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-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 8ed6a33696a..5aecd2f114f 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -154,14 +154,16 @@ bool BL_Action::Play(const char* name,
BL_DeformableGameObject *obj = (BL_DeformableGameObject*)m_obj;
BL_ShapeDeformer *shape_deformer = dynamic_cast<BL_ShapeDeformer*>(obj->GetDeformer());
- obj->GetShape(m_blendinshape);
-
- // Now that we have the previous blend shape saved, we can clear out the key to avoid any
- // further interference.
- KeyBlock *kb;
- for (kb=(KeyBlock*)shape_deformer->GetKey()->block.first; kb; kb=(KeyBlock*)kb->next)
- kb->curval = 0.f;
+ if (shape_deformer)
+ {
+ obj->GetShape(m_blendinshape);
+ // Now that we have the previous blend shape saved, we can clear out the key to avoid any
+ // further interference.
+ KeyBlock *kb;
+ for (kb=(KeyBlock*)shape_deformer->GetKey()->block.first; kb; kb=(KeyBlock*)kb->next)
+ kb->curval = 0.f;
+ }
}
// Now that we have an action, we have something we can play