animdata code - if (needs_animdata_node(&ob->id)) { - ComponentKey adt_key(&ob->id, DEG_NODE_TYPE_ANIMATION); + if (needs_animdata_node(&object->id)) { + ComponentKey adt_key(&object->id, DEG_NODE_TYPE_ANIMATION); add_relation(adt_key, local_transform_key, "Object Animation"); } /* object data */ - if (ob->data) { - ID *obdata_id = (ID *)ob->data; + if (object->data) { + ID *obdata_id = (ID *)object->data; - /* ob data animation */ + /* object data animation */ build_animdata(obdata_id); /* type-specific data... */ - switch (ob->type) { + switch (object->type) { case OB_MESH: /* Geometry */ case OB_CURVE: case OB_FONT: @@ -529,79 +529,79 @@ void DepsgraphRelationBuilder::build_object(Object *ob) case OB_MBALL: case OB_LATTICE: { - build_obdata_geom(ob); + build_obdata_geom(object); break; } case OB_ARMATURE: /* Pose */ - if (ID_IS_LINKED(ob) && ob->proxy_from != NULL) { - build_proxy_rig(ob); + if (ID_IS_LINKED(object) && object->proxy_from != NULL) { + build_proxy_rig(object); } else { - build_rig(ob); + build_rig(object); } break; case OB_LAMP: /* Lamp */ - build_lamp(ob); + build_lamp(object); break; case OB_CAMERA: /* Camera */ - build_camera(ob); + build_camera(object); break; } - Key *key = BKE_key_from_object(ob); + Key *key = BKE_key_from_object(object); if (key != NULL) { - ComponentKey geometry_key((ID *)ob->data, DEG_NODE_TYPE_GEOMETRY); + ComponentKey geometry_key((ID *)object->data, DEG_NODE_TYPE_GEOMETRY); ComponentKey key_key(&key->id, DEG_NODE_TYPE_GEOMETRY); add_relation(key_key, geometry_key, "Shapekeys"); } } /* Particle systems. */ - if (ob->particlesystem.first != NULL) { - build_particles(ob); + if (object->particlesystem.first != NULL) { + build_particles(object); } /* Grease pencil. */ - if (ob->gpd != NULL) { - build_gpencil(ob->gpd); + if (object->gpd != NULL) { + build_gpencil(object->gpd); } /* Object that this is a proxy for. */ - if (ob->proxy != NULL) { - ob->proxy->proxy_from = ob; - build_object(ob->proxy); + if (object->proxy != NULL) { + object->proxy->proxy_from = object; + build_object(object->proxy); /* TODO(sergey): This is an inverted relation, matches old depsgraph * behavior and need to be investigated if it still need to be inverted. */ - ComponentKey ob_pose_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE); - ComponentKey proxy_pose_key(&ob->proxy->id, DEG_NODE_TYPE_EVAL_POSE); + ComponentKey ob_pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE); + ComponentKey proxy_pose_key(&object->proxy->id, DEG_NODE_TYPE_EVAL_POSE); add_relation(ob_pose_key, proxy_pose_key, "Proxy"); } /* Object dupligroup. */ - if (ob->dup_group != NULL) { - build_group(ob, ob->dup_group); + if (object->dup_group != NULL) { + build_group(object, object->dup_group); } } -void DepsgraphRelationBuilder::build_object_parent(Object *ob) +void DepsgraphRelationBuilder::build_object_parent(Object *object) { /* XXX: for now, need to use the component key (not just direct to the parent op), * or else the matrix doesn't get reset/ */ // XXX: @sergey - it would be good if we got that backwards flushing working // when tagging for updates. - //OperationKey ob_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT); - ComponentKey ob_key(&ob->id, DEG_NODE_TYPE_TRANSFORM); + //OperationKey ob_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT); + ComponentKey ob_key(&object->id, DEG_NODE_TYPE_TRANSFORM); /* type-specific links */ - switch (ob->partype) { + switch (object->partype) { case PARSKEL: /* Armature Deform (Virtual Modifier) */ { - ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM); add_relation(parent_key, ob_key, "Armature Deform Parent"); break; } @@ -609,7 +609,7 @@ void DepsgraphRelationBuilder::build_object_parent(Object *ob) case PARVERT1: /* Vertex Parent */ case PARVERT3: { - ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_GEOMETRY); + ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_GEOMETRY); add_relation(parent_key, ob_key, "Vertex Parent"); /* XXX not sure what this is for or how you could be done properly - lukas */ @@ -618,17 +618,17 @@ void DepsgraphRelationBuilder::build_object_parent(Object *ob) parent_node->customdata_mask |= CD_MASK_ORIGINDEX; } - ComponentKey transform_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey transform_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM); add_relation(transform_key, ob_key, "Vertex Parent TFM"); break; } case PARBONE: /* Bone Parent */ { - ComponentKey parent_bone_key(&ob->parent->id, + ComponentKey parent_bone_key(&object->parent->id, DEG_NODE_TYPE_BONE, - ob->parsubstr); - OperationKey parent_transform_key(&ob->parent->id, + object->parsubstr); + OperationKey parent_transform_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL); add_relation(parent_bone_key, ob_key, "Bone Parent"); @@ -638,35 +638,35 @@ void DepsgraphRelationBuilder::build_object_parent(Object *ob) default: { - if (ob->parent->type == OB_LATTICE) { + if (object->parent->type == OB_LATTICE) { /* Lattice Deform Parent - Virtual Modifier */ // XXX: no virtual modifiers should be left! - ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM); - ComponentKey