diff options
Diffstat (limited to 'doc/python_api/rst/gpu.rst')
-rw-r--r-- | doc/python_api/rst/gpu.rst | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/python_api/rst/gpu.rst b/doc/python_api/rst/gpu.rst index 2ca7fdda9d5..2400e0476b3 100644 --- a/doc/python_api/rst/gpu.rst +++ b/doc/python_api/rst/gpu.rst @@ -278,7 +278,7 @@ layer that contains the vertex attribute. .. data:: CD_MTFACE - Vertex attribute is a UV layer. Data type is vector of 2 float. + Vertex attribute is a UV Map. Data type is vector of 2 float. There can be more than one attribute of that type, they are differenciated by name. In blender, you can retrieve the attribute data with: @@ -495,10 +495,10 @@ Functions for uniform in shader['uniforms']: if uniform['type'] == gpu.GPU_DYNAMIC_SAMPLER_2DIMAGE: print("uniform {0} is using image {1}".format(uniform['varname'], uniform['image'].filepath)) - # scan the attribute list and find the UV layer used in the shader + # scan the attribute list and find the UV Map used in the shader for attribute in shader['attributes']: if attribute['type'] == gpu.CD_MTFACE: - print("attribute {0} is using UV layer {1}".format(attribute['varname'], attribute['name'])) + print("attribute {0} is using UV Map {1}".format(attribute['varname'], attribute['name'])) ***** Notes |