diff options
Diffstat (limited to 'intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp')
-rw-r--r-- | intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp new file mode 100644 index 00000000000..82e4f9b34fd --- /dev/null +++ b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp @@ -0,0 +1,206 @@ +# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SoundSystem - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SoundSystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "SoundSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done +# End Special Build Tool + +!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "SoundSystem___Win32_Debug" +# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "SoundSystem - Win32 Release" +# Name "SoundSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\SND_AudioDevice.cpp +# End Source File +# Begin Source File + +SOURCE="..\..\intern\SND_C-api.cpp" +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_CDObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_DeviceManager.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_IdObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_Scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_SoundListener.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_SoundObject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_Utils.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_WaveCache.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_WaveSlot.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\SND_AudioDevice.h +# End Source File +# Begin Source File + +SOURCE="..\..\SND_C-api.h" +# End Source File +# Begin Source File + +SOURCE=..\..\SND_CDObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_DependKludge.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_DeviceManager.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_IAudioDevice.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\SND_IdObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Object.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Scene.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_SoundListener.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_SoundObject.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_Utils.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_WaveCache.h +# End Source File +# Begin Source File + +SOURCE=..\..\SND_WaveSlot.h +# End Source File +# Begin Source File + +SOURCE=..\..\SoundDefines.h +# End Source File +# End Group +# End Target +# End Project |