geom_key(&ob->parent->id, DEG_NODE_TYPE_GEOMETRY); + ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey geom_key(&object->parent->id, DEG_NODE_TYPE_GEOMETRY); add_relation(parent_key, ob_key, "Lattice Deform Parent"); add_relation(geom_key, ob_key, "Lattice Deform Parent Geom"); } - else if (ob->parent->type == OB_CURVE) { - Curve *cu = (Curve *)ob->parent->data; + else if (object->parent->type == OB_CURVE) { + Curve *cu = (Curve *)object->parent->data; if (cu->flag & CU_PATH) { /* Follow Path */ - ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_GEOMETRY); + ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_GEOMETRY); add_relation(parent_key, ob_key, "Curve Follow Parent"); - ComponentKey transform_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey transform_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM); add_relation(transform_key, ob_key, "Curve Follow TFM"); } else { /* Standard Parent */ - ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM); add_relation(parent_key, ob_key, "Curve Parent"); } } else { /* Standard Parent */ - ComponentKey parent_key(&ob->parent->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey parent_key(&object->parent->id, DEG_NODE_TYPE_TRANSFORM); add_relation(parent_key, ob_key, "Parent"); } break; @@ -674,7 +674,7 @@ void DepsgraphRelationBuilder::build_object_parent(Object *ob) } /* exception case: parent is duplivert */ - if ((ob->type == OB_MBALL) && (ob->parent->transflag & OB_DUPLIVERTS)) { + if ((object->type == OB_MBALL) && (object->parent->transflag & OB_DUPLIVERTS)) { //dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Duplivert"); } } @@ -1007,11 +1007,11 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu) /* TODO: ideally, if this is for a constraint, it goes to said * constraint. */ - Object *ob = (Object *)id; + Object *object = (Object *)id; char *bone_name; bone_name = BLI_str_quoted_substrN(rna_path, "pose.bones["); - pchan = BKE_pose_channel_find_name(ob->pose, bone_name); + pchan = BKE_pose_channel_find_name(object->pose, bone_name); if (bone_name) { MEM_freeN(bone_name); @@ -1046,12 +1046,12 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu) IDDepsNode *to_node = (IDDepsNode *)rel->to; /* We only care about objects with pose data which use this. */ if (GS(to_node->id->name) == ID_OB) { - Object *ob = (Object *)to_node->id; - /* NOTE: ob->pose may be NULL. */ + Object *object = (Object *)to_node->id; + /* NOTE: object->pose may be NULL. */ bPoseChannel *pchan = BKE_pose_channel_find_name( - ob->pose, bone_name); + object->pose, bone_name); if (pchan != NULL) { - OperationKey bone_key(&ob->id, + OperationKey bone_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); @@ -1130,9 +1130,9 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu) } /* Special handling for directly-named bones. */ if ((dtar->flag & DTAR_FLAG_STRUCT_REF) && (dtar->pchan_name[0])) { - Object *ob = (Object *)dtar->id; + Object *object = (Object *)dtar->id; bPoseChannel *target_pchan = - BKE_pose_channel_find_name(ob->pose, dtar->pchan_name); + BKE_pose_channel_find_name(object->pose, dtar->pchan_name); if (target_pchan != NULL) { /* Get node associated with bone. */ // XXX: watch the space! @@ -1173,11 +1173,11 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu) /* Workaround for ensuring that local bone transforms don't end * up having to wait for pose eval to finish (to prevent cycles). */ - Object *ob = (Object *)dtar->id; + Object *object = (Object *)dtar->id; char *bone_name = BLI_str_quoted_substrN(dtar->rna_path, "pose.bones["); bPoseChannel *target_pchan = - BKE_pose_channel_find_name(ob->pose, bone_name); + BKE_pose_channel_find_name(object->pose, bone_name); if (bone_name != NULL) { MEM_freeN(bone_name); bone_name = NULL; @@ -1267,8 +1267,8 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) /* objects - simulation participants */ if (rbw->group) { LINKLIST_FOREACH (GroupObject *, go, &rbw->group->gobject) { - Object *ob = go->ob; - if (ob == NULL || ob->type != OB_MESH) { + Object *object = go->ob; + if (object == NULL || object->type != OB_MESH) { continue; } @@ -1280,10 +1280,10 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) * XXX: there's probably a difference between passive and active * - passive don't change, so may need to know full transform... */ - OperationKey rbo_key(&ob->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY); + OperationKey rbo_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY); - eDepsOperation_Code trans_opcode = ob->parent ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL; - OperationKey trans_op(&ob->id, DEG_NODE_TYPE_TRANSFORM, trans_opcode); + eDepsOperation_Code trans_opcode = object->parent ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL; + OperationKey trans_op(&object->id, DEG_NODE_TYPE_TRANSFORM, trans_opcode); add_relation(sim_key, rbo_key, "Rigidbody Sim Eval -> RBO Sync"); @@ -1295,8 +1295,8 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) * - Later, it might be good to include a constraint in the stack allowing us * to control whether rigidbody eval gets interleaved into the constraint stack */ - if (ob->constraints.first) { - OperationKey