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Diffstat (limited to 'intern/cycles/kernel/closure/bssrdf.h')
-rw-r--r--intern/cycles/kernel/closure/bssrdf.h34
1 files changed, 27 insertions, 7 deletions
diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h
index af0bbd861a9..8363cef53c8 100644
--- a/intern/cycles/kernel/closure/bssrdf.h
+++ b/intern/cycles/kernel/closure/bssrdf.h
@@ -27,6 +27,7 @@ typedef ccl_addr_space struct Bssrdf {
float d;
float texture_blur;
float albedo;
+ float roughness;
float3 N;
} Bssrdf;
@@ -360,10 +361,29 @@ ccl_device int bssrdf_setup(Bssrdf *bssrdf, ClosureType type)
{
if(bssrdf->radius < BSSRDF_MIN_RADIUS) {
/* revert to diffuse BSDF if radius too small */
- DiffuseBsdf *bsdf = (DiffuseBsdf*)bssrdf;
- bsdf->N = bssrdf->N;
- int flag = bsdf_diffuse_setup(bsdf);
- bsdf->type = CLOSURE_BSDF_BSSRDF_ID;
+ int flag;
+ if(type == CLOSURE_BSSRDF_PRINCIPLED_ID) {
+ float roughness = bssrdf->roughness;
+ float3 N = bssrdf->N;
+ float3 weight = bssrdf->weight;
+ float sample_weight = bssrdf->sample_weight;
+
+ PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bssrdf;
+
+ bsdf->N = N;
+ bsdf->roughness = roughness;
+ bsdf->weight = weight;
+ bsdf->sample_weight = sample_weight;
+ flag = bsdf_principled_diffuse_setup(bsdf);
+ bsdf->type = CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID;
+ }
+ else {
+ DiffuseBsdf *bsdf = (DiffuseBsdf*)bssrdf;
+ bsdf->N = bssrdf->N;
+ flag = bsdf_diffuse_setup(bsdf);
+ bsdf->type = CLOSURE_BSDF_BSSRDF_ID;
+ }
+
return flag;
}
else {
@@ -371,7 +391,7 @@ ccl_device int bssrdf_setup(Bssrdf *bssrdf, ClosureType type)
bssrdf->sharpness = saturate(bssrdf->sharpness);
bssrdf->type = type;
- if(type == CLOSURE_BSSRDF_BURLEY_ID) {
+ if(type == CLOSURE_BSSRDF_BURLEY_ID || type == CLOSURE_BSSRDF_PRINCIPLED_ID) {
bssrdf_burley_setup(bssrdf);
}
@@ -385,7 +405,7 @@ ccl_device void bssrdf_sample(const ShaderClosure *sc, float xi, float *r, float
bssrdf_cubic_sample(sc, xi, r, h);
else if(sc->type == CLOSURE_BSSRDF_GAUSSIAN_ID)
bssrdf_gaussian_sample(sc, xi, r, h);
- else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID)*/
+ else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID || sc->type == CLOSURE_BSSRDF_PRINCIPLED_ID)*/
bssrdf_burley_sample(sc, xi, r, h);
}
@@ -395,7 +415,7 @@ ccl_device_forceinline float bssrdf_pdf(const ShaderClosure *sc, float r)
return bssrdf_cubic_pdf(sc, r);
else if(sc->type == CLOSURE_BSSRDF_GAUSSIAN_ID)
return bssrdf_gaussian_pdf(sc, r);
- else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID)*/
+ else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID || sc->type == CLOSURE_BSSRDF_PRINCIPLED_ID)*/
return bssrdf_burley_pdf(sc, r);
}