diff options
Diffstat (limited to 'intern/cycles/kernel/closure/bssrdf.h')
-rw-r--r-- | intern/cycles/kernel/closure/bssrdf.h | 34 |
1 files changed, 27 insertions, 7 deletions
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h index af0bbd861a9..8363cef53c8 100644 --- a/intern/cycles/kernel/closure/bssrdf.h +++ b/intern/cycles/kernel/closure/bssrdf.h @@ -27,6 +27,7 @@ typedef ccl_addr_space struct Bssrdf { float d; float texture_blur; float albedo; + float roughness; float3 N; } Bssrdf; @@ -360,10 +361,29 @@ ccl_device int bssrdf_setup(Bssrdf *bssrdf, ClosureType type) { if(bssrdf->radius < BSSRDF_MIN_RADIUS) { /* revert to diffuse BSDF if radius too small */ - DiffuseBsdf *bsdf = (DiffuseBsdf*)bssrdf; - bsdf->N = bssrdf->N; - int flag = bsdf_diffuse_setup(bsdf); - bsdf->type = CLOSURE_BSDF_BSSRDF_ID; + int flag; + if(type == CLOSURE_BSSRDF_PRINCIPLED_ID) { + float roughness = bssrdf->roughness; + float3 N = bssrdf->N; + float3 weight = bssrdf->weight; + float sample_weight = bssrdf->sample_weight; + + PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bssrdf; + + bsdf->N = N; + bsdf->roughness = roughness; + bsdf->weight = weight; + bsdf->sample_weight = sample_weight; + flag = bsdf_principled_diffuse_setup(bsdf); + bsdf->type = CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID; + } + else { + DiffuseBsdf *bsdf = (DiffuseBsdf*)bssrdf; + bsdf->N = bssrdf->N; + flag = bsdf_diffuse_setup(bsdf); + bsdf->type = CLOSURE_BSDF_BSSRDF_ID; + } + return flag; } else { @@ -371,7 +391,7 @@ ccl_device int bssrdf_setup(Bssrdf *bssrdf, ClosureType type) bssrdf->sharpness = saturate(bssrdf->sharpness); bssrdf->type = type; - if(type == CLOSURE_BSSRDF_BURLEY_ID) { + if(type == CLOSURE_BSSRDF_BURLEY_ID || type == CLOSURE_BSSRDF_PRINCIPLED_ID) { bssrdf_burley_setup(bssrdf); } @@ -385,7 +405,7 @@ ccl_device void bssrdf_sample(const ShaderClosure *sc, float xi, float *r, float bssrdf_cubic_sample(sc, xi, r, h); else if(sc->type == CLOSURE_BSSRDF_GAUSSIAN_ID) bssrdf_gaussian_sample(sc, xi, r, h); - else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID)*/ + else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID || sc->type == CLOSURE_BSSRDF_PRINCIPLED_ID)*/ bssrdf_burley_sample(sc, xi, r, h); } @@ -395,7 +415,7 @@ ccl_device_forceinline float bssrdf_pdf(const ShaderClosure *sc, float r) return bssrdf_cubic_pdf(sc, r); else if(sc->type == CLOSURE_BSSRDF_GAUSSIAN_ID) return bssrdf_gaussian_pdf(sc, r); - else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID)*/ + else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID || sc->type == CLOSURE_BSSRDF_PRINCIPLED_ID)*/ return bssrdf_burley_pdf(sc, r); } |