constraint_key(&ob->id, + if (object->constraints.first) { + OperationKey constraint_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_CONSTRAINTS); add_relation(rbo_key, constraint_key, "RBO Sync -> Ob Constraints"); @@ -1307,7 +1307,7 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) * NOTE: Currently we consider final here an ubereval node. * If it is gone we'll need to reconsider relation here. */ - OperationKey uber_key(&ob->id, + OperationKey uber_key(&object->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL); add_relation(rbo_key, uber_key, "RBO Sync -> Uber (Temp)"); @@ -1321,17 +1321,17 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) /* constraints */ if (rbw->constraints) { LINKLIST_FOREACH (GroupObject *, go, &rbw->constraints->gobject) { - Object *ob = go->ob; - if (ob == NULL || !ob->rigidbody_constraint) { + Object *object = go->ob; + if (object == NULL || !object->rigidbody_constraint) { continue; } - RigidBodyCon *rbc = ob->rigidbody_constraint; + RigidBodyCon *rbc = object->rigidbody_constraint; /* final result of the constraint object's transform controls how the * constraint affects the physics sim for these objects */ - ComponentKey trans_key(&ob->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey trans_key(&object->id, DEG_NODE_TYPE_TRANSFORM); OperationKey ob1_key(&rbc->ob1->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY); OperationKey ob2_key(&rbc->ob2->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY); @@ -1345,31 +1345,31 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) } } -void DepsgraphRelationBuilder::build_particles(Object *ob) +void DepsgraphRelationBuilder::build_particles(Object *object) { TimeSourceKey time_src_key; - OperationKey obdata_ubereval_key(&ob->id, + OperationKey obdata_ubereval_key(&object->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL); - OperationKey eval_init_key(&ob->id, + OperationKey eval_init_key(&object->id, DEG_NODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PARTICLE_SYSTEM_EVAL_INIT); - if (object_particles_depends_on_time(ob)) { + if (object_particles_depends_on_time(object)) { add_relation(time_src_key, eval_init_key, "TimeSrc -> PSys"); } /* particle systems */ - LINKLIST_FOREACH (ParticleSystem *, psys, &ob->particlesystem) { + LINKLIST_FOREACH (ParticleSystem *, psys, &object->particlesystem) { ParticleSettings *part = psys->part; /* particle settings */ build_animdata(&part->id); /* this particle system */ - OperationKey psys_key(&ob->id, DEG_NODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PARTICLE_SYSTEM_EVAL, psys->name); + OperationKey psys_key(&object->id, DEG_NODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PARTICLE_SYSTEM_EVAL, psys->name); /* XXX: if particle system is later re-enabled, we must do full rebuild? */ - if (!psys_check_enabled(ob, psys, G.is_rendering)) + if (!psys_check_enabled(object, psys, G.is_rendering)) continue; add_relation(eval_init_key, psys_key, "Init -> PSys"); @@ -1382,14 +1382,14 @@ void DepsgraphRelationBuilder::build_particles(Object *ob) /* collisions */ if (part->type != PART_HAIR) { - add_collision_relations(psys_key, scene_, ob, part->collision_group, ob->lay, true, "Particle Collision"); + add_collision_relations(psys_key, scene_, object, part->collision_group, object->lay, true, "Particle Collision"); } else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) { - add_collision_relations(psys_key, scene_, ob, psys->clmd->coll_parms->group, ob->lay | scene_->lay, true, "Hair Collision"); + add_collision_relations(psys_key, scene_, object, psys->clmd->coll_parms->group, object->lay | scene_->lay, true, "Hair Collision"); } /* effectors */ - add_forcefield_relations(psys_key, scene_, ob, psys, part->effector_weights, part->type == PART_HAIR, "Particle Field"); + add_forcefield_relations(psys_key, scene_, object, psys, part->effector_weights, part->type == PART_HAIR, "Particle Field"); /* boids */ if (part->boids) { @@ -1421,7 +1421,7 @@ void DepsgraphRelationBuilder::build_particles(Object *ob) * TODO(sergey): This relation should be altered once real granular update * is implemented. */ - ComponentKey transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM); add_relation(transform_key, obdata_ubereval_key, "Partcile Eval"); /* pointcache */ @@ -1485,27 +1485,27 @@ void DepsgraphRelationBuilder::build_shapekeys(ID *obdata, Key *key) * re-evaluation of the individual instances of this geometry. */ // TODO: Materials and lighting should probably get their own component, instead of being lumped under geometry? -void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) +void DepsgraphRelationBuilder::build_obdata_geom(Object *object) { - ID *obdata = (ID *)ob->data; + ID *obdata = (ID *)object->data; /* Init operation of object-level geometry evaluation. */ - OperationKey geom_init_key(&ob->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Init"); + OperationKey geom_init_key(&object->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Init"); /* get nodes for result of obdata's evaluation, and geometry evaluation on object */ ComponentKey