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Diffstat (limited to 'intern/cycles/kernel/closure/bsdf_westin.h')
-rw-r--r--intern/cycles/kernel/closure/bsdf_westin.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_westin.h b/intern/cycles/kernel/closure/bsdf_westin.h
index 968173208b4..29bfa85bcc1 100644
--- a/intern/cycles/kernel/closure/bsdf_westin.h
+++ b/intern/cycles/kernel/closure/bsdf_westin.h
@@ -108,14 +108,6 @@ __device int bsdf_westin_backscatter_sample(const ShaderClosure *sc, float3 Ng,
*pdf = 0.5f * M_1_PI_F * powf(cosTheta, m_invroughness);
*pdf = (m_invroughness + 1) * (*pdf);
*eval = make_float3(*pdf, *pdf, *pdf);
-#ifdef __RAY_DIFFERENTIALS__
- // Since there is some blur to this reflection, make the
- // derivatives a bit bigger. In theory this varies with the
- // exponent but the exact relationship is complex and
- // requires more ops than are practical.
- *domega_in_dx *= 10.0f;
- *domega_in_dy *= 10.0f;
-#endif
}
}
}
@@ -176,8 +168,6 @@ __device int bsdf_westin_sheen_sample(const ShaderClosure *sc, float3 Ng, float3
// TODO: find a better approximation for the diffuse bounce
*domega_in_dx = (2 * dot(N, dIdx)) * N - dIdx;
*domega_in_dy = (2 * dot(N, dIdy)) * N - dIdy;
- *domega_in_dx *= 125.0f;
- *domega_in_dy *= 125.0f;
#endif
}
else {