obdata_geom_key(obdata, DEG_NODE_TYPE_GEOMETRY); - ComponentKey geom_key(&ob->id, DEG_NODE_TYPE_GEOMETRY); + ComponentKey geom_key(&object->id, DEG_NODE_TYPE_GEOMETRY); /* link components to each other */ add_relation(obdata_geom_key, geom_key, "Object Geometry Base Data"); /* Modifiers */ - if (ob->modifiers.first != NULL) { - OperationKey obdata_ubereval_key(&ob->id, + if (object->modifiers.first != NULL) { + OperationKey obdata_ubereval_key(&object->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL); - LINKLIST_FOREACH (ModifierData *, md, &ob->modifiers) { + LINKLIST_FOREACH (ModifierData *, md, &object->modifiers) { const ModifierTypeInfo *mti = modifierType_getInfo((ModifierType)md->type); if (mti->updateDepsgraph) { @@ -1514,11 +1514,11 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) md, bmain_, scene_, - ob, + object, reinterpret_cast< ::DepsNodeHandle* >(&handle)); } - if (BKE_object_modifier_use_time(ob, md)) { + if (BKE_object_modifier_use_time(object, md)) { TimeSourceKey time_src_key; add_relation(time_src_key, obdata_ubereval_key, "Time Source"); @@ -1528,22 +1528,22 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) * for either the modifier needing time, or that it is animated. */ /* XXX: Remove this hack when these links are added as part of build_animdata() instead */ - if (modifier_dependsOnTime(md) == false && needs_animdata_node(&ob->id)) { - ComponentKey animation_key(&ob->id, DEG_NODE_TYPE_ANIMATION); + if (modifier_dependsOnTime(md) == false && needs_animdata_node(&object->id)) { + ComponentKey animation_key(&object->id, DEG_NODE_TYPE_ANIMATION); add_relation(animation_key, obdata_ubereval_key, "Modifier Animation"); } } if (md->type == eModifierType_Cloth) { - build_cloth(ob, md); + build_cloth(object, md); } } } /* materials */ - if (ob->totcol) { - for (int a = 1; a <= ob->totcol; a++) { - Material *ma = give_current_material(ob, a); + if (object->totcol) { + for (int a = 1; a <= object->totcol; a++) { + Material *ma = give_current_material(object, a); if (ma != NULL) { build_material(ma); } @@ -1551,7 +1551,7 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) } /* geometry collision */ - if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_LATTICE)) { + if (ELEM(object->type, OB_MESH, OB_CURVE, OB_LATTICE)) { // add geometry collider relations } @@ -1559,9 +1559,9 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) * * TODO(sergey): Get rid of this node. */ - if (ob->type != OB_ARMATURE) { + if (object->type != OB_ARMATURE) { /* Armatures does no longer require uber node. */ - OperationKey obdata_ubereval_key(&ob->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL); + OperationKey obdata_ubereval_key(&object->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL); add_relation(geom_init_key, obdata_ubereval_key, "Object Geometry UberEval"); } @@ -1576,7 +1576,7 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) add_relation(obdata_geom_eval_key, obdata_geom_done_key, "ObData Geom Eval Done"); /* type-specific node/links */ - switch (ob->type) { + switch (object->type) { case OB_MESH: /* NOTE: This is compatibility code to support particle systems * @@ -1586,9 +1586,9 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) * * Ideally we need to get rid of this relation. */ - if (object_particles_depends_on_time(ob)) { + if (object_particles_depends_on_time(object)) { TimeSourceKey time_key; - OperationKey obdata_ubereval_key(&ob->id, + OperationKey obdata_ubereval_key(&object->id, DEG_NODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL); add_relation(time_key, obdata_ubereval_key, "Legacy particle time"); @@ -1597,10 +1597,10 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) case OB_MBALL: { - Object *mom = BKE_mball_basis_find(scene_, ob); + Object *mom = BKE_mball_basis_find(scene_, object); ComponentKey mom_geom_key(&mom->id, DEG_NODE_TYPE_GEOMETRY); /* motherball - mom depends on children! */ - if (mom == ob) { + if (mom == object) { ComponentKey mom_transform_key(&mom->id, DEG_NODE_TYPE_TRANSFORM); add_relation(mom_transform_key, @@ -1608,7 +1608,7 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) "Metaball Motherball Transform -> Geometry"); } else { - ComponentKey transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM); add_relation(geom_key, mom_geom_key, "Metaball Motherball"); add_relation(transform_key, mom_geom_key, "Metaball Motherball"); } @@ -1632,7 +1632,7 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) build_object(cu->taperobj); add_relation(taperob_key, geom_key, "Curve Taper"); } - if (ob->type == OB_FONT) { + if (object->type == OB_FONT) { if (cu->textoncurve) { ComponentKey textoncurve_key(&cu->textoncurve->id, DEG_NODE_TYPE_GEOMETRY); build_object(cu->textoncurve); @@ -1654,7 +1654,7 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) } /* ShapeKeys */ - Key *key = BKE_key_from_object(ob); + Key *key = BKE_key_from_object(object); if (key) { build_shapekeys(obdata, key); } @@ -1672,9 +1672,9 @@ void DepsgraphRelationBuilder::build_obdata_geom(Object *ob) /* Cameras */ // TODO: Link scene-camera links in somehow... -void DepsgraphRelationBuilder::build_camera(Object *ob) +void DepsgraphRelationBuilder::build_camera(Object *object) { - Camera *cam = (Camera *)ob->data; + Camera *cam = (Camera *)object->data; ID *camera_id = &cam->id; if (camera_id->tag & LIB_TAG_DOIT) { return; @@ -1690,16 +1690,16 @@ void DepsgraphRelationBuilder::build_camera(Object *ob) /* DOF */ if (cam->dof_ob) { - ComponentKey ob_param_key(&ob->id, DEG_NODE_TYPE_PARAMETERS); + ComponentKey ob_param_key(&object->id, DEG_NODE_TYPE_PARAMETERS); ComponentKey dof_ob_key(&cam->dof_ob->id, DEG_NODE_TYPE_TRANSFORM); add_relation(dof_ob_key, ob_param_key, "Camera DOF"); } } /* Lamps */ -void DepsgraphRelationBuilder::build_lamp(Object *ob) +void DepsgraphRelationBuilder::build_lamp(Object *object) { - Lamp *la = (Lamp *)ob->data; + Lamp *la = (Lamp *)object->data; ID *lamp_id = &la->id; if (lamp_id->tag & LIB_TAG_DOIT) { return; diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h index 86227f4aaf8..3be7472dbfc 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h @@ -186,8 +186,8 @@ struct DepsgraphRelationBuilder void build_scene(Scene *scene); void build_group(Object *object, Group *group); - void build_object(Object *ob); - void build_object_parent(Object *ob); + void build_object(Object *object); + void build_object_parent(Object *object); void build_constraints(ID *id, eDepsNode_Type component_type, const char *component_subdata, @@ -197,22 +197,22 @@ struct DepsgraphRelationBuilder void build_driver(ID *id, FCurve *fcurve); void build_world(World *world); void build_rigidbody(Scene *scene); - void build_particles(Object *ob); + void build_particles(Object *object); void build_cloth(Object *object, ModifierData *md); - void build_ik_pose(Object *ob, + void build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map); - void build_splineik_pose(Object *ob, + void build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map); - void build_rig(Object *ob); - void build_proxy_rig(Object *ob); + void build_rig(Object *object); + void build_proxy_rig(Object *object); void build_shapekeys(ID *obdata, Key *key); - void build_obdata_geom(Object *ob); - void build_camera(Object *ob); - void build_lamp(Object *ob); + void build_obdata_geom(Object *object); + void build_camera(Object *object); + void build_lamp(Object *object); void build_nodetree(bNodeTree *ntree); void build_material(Material *ma); void build_texture(Tex *tex); @@ -225,14 +225,14 @@ struct DepsgraphRelationBuilder void add_collision_relations(const OperationKey &key, Scene *scene, - Object *ob, + Object *object, Group *group, int layer, bool dupli, const char *name); void add_forcefield_relations(const OperationKey &key, Scene *scene, - Object *ob, + Object *object, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc index 6ff21393ed6..cdc98ad6b6a 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc @@ -71,7 +71,7 @@ extern "C" { namespace DEG { /* IK Solver Eval Steps */ -void DepsgraphRelationBuilder::build_ik_pose(Object *ob, +void DepsgraphRelationBuilder::build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map) @@ -86,10 +86,10 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob, if (rootchan == NULL) { return; } - OperationKey pchan_local_key(&ob->id, DEG_NODE_TYPE_BONE, + OperationKey pchan_local_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); - OperationKey init_ik_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT_IK); - OperationKey solver_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, + OperationKey init_ik_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT_IK); + OperationKey solver_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_IK_SOLVER); @@ -107,10 +107,10 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob, * testing IK solver. */ // FIXME: geometry targets... - ComponentKey pose_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE); + ComponentKey pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE); if ((data->tar->type == OB_ARMATURE) && (data->subtarget[0])) { /* TODO(sergey): This is only for until granular update stores intermediate result. */ - if (data->tar != ob) { + if (data->tar != object) { /* different armature - can just read the results */ ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_BONE, data->subtarget); add_relation(target_key, pose_key, con->name); @@ -140,7 +140,7 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob, add_relation(target_key, pose_key, con->name); } - if ((data->tar == ob) && (data->subtarget[0])) { + if ((data->tar == object) && (data->subtarget[0])) { /* Prevent target's constraints from linking to anything from same * chain that it controls. */ @@ -181,7 +181,7 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob, bPoseChannel *parchan = pchan; /* exclude tip from chain? */ if (!(data->flag & CONSTRAINT_IK_TIP)) { - OperationKey tip_transforms_key(&ob->id, DEG_NODE_TYPE_BONE, + OperationKey tip_transforms_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_LOCAL); add_relation(solver_key, tip_transforms_key, "IK Solver Result"); parchan = pchan->parent; @@ -189,7 +189,7 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob, root_map->add_bone(parchan->name, rootchan->name); - OperationKey parchan_transforms_key(&ob->id, DEG_NODE_TYPE_BONE, + OperationKey parchan_transforms_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); add_relation(parchan_transforms_key, solver_key, "IK Solver Owner"); @@ -205,14 +205,14 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob, * grab the result with IK solver results... */ if (parchan != pchan) { - OperationKey parent_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); + OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); add_relation(parent_key, solver_key, "IK Chain Parent"); - OperationKey done_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); + OperationKey done_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, done_key, "IK Chain Result"); } else { - OperationKey final_transforms_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); + OperationKey final_transforms_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, final_transforms_key, "IK Solver Result"); } parchan->flag |= POSE_DONE; @@ -228,20 +228,20 @@ void DepsgraphRelationBuilder::build_ik_pose(Object *ob, parchan = parchan->parent; } - OperationKey flush_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); + OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); add_relation(solver_key, flush_key, "PoseEval Result-Bone Link"); } /* Spline IK Eval Steps */ -void DepsgraphRelationBuilder::build_splineik_pose(Object *ob, +void DepsgraphRelationBuilder::build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map) { bSplineIKConstraint *data = (bSplineIKConstraint *)con->data; bPoseChannel *rootchan = BKE_armature_splineik_solver_find_root(pchan, data); - OperationKey transforms_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); - OperationKey solver_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER); + OperationKey transforms_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); + OperationKey solver_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER); /* attach owner to IK Solver too * - assume that owner is always part of chain @@ -257,12 +257,12 @@ void DepsgraphRelationBuilder::build_splineik_pose(Object *ob, */ // TODO: the bigggest point here is that we need the curve PATH and not just the general geometry... ComponentKey target_key(&data->tar->id, DEG_NODE_TYPE_GEOMETRY); - ComponentKey pose_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE); + ComponentKey pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE); add_relation(target_key, pose_key, "[Curve.Path -> Spline IK] DepsRel"); } pchan->flag |= POSE_DONE; - OperationKey final_transforms_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); + OperationKey final_transforms_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, final_transforms_key, "Spline IK Result"); root_map->add_bone(pchan->name, rootchan->name); @@ -279,15 +279,15 @@ void DepsgraphRelationBuilder::build_splineik_pose(Object *ob, * grab the result with IK solver results... */ if (parchan != pchan) { - OperationKey parent_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); + OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY); add_relation(parent_key, solver_key, "Spline IK Solver Update"); - OperationKey done_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); + OperationKey done_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, done_key, "IK Chain Result"); } parchan->flag |= POSE_DONE; - OperationKey final_transforms_key(&ob->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); + OperationKey final_transforms_key(&object->id, DEG_NODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE); add_relation(solver_key, final_transforms_key, "Spline IK Solver Result"); root_map->add_bone(parchan->name, rootchan->name); @@ -297,22 +297,22 @@ void DepsgraphRelationBuilder::build_splineik_pose(Object *ob, if ((segcount == data->chainlen) || (segcount > 255)) break; /* 255 is weak */ } - OperationKey flush_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); + OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); add_relation(solver_key, flush_key, "PoseEval Result-Bone Link"); } /* Pose/Armature Bones Graph */ -void DepsgraphRelationBuilder::build_rig(Object *ob) +void DepsgraphRelationBuilder::build_rig(Object *object) { /* Armature-Data */ - bArmature *arm = (bArmature *)ob->data; + bArmature *arm = (bArmature *)object->data; // TODO: selection status? /* attach links between pose operations */ - OperationKey init_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT); - OperationKey init_ik_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT_IK); - OperationKey flush_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); + OperationKey init_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT); + OperationKey init_ik_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT_IK); + OperationKey flush_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); add_relation(init_key, init_ik_key, "Pose Init -> Pose Init IK"); add_relation(init_ik_key, flush_key, "Pose Init IK -> Pose Cleanup"); @@ -324,8 +324,8 @@ void DepsgraphRelationBuilder::build_rig(Object *ob) "Armature Eval"); add_relation(armature_key, init_key, "Data dependency"); - if (needs_animdata_node(&ob->id)) { - ComponentKey animation_key(&ob->id, DEG_NODE_TYPE_ANIMATION); + if (needs_animdata_node(&object->id)) { + ComponentKey animation_key(&object->id, DEG_NODE_TYPE_ANIMATION); add_relation(animation_key, init_key, "Rig Animation"); } @@ -346,16 +346,16 @@ void DepsgraphRelationBuilder::build_rig(Object *ob) */ RootPChanMap root_map; bool pose_depends_on_local_transform = false; - LINKLIST_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) { + LINKLIST_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) { LINKLIST_FOREACH (bConstraint *, con, &pchan->constraints) { switch (con->type) { case CONSTRAINT_TYPE_KINEMATIC: - build_ik_pose(ob, pchan, con, &root_map); + build_ik_pose(object, pchan, con, &root_map); pose_depends_on_local_transform = true; break; case CONSTRAINT_TYPE_SPLINEIK: - build_splineik_pose(ob, pchan, con, &root_map); + build_splineik_pose(object, pchan, con, &root_map); pose_depends_on_local_transform = true; break; @@ -381,17 +381,17 @@ void DepsgraphRelationBuilder::build_rig(Object *ob) /* TODO(sergey): Once partial updates are possible use relation between * object transform and solver itself in it's build function. */ - ComponentKey pose_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE); - ComponentKey local_transform_key(&ob->id, DEG_NODE_TYPE_TRANSFORM); + ComponentKey pose_key(&object->id, DEG_NODE_TYPE_EVAL_POSE); + ComponentKey local_transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM); add_relation(local_transform_key, pose_key, "Local Transforms"); } /* links between operations for each bone */ - LINKLIST_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) { - OperationKey bone_local_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); - OperationKey bone_pose_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT); - OperationKey bone_ready_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); - OperationKey bone_done_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); + LINKLIST_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) { + OperationKey bone_local_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); + OperationKey bone_pose_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT); + OperationKey bone_ready_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); + OperationKey bone_done_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); pchan->flag &= ~POSE_DONE; @@ -413,17 +413,17 @@ void DepsgraphRelationBuilder::build_rig(Object *ob) parent_key_opcode = DEG_OPCODE_BONE_DONE; } - OperationKey parent_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->parent->name, parent_key_opcode); + OperationKey parent_key(&object->id, DEG_NODE_TYPE_BONE, pchan->parent->name, parent_key_opcode); add_relation(parent_key, bone_pose_key, "[Parent Bone -> Child Bone]"); } /* constraints */ if (pchan->constraints.first != NULL) { /* constraints stack and constraint dependencies */ - build_constraints(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map); + build_constraints(&object->id, DEG_NODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map); /* pose -> constraints */ - OperationKey constraints_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS); + OperationKey constraints_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS); add_relation(bone_pose_key, constraints_key, "Constraints Stack"); /* constraints -> ready */ @@ -447,14 +447,14 @@ void DepsgraphRelationBuilder::build_rig(Object *ob) } } -void DepsgraphRelationBuilder::build_proxy_rig(Object *ob) +void DepsgraphRelationBuilder::build_proxy_rig(Object *object) { - OperationKey pose_init_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT); - OperationKey pose_done_key(&ob->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); - LINKLIST_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) { - OperationKey bone_local_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); - OperationKey bone_ready_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); - OperationKey bone_done_key(&ob->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); + OperationKey pose_init_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT); + OperationKey pose_done_key(&object->id, DEG_NODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE); + LINKLIST_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) { + OperationKey bone_local_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL); + OperationKey bone_ready_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY); + OperationKey bone_done_key(&object->id, DEG_NODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE); add_relation(pose_init_key, bone_local_key, "Pose Init -> Bone Local"); add_relation(bone_local_key, bone_ready_key, "Local -> Ready"); add_relation(bone_ready_key, bone_done_key, "Ready -> Done"); diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc index bedcb5aa223..bface46c201 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc @@ -78,8 +78,8 @@ void DepsgraphRelationBuilder::build_scene(Scene *scene) /* scene objects */ LINKLIST_FOREACH (Base *, base, &scene->base) { - Object *ob = base->object; - build_object(ob); + Object *object = base->object; + build_object(object); } /* rigidbody */ diff --git a/source/blender/depsgraph/intern/depsgraph.cc b/source/blender/depsgraph/intern/depsgraph.cc index aa21f0995be..a17b083feb9 100644 --- a/source/blender/depsgraph/intern/depsgraph.cc +++ b/source/blender/depsgraph/intern/depsgraph.cc @@ -144,19 +144,19 @@ static bool pointer_to_component_node_criteria(const PointerRNA *ptr, return true; } else if (RNA_struct_is_a(ptr->type, &RNA_Constraint)) { - Object *ob = (Object *)ptr->id.data; + Object *object = (Object *)ptr->id.data; bConstraint *con = (bConstraint *)ptr->data; /* object or bone? */ - if (BLI_findindex(&ob->constraints, con) != -1) { + if (BLI_findindex(&object->constraints, con) != -1) { /* object transform */ // XXX: for now, we can't address the specific constraint or the constraint stack... *type = DEG_NODE_TYPE_TRANSFORM; return true; } - else if (ob->pose) { + else if (object->pose) { bPoseChannel *pchan; - for (pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) { + for (pchan = (bPoseChannel *)object->pose->chanbase.first; pchan; pchan = pchan->next) { if (BLI_findindex(&pchan->constraints, con) != -1) { /* bone transforms */ *type = DEG_NODE_TYPE_BONE; @@ -180,7 +180,7 @@ static bool pointer_to_component_node_criteria(const PointerRNA *ptr, return true; } else if (ptr->type == &RNA_Object) { - //Object *ob = (Object *)ptr->data; + //Object *object = (Object *)ptr->data; /* Transforms props? */ if (prop) { diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc index fb762505ed2..4b3d4190dcd 100644 --- a/source/blender/depsgraph/intern/depsgraph_build.cc +++ b/source/blender/depsgraph/intern/depsgraph_build.cc @@ -124,12 +124,12 @@ void DEG_add_scene_relation(DepsNodeHandle *handle, } void DEG_add_object_relation(DepsNodeHandle *handle, - Object *ob, + Object *object, eDepsObjectComponentType component, const char *description) { DEG::eDepsNode_Type type = deg_build_object_component_type(component); - DEG::ComponentKey comp_key(&ob->id, type); + DEG::ComponentKey comp_key(&object->id, type); DEG::DepsNodeHandle *deg_handle = get_handle(handle); deg_handle->builder->add_node_handle_relation(comp_key, deg_handle, @@ -150,13 +150,13 @@ void DEG_add_object_cache_relation(DepsNodeHandle *handle, } void DEG_add_bone_relation(DepsNodeHandle *handle, - Object *ob, + Object *object, const char *bone_name, eDepsObjectComponentType component, const char *description) { DEG::eDepsNode_Type type = deg_build_object_component_type(component); - DEG::ComponentKey comp_key(&ob->id, type, bone_name); + DEG::ComponentKey comp_key(&object->id, type, bone_name); DEG::DepsNodeHandle *deg_handle = get_handle(handle); /* XXX: "Geometry Eval" might not always be true, but this only gets called * from modifier building now. @@ -314,7 +314,7 @@ void DEG_scene_graph_free(Scene *scene) void DEG_add_collision_relations(DepsNodeHandle *handle, Scene *scene, - Object *ob, + Object *object, Group *group, int layer, unsigned int modifier_type, @@ -323,7 +323,7 @@ void DEG_add_collision_relations(DepsNodeHandle *handle, const char *name) { unsigned int numcollobj; - Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, modifier_type, dupli); + Object **collobjs = get_collisionobjects_ext(scene, object, group, layer, &numcollobj, modifier_type, dupli); for (unsigned int i = 0; i < numcollobj; i++) { Object *ob1 = collobjs[i]; @@ -340,17 +340,17 @@ void DEG_add_collision_relations(DepsNodeHandle *handle, void DEG_add_forcefield_relations(DepsNodeHandle *handle, Scene *scene, - Object *ob, + Object *object, EffectorWeights *effector_weights, bool add_absorption, int skip_forcefield, const char *name) { - ListBase *effectors = pdInitEffectors(scene, ob, NULL, effector_weights, false); + ListBase *effectors = pdInitEffectors(scene, object, NULL, effector_weights, false); if (effectors) { for (EffectorCache *eff = (EffectorCache*)effectors->first; eff; eff = eff->next) { - if (eff->ob != ob && eff->pd->forcefield != skip_forcefield) { + if (eff->ob != object && eff->pd->forcefield != skip_forcefield) { DEG_add_object_relation(handle, eff->ob, DEG_OB_COMP_TRANSFORM, name); if (eff->psys) { @@ -376,7 +376,7 @@ void DEG_add_forcefield_relations(DepsNodeHandle *handle, if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) { DEG_add_collision_relations(handle, scene, - ob, + object, NULL, eff->ob->lay, eModifierType_Collision, diff --git a/source/blender/depsgraph/intern/nodes/deg_node_component.cc b/source/blender/depsgraph/intern/nodes/deg_node_component.cc index e87c87813e3..f21665eeb82 100644 --- a/source/blender/depsgraph/intern/nodes/deg_node_component.cc +++ b/source/blender/depsgraph/intern/nodes/deg_node_component.cc @@ -383,8 +383,8 @@ void BoneComponentDepsNode::init(const ID *id, const char *subdata) //this->name = subdata; /* bone-specific node data */ - Object *ob = (Object *)id; - this->pchan = BKE_pose_channel_find_name(ob->pose, subdata); + Object *object = (Object *)id; + this->pchan = BKE_pose_channel_find_name(object->pose, subdata); } DEG_DEPSNODE_DEFINE(BoneComponentDepsNode, DEG_NODE_TYPE_BONE, "Bone Component